PVG 2003


Book Description







Real-Time Volume Graphics


Book Description

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr










Computational Social Networks


Book Description

This book is the third of three volumes that illustrate the concept of social networks from a computational point of view. The book contains contributions from a international selection of world-class experts, with a specific focus on knowledge discovery and visualization of complex networks (the other two volumes review Tools, Perspectives, and Applications, and Security and Privacy in CSNs). Topics and features: presents the latest advances in CSNs, and illustrates how organizations can gain a competitive advantage from a better understanding of complex social networks; discusses the design and use of a wide range of computational tools and software for social network analysis; describes simulations of social networks, and the representation and analysis of social networks, highlighting methods for the data mining of CSNs; provides experience reports, survey articles, and intelligence techniques and theories relating to specific problems in network technology.







Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies


Book Description

"The information contained within this book will show that although the development and selection of instructional materials is generally done towards the end of the instructional design process, it must be viewed in a more inclusive way in that the visuals themselves may affect many other components of the educational design"--Provided by publisher.




Real-Time Massive Model Rendering


Book Description

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography