100 Training Games


Book Description

One hundred training games.




101 More Training Games


Book Description

"Gary Kroehnert, Australia's best-selling training author and consultant, has assembled a collection of 101 More Training Games for trainers and educational professionals. These games can be used to enhance simulations, role-plays and exercises for individuals and teams. Applications for the games now include: icebreakers and energisers; the development and refinement of team-building, communication, presentation, problem-solving, learning, perception, evaluation and self-management skills."--BOOK COVER.




Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and


Book Description

Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.




Training Games


Book Description

Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.




Empowering Online Learning


Book Description

This is an essential resource for anyone designing or facilitating online learning. It introduces an easy, practical model (R2D2: read, reflect, display, and do) that will show online educators how to deliver content in ways that benefit all types of learners (visual, auditory, observational, and kinesthetic) from a wide variety of backgrounds and skill levels. With a solid theoretical foundation and concrete guidance and examples, this book can be used as a handy reference, a professional guidebook, or a course text. The authors intend for it to help online instructors and instructional designers as well as those contemplating such positions design, develop, and deliver learner-centered online instruction. Empowering Online Learning has 25 unique activities for each phase of the R2D2 model as well as summary tables helping you pick and choose what to use whenever you need it. Each activity lists a description, skills addressed, advice, variations, cost, risk, and time index, and much more. This title is loaded with current information about emerging technologies (e.g., simulations, podcasts, wikis, blogs) and the Web 2.0. With a useful model, more than 100 online activities, the latest information on emerging technologies, hundreds of quickly accessible Web resources, and relevance to all types and ages of learners--Empowering Online Learning is a book whose time has come.




101 Games for Trainers


Book Description

Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!




103 Additional Training Games


Book Description

Part of the Training Games series, this collection of activities is designed to promote structured workplace learning. Aimed at both the new and the experienced trainer, it presents a range of learning exercises that can be used in individual or team-training programs. It is suitable for trainers, facilitators, supervisors, and consultants.




102 Extra Training Games


Book Description

Following on from his two best-selling training titles 100 Training Games and 101 More Training Games, Gary Kroehnert has produced another set of fun, lively, educational games to enhance performance at work. 102 More Training Games introduces a whole new set of simulations, role-plays and exercises for trainers and educators to apply to all different work situations and types of organisations. Gary has used his familiar tried and tested game categories which have proven to be successful and effective: Icebreaker * Team building * Communication * Facilitator/presentation skills * Mid-course energiser * Problem solving * Learning * Perception * Evaluation * Self-management. The games focus on developing skills in communication, team work and perception in a fun, easy way, applicable to one-on-one or groups. This book is an essential tool for training managers, facilitators, supervisors, human resource managers and consultants in all fields of business and education.




The Big Book of Customer Service Training Games


Book Description

Help your employees to excel in dealing with the public with this stimulating, fun-filled collection of customer service training games. Designed not only to teach important skills but also to spark enthusiasm and a high level of involvement in the participants, these games utilize entertaining and instructive techniques such as role-playing, charades, brainstorming, and debate. As a result of these exercises, employees will learn how to create a rapport with the customer, how to focus on the unique needs of individual customers, how to maintain a positive attitude, and more.




From Leading to Liberty


Book Description

Describes 100 'smart' games through which you can achieve an effective partnership with your horse. This title includes games which range from simple leading and lungeing, through to circus tricks (curtseying, kneeling, lying down or sitting on command, Spanish walk, and the Hungarian post).