101 Spy Gadgets for the Evil Genius 2/E


Book Description

CREATE FIENDISHLY FUN SPY TOOLS AND COUNTERMEASURES Fully updated throughout, this wickedly inventive guide is packed with a wide variety of stealthy sleuthing contraptions you can build yourself. 101 Spy Gadgets for the Evil Genius, Second Edition also shows you how to reclaim your privacy by targeting the very mechanisms that invade your space. Find out how to disable several spy devices by hacking easily available appliances into cool tools of your own, and even turn the tables on the snoopers by using gadgetry to collect information on them. Featuring easy-to-find, inexpensive parts, this hands-on guide helps you build your skills in working with electronics components and tools while you create an impressive arsenal of spy gear and countermeasures. The only limit is your imagination! 101 Spy Gadgets for the Evil Genius, Second Edition: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Build these and other devious devices: Spy camera Infrared light converter Night vision viewer Phone number decoder Phone spammer jammer Telephone voice changer GPS tracking device Laser spy device Remote control hijacker Camera flash taser Portable alarm system Camera trigger hack Repeating camera timer Sound- and motion-activated cameras Camera zoom extender




Electronic Circuits for the Evil Genius 2/E


Book Description

The Fiendishly Fun Way to Master Electronic Circuits! Fully updated throughout, this wickedly inventive guide introduces electronic circuits and circuit design, both analog and digital, through a series of projects you'll complete one simple lesson at a time. The separate lessons build on each other and add up to projects you can put to practical use. You don't need to know anything about electronics to get started. A pre-assembled kit, which includes all the components and PC boards to complete the book projects, is available separately from ABRA electronics on Amazon. Using easy-to-find components and equipment, Electronic Circuits for the Evil Genius, Second Edition, provides hours of rewarding--and slightly twisted--fun. You'll gain valuable experience in circuit construction and design as you test, modify, and observe your results--skills you can put to work in other exciting circuit-building projects. Electronic Circuits for the Evil Genius: Features step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying electronics principles behind the projects Removes the frustration factor--all required parts are listed, along with sources Build these and other devious devices: Automatic night light Light-sensitive switch Along-to-digital converter Voltage-controlled oscillator Op amp-controlled power amplifier Burglar alarm Logic gate-based toy Two-way intercom using transistors and op amps Each fun, inexpensive Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.




Cognitive Radio Architecture


Book Description

An exciting new technology, described by the one who invented it This is the first book dedicated to cognitive radio, a promising new technology that is poised to revolutionize the telecommunications industry with increased wireless flexibility. Cognitive radio technology integrates computational intelligence into software-defined radio for embedded intelligent agents that adapt to RF environments and user needs. Using this technology, users can more fully exploit the radio spectrum and services available from wireless connectivity. For example, an attempt to send a 10MB e-mail in a zone where carrier charges are high might cause a cognitive radio to alert its user and suggest waiting until getting to the office to use the LAN instead. Cognitive Radio Architecture examines an "ideal cognitive radio" that features autonomous machine learning, computer vision, and spoken or written language perception. The author of this exciting new book is the inventor of the technology and a leader in the field. Following his step-by-step introduction, readers can start building aware/adaptive radios and then make steps towards cognitive radio. After an introduction to adaptive, aware, and cognitive radio, the author develops three major themes in three sections: Foundations Radio Competence User Domain Competence The book makes the design principles of cognitive radio more accessible to students of teleinformatics, as well as to wireless communications systems developers. It therefore embraces the practice of cognitive radio as well as the theory. In particular, the publication develops a cognitive architecture that integrates disparate disciplines, including autonomous machine learning, computer vision, and language perception technologies. In addition, for the convenience of the reader, Web resources introducing key concepts such as speech applications programmer interfaces (APIs) are included. Although still five to ten years away from full deployment, telecommunications giants and research labs around the world are already dedicating R&D to this new technology. Telecommunications engineers as well as advanced undergraduate and graduate students can learn the promising possibilities of this innovative technology from the one who invented it.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




After Virtue


Book Description

Highly controversial when it was first published in 1981, Alasdair MacIntyre's After Virtue has since established itself as a landmark work in contemporary moral philosophy. In this book, MacIntyre sought to address a crisis in moral language that he traced back to a European Enlightenment that had made the formulation of moral principles increasingly difficult. In the search for a way out of this impasse, MacIntyre returns to an earlier strand of ethical thinking, that of Aristotle, who emphasised the importance of 'virtue' to the ethical life. More than thirty years after its original publication, After Virtue remains a work that is impossible to ignore for anyone interested in our understanding of ethics and morality today.




