2020 Is the Year of Hybrid VR Paintings


Book Description

Hybrid VR Paintings are virtual reality paintings by Dave Alber. Have you ever been in an art gallery and become so fascinated by a colorful painting that you wondered what it would be like to actually enter into that painting? With Hybrid VR Paