Calculus for a New Century


Book Description

This document, intended as a resource for calculus reform, contains 75 separate contributions, comprising a very diverse set of opinions about the shape of calculus for a new century. The authors agree on the forces that are reshaping calculus, but disagree on how to respond to these forces. They agree that the current course is not satisfactory, yet disagree about new content emphases. They agree that the neglect of teaching must be repaired, but do not agree on the most promising avenues for improvement. The document contains: (1) a record of presentations prepared for a colloquium; (2) a collage of reactions to the colloquium by a variety of individuals representing diverse calculus constituencies; (3) summaries of 16 discussion groups that elaborate on particular themes of importance to reform efforts; (4) a series of background papers providing context for the calculus colloquium; (5) a selection of final examinations from Calculus I, II, and III from universities, colleges, and two-year colleges around the country; (6) a collection of reprints of documents related to calculus; and (7) a list of colloquium participants. (PK)




Realising REDD+


Book Description

REDD+ must be transformational. REDD+ requires broad institutional and governance reforms, such as tenure, decentralisation, and corruption control. These reforms will enable departures from business as usual, and involve communities and forest users in making and implementing policies that a ect them. Policies must go beyond forestry. REDD+ strategies must include policies outside the forestry sector narrowly de ned, such as agriculture and energy, and better coordinate across sectors to deal with non-forest drivers of deforestation and degradation. Performance-based payments are key, yet limited. Payments based on performance directly incentivise and compensate forest owners and users. But schemes such as payments for environmental services (PES) depend on conditions, such as secure tenure, solid carbon data and transparent governance, that are often lacking and take time to change. This constraint reinforces the need for broad institutional and policy reforms. We must learn from the past. Many approaches to REDD+ now being considered are similar to previous e orts to conserve and better manage forests, often with limited success. Taking on board lessons learned from past experience will improve the prospects of REDD+ e ectiveness. National circumstances and uncertainty must be factored in. Di erent country contexts will create a variety of REDD+ models with di erent institutional and policy mixes. Uncertainties about the shape of the future global REDD+ system, national readiness and political consensus require  exibility and a phased approach to REDD+ implementation.




Integral, Measure and Derivative


Book Description

This treatment examines the general theory of the integral, Lebesque integral in n-space, the Riemann-Stieltjes integral, and more. "The exposition is fresh and sophisticated, and will engage the interest of accomplished mathematicians." — Sci-Tech Book News. 1966 edition.




Game Engine Architecture


Book Description

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.




Calculus of a Single Variable


Book Description

One CD-Rom in pocket.




Handbook of Metric Fixed Point Theory


Book Description

Metric fixed point theory encompasses the branch of fixed point theory which metric conditions on the underlying space and/or on the mappings play a fundamental role. In some sense the theory is a far-reaching outgrowth of Banach's contraction mapping principle. A natural extension of the study of contractions is the limiting case when the Lipschitz constant is allowed to equal one. Such mappings are called nonexpansive. Nonexpansive mappings arise in a variety of natural ways, for example in the study of holomorphic mappings and hyperconvex metric spaces. Because most of the spaces studied in analysis share many algebraic and topological properties as well as metric properties, there is no clear line separating metric fixed point theory from the topological or set-theoretic branch of the theory. Also, because of its metric underpinnings, metric fixed point theory has provided the motivation for the study of many geometric properties of Banach spaces. The contents of this Handbook reflect all of these facts. The purpose of the Handbook is to provide a primary resource for anyone interested in fixed point theory with a metric flavor. The goal is to provide information for those wishing to find results that might apply to their own work and for those wishing to obtain a deeper understanding of the theory. The book should be of interest to a wide range of researchers in mathematical analysis as well as to those whose primary interest is the study of fixed point theory and the underlying spaces. The level of exposition is directed to a wide audience, including students and established researchers.




Zoo Animal Welfare


Book Description

Zoo Animal Welfare thoroughly reviews the scientific literature on the welfare of zoo and aquarium animals. Maple and Perdue draw from the senior author’s 24 years of experience as a zoo executive and international leader in the field of zoo biology. The authors’ academic training in the interdisciplinary field of psychobiology provides a unique perspective for evaluating the ethics, practices, and standards of modern zoos and aquariums. The book offers a blueprint for the implementation of welfare measures and an objective rationale for their widespread use. Recognizing the great potential of zoos, the authors have written an inspirational book to guide the strategic vision of superior, welfare-oriented institutions. The authors speak directly to caretakers working on the front lines of zoo management, and to the decision-makers responsible for elevating the priority of animal welfare in their respective zoo. In great detail, Maple and Perdue demonstrate how zoos and aquariums can be designed to achieve optimal standards of welfare and wellness.




Design Recommendations for Intelligent Tutoring Systems


Book Description

Design Recommendations for Intelligent Tutoring Systems explores the impact of computer-based tutoring system design on education and training. Specifically, this volume, “Learner Modeling” examines the fundamentals of learner modeling and identifies best practices, emerging concepts and future needs to promote efficient and effective tutoring. Part of our design recommendations include current, projected, and needed capabilities within the Generalized Intelligent Framework for Tutoring (GIFT), an open source, modular, service-oriented architecture developed to promote simplified authoring, reuse, standardization, automated instruction and evaluation of tutoring technologies.