The Routledge History of Literature in English


Book Description

This is a guide to the main developments in the history of British and Irish literature, charting some of the main features of literary language development and highlighting key language topics.




The United Nations, Peace and Security


Book Description

Preventing humanitarian atrocities is becoming as important for the United Nations as dealing with inter-state war. In this book, Ramesh Thakur examines the transformation in UN operations, analysing its changing role and structure. He asks why, when and how force may be used and argues that the growing gulf between legality and legitimacy is evidence of an eroded sense of international community. He considers the tension between the US, with its capacity to use force and project power, and the UN, as the centre of the international law enforcement system. He asserts the central importance of the rule of law and of a rules-based order focused on the UN as the foundation of a civilised system of international relations. This book will be of interest to students of the UN and international organisations in politics, law and international relations departments, as well as policymakers in the UN and other NGOs.




Telephone Projects for the Evil Genius


Book Description

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. EVIL NEVER SOUNDED SO CLEAR Listen up! Telephone Projects for the Evil Genius has everything you need to build and customize both wired and wireless phone gadgets that not only save you money, but also improve the quality of your life! Using easy-to-find parts and tools for creating both retro and modern phone projects, this do-it-yourself guide begins with some background on the development of the landline phone and the cell. You'll review basic building techniques, such as installing components, building circuits, and soldering. Then you'll dive into the projects, which, while they range from easy to complex, are all designed to optimize your time and simplify your life! Telephone Projects for the Evil Genius: Features step-by-step instructions for 40 clever and practical phone projects, complete with 150 how-to illustrations Shows you how to enhance both wire-connected phones and cell phones Leaves room for you to customize your projects Removes the frustration-factor-all the parts you need are listed, along with sources From simple phone gadgets to sophisticated remote control devices, Telephone Projects for the Evil Genius provides you with all the schematics, charts, and tables you need to complete such fun projects as: Ringing phone light flasher Telephone amplifier Telephone ring-controlled relay Remote telephone bell project Touch tone generator Phone voice scrambler Caller ID decoder project TeleAlert phone pager and control Wireless remote phone ringer Conferencer And much more!




Discipline and Punish


Book Description

A brilliant work from the most influential philosopher since Sartre. In this indispensable work, a brilliant thinker suggests that such vaunted reforms as the abolition of torture and the emergence of the modern penitentiary have merely shifted the focus of punishment from the prisoner's body to his soul.




PICAXE Microcontroller Projects for the Evil Genius


Book Description

WHIP UP SOME FIENDISHLY FUN PICAXE MICROCONTROLLER DEVICES "Ron has worked hard to explain how the PICAXE system operates through simple examples, and I'm sure his easy-to-read style will help many people progress with their PICAXE projects." --From the Foreword by Clive Seager, Revolution Education Ltd. This wickedly inventive guide shows you how to program, build, and debug a variety of PICAXE microcontroller projects. PICAXE Microcontroller Projects for the Evil Genius gets you started with programming and I/O interfacing right away, and then shows you how to develop a master processor circuit. From "Hello, World!" to "Hail, Octavius!" All the projects in Part I can be accomplished using either an M or M2 class PICAXE processor, and Part II adds 20X2-based master processor projects to the mix. Part III culminates in the creation of Octavius--a sophisticated robotics experimentation platform featuring a 40X2 master processor and eight breadboard stations which allow you to develop intelligent peripherals to augment Octavius' functioning. The only limit is your imagination! PICAXE Microcontroller Projects for the Evil Genius: Features step-by-step instructions and helpful photos and illustrations Allows you to customize each project for your purposes Offers all the programs in the book free for download Removes the frustration factor--all required parts are listed, along with sources Build these and other devious devices: Simple mini-stereo jack adapter USBS-PA3 PICAXE programming adapter Power supply Three-state digital logic probe 20X2 master processor circuit TV-R input module 8-bit parallel 16X2 LCD board Serialized 16X2 LCD Serialized 4X4 matrix keypad SPI 4-digit LED display Countdown timer Programmable, multi-function peripheral device and operating system Octavius--advanced robotics experimentation platform L298 dual DC motor controller board Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.