Your Very Own Robot Goes Cuckoo-bananas!


Book Description

The reader is asked to make choices which will determine the fate of a beloved robot.




Your Very Own Robot


Book Description

Your parents are scientists. One day, they throw some pieces of a robot into the rubbish. If you can figure out how to put the pieces together, you'll have a robot of your very own! But do you know enough to control it? Or will it take over your school?




Your Very Own Robot Goes Cuckoo-bananas!


Book Description

By making a series of choices, the reader must find a missing robot that has gone haywire and taken off before it can cause trouble.




Search for the Dragon Queen


Book Description

The reader takes up the role of a young dragonlark that sets out in search of the missing Dragon Queen.




Dragon Day


Book Description

(Ages 5-8) Once a year, young Dragonlarks become Dragons, and learn to fly. There are big celebrations, games, and contests all day and prizes at night. Will you win a race, or grab a piece of the goblin cake?




Space Pup


Book Description

Readers become part of the story in this Choose Your Own Adventure title featuring 15 possible endings. Homer, a dog and the reader's best friend, visits the junk yard and brings back gifts that are becoming weirder and weirder. Homer soon arrives with a glowing blue Frisbee that translates every language. Is it a spaceship? Full color.




The Holy Terror


Book Description

When Cook's newborn baby entered the world, he had nothing but hope for its future. However, it was immediately clear that this was no ordinary child-it's murderous screams seemed a dark portent. As it grew, things only got worse, and the child's mother began to despair. The new parents hoped their child would grow out of it, but soon came to realise that its inauspicious beginnings were only a sign of things to come. Herbert George Wells (1866 - 1946) was a prolific English writer who wrote in a variety of genres, including the novel, politics, history, and social commentary. Today, he is perhaps best remembered for his contributions to the science fiction genre thanks to such novels as "The Time Machine" (1895), "The Invisible Man" (1897), and "The War of the Worlds" (1898). "The Father of Science Fiction" was also a staunch socialist, and his later works are increasingly political and didactic. Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this book now in an affordable, modern, high-quality edition complete with a specially commissioned new biography of the author.




Dino Lab


Book Description

(Ages 5-8) At the Dino Lab, dinosaurs are brought back to life. While you're visiting, two baby dinos escape! It is your job to help find them and bring them back to the lab. Are the dinos at the zoo? Should you look for them at the movies? Do dinosaurs eat popcorn?




Conquest of the Useless


Book Description

“Hypnotic….It is ever tempting to try to fathom his restless spirit and his determination to challenge fate.” —Janet Maslin, New York Times Werner Herzog (Grizzly Man) is one of the most revered and enigmatic filmmakers of our time, and Fitzcarraldo is one of his most honored and admired films. More than just Herzog’s journal of the making of the monumental, problematical motion picture, which involved, among other things, major cast changes and reshoots, and the hauling (without the use of special effects) of a 360-ton steamship over a mountain , Conquest of the Useless is a work of art unto itself, an Amazonian fever dream that emerged from the delirium of the jungle. With fascinating observations about crew and players—including Herzog’s lead, the somewhat demented internationally renowned star Klaus Kinski—and breathtaking insights into the filmmaking process that are uniquely Werner Herzog, Conquest of the Useless is an eye-opening look into the mind of a cinematic master.




The Haunted House


Book Description

Choose your own adventure. Your dog Homer is your best friend. One afternoon he chases a white cat into a creepy old house. You call Homer's name, but he doesn't come back! You think this house looks haunted. You can follow Homer into the old house, but if you meet a ghost or ghoul, you'll have to decide what to do.