The British National Bibliography
Author : Arthur James Wells
Publisher :
Page : 1766 pages
File Size : 32,19 MB
Release : 1968
Category : English literature
ISBN :
Author : Arthur James Wells
Publisher :
Page : 1766 pages
File Size : 32,19 MB
Release : 1968
Category : English literature
ISBN :
Author :
Publisher :
Page : 1238 pages
File Size : 17,62 MB
Release : 1983
Category : Great Britain
ISBN :
Author : Colin Woodcock
Publisher : Lulu.com
Page : 205 pages
File Size : 25,64 MB
Release : 2012-05-07
Category : Computers
ISBN : 147169612X
Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.
Author :
Publisher :
Page : 270 pages
File Size : 26,74 MB
Release : 1984
Category : Periodicals
ISBN :
Author : Rodney Dale
Publisher : Bloomsbury Academic
Page : 196 pages
File Size : 38,64 MB
Release : 1985
Category : Biography & Autobiography
ISBN :
Author : Ian Adamson
Publisher :
Page : 262 pages
File Size : 33,89 MB
Release : 1986
Category : Businessmen
ISBN : 9780140087741
Author : Peter Leigh
Publisher : Ilex Press
Page : 224 pages
File Size : 50,1 MB
Release : 2018-11-01
Category : Computers
ISBN : 1781576823
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
Author :
Publisher :
Page : 906 pages
File Size : 10,87 MB
Release : 1985
Category : Electronic data processing
ISBN :
Author : Nick Montfort
Publisher : MIT Press
Page : 323 pages
File Size : 12,88 MB
Release : 2012-11-23
Category : Computers
ISBN : 0262304570
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Author : Matt Barton
Publisher : CRC Press
Page : 374 pages
File Size : 15,53 MB
Release : 2019-05-08
Category : Computers
ISBN : 1000000923
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.