13th Age RPG


Book Description

13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with indie story game design. Players take the roles of fortune-seeking adventurers in a world where powerful individuals called Icons pursue goals that may preserve an ancient empire, or destroy it.. By defining each characters relationship to the Icons, along with a rich background and a trait that makes him or her unique in the world, 13th Age lays the groundwork for epic stories that emerge through play.




The Book of Loot


Book Description

Let us have a moment of silence for the defeated monsters.




13th Age Book of Ages


Book Description

Those who fail to learn from history are doomed to be eaten by it.




Eyes of the Stone Thief


Book Description

Can you kill the dungeon before it kills you?




Opening Doors to a Richer English Curriculum for Ages 6 to 9 (Opening Doors series)


Book Description

Opening Doors to a Richer English Curriculum for Ages 6 to 9 takes Bob Cox's award-winning 'Opening Doors' series into bold new territories, providing a treasury of techniques and strategies all carefully selected to support the design of a deeper, more creative and more expansive curriculum. Together with Leah Crawford and Verity Jones, Bob has compiled this rich resource to help teachers enhance their learners' engagement with challenging texts and develop their writing skills as budding wordsmiths. It includes 15 ready-to-use units of work covering a range of inspiring poetry and prose from across the literary tradition, complete with vivid illustrations by Victoria Cox. Bob, Leah and Verity's innovative ideas on theory, best practice and how to cultivate a pioneering classroom spirit are all integrated into the lesson suggestions, which have been designed for both the teacher's and the learners' immediate benefit. Together they empower teachers to explore with their learners the scope and depth of literature capable of inspiring high standards and instilling a love of language in its many forms. Furthermore, they help teachers to lay down intricate curricular pathways that will prompt their pupils to better enjoy literature, read and analyse texts with a greater sense of curiosity, and write with more originality. The book includes a great range of texts both as the core of each unit and as link reading, incorporating some contemporary texts to show how past and present co-exist and how various literary styles can be taught using similar principles, all of which are open to further adaptation. The authors have also suggested key concepts around which the curriculum can be built, with the units providing examples with which you can work. All of the extracts and illustrations you will need in order to begin opening doors in your classroom are downloadable, and the book also includes a helpful glossary of key terms.




The Ages of the X-Men


Book Description

The X-Men comic book franchise is one of the most popular of all time and one of the most intriguing for critical analysis. With storylines that often contain overt social messages within its "mutant metaphor," X-Men is often credited with having more depth than the average superhero property. In this collection, each essay examines a specific era of the X-Men franchise in relationship to contemporary social concerns. The essays are arranged chronologically, from an analysis of popular science at the time of the first X-Men comic book in 1963 to an interpretation of a storyline in light of rhetoric of President Obama's first presidential campaign. Topics ranging from Communism to celebrity culture to school violence are addressed by scholars who provide new insights into one of America's most significant popular culture products.




Kierkegaard's Writings, XIV, Volume 14


Book Description

After deciding to terminate his authorship with the pseudonymous Concluding Unscientific Postscript, Kierkegaard composed reviews as a means of writing without being an author. Two Ages, here presented in a definitive English text, is simultaneously a review and a book in its own right. In it, Kierkegaard comments on the anonymously published Danish novel Two Ages, which contrasts the mentality of the age of the French Revolution with that of the subsequent epoch of rationalism. Kierkegaard commends the author's shrewdness, and his critique builds on the novel's view of the two generations. With keen prophetic insight, Kierkegaard foresees the birth of an impersonal cultural wasteland, in which the individual will either be depersonalized or obliged to find an existence rooted in "equality before God and equality with all men." This edition, like all in the series, contains substantial supplementary material, including a historical introduction, entries from Kierkegaard's journals and papers, and the preface and conclusion of the original novel.







Dark Ages Clan Novel Tzimisce - Book 13 of the Dark Ages Clan Novel Saga


Book Description

The Dark Ages Clan Novel Saga is a 13-volume series of novels set in the world of Dark Ages: Vampire, released by White Wolf from 2002 to the end of 2004. The series begins with Dark Ages Clan Novel 1: Nosferatu and ends with Dark Ages Clan Novel 13: Tzimisce. Inspired by the original modern-day Clan Novel Saga for Vampire: The Masquerade, this series begins with the end of the original Vampire: The Dark Ages era and continued into the timeframe of Dark Ages: Vampire. The 13 novels are written from the POV of one clan each during the turbulence that swept through the mortal and Cainite societies of Europe following the fall of Constantinople in the Fourth Crusade. These novels, unlike the original Clan Novel Series, are chronological, happening one after the other rather than interlapping. Dark Ages Clan Novel #13 Tzimisce: The End of an Epic It has all led to this. Myca Vykos, schemer of Clan Tzimisce, is thrust into the War of Princes as elders of his clan and the whole of the Cainite Heresy come calling. The Nosferatu Malachite, still seeking to restore Constantinople, is at Vykos's side, but can the fiend be trusted to restore the dream of a vampiric utopia? Or does Vykos have debts of his own to pay?




Old Age in the Middle Ages and the Renaissance


Book Description

After an extensive introduction that takes stock of the relevant research literature on Old Age in the Middle Ages and the early modern age, the contributors discuss the phenomenon of old age in many different fields of late antique, medieval, and early modern literature, history, and art history. Both Beowulf and the Hildebrandslied, both Wolfram von Eschenbach's Parzival and Titurel, both the figure of Merlin and the trans-European tradition of Perceval/Peredur/Parzival, then the figure of the vetula in a variety of medieval French, English, and Spanish texts, and of the Old Man in The Stricker's Daniel, both the treatment of old age in Langland's Piers the Plowman and in Jean Gerson's sermons are dealt with. Other aspects involve late-antique epistolary literature, early modern French farce in light of Disability Studies, the social role of old, impotent men in sixteenth- and seventeenth-century Netherlandish paintings, and the scientific discourse of old age and health since the 1500s. The discourse of Old Age proves to have been of central importance throughout the ages, so the critical examination of the issues involved sheds intriguing light on the cultural history from late antiquity to the seventeenth century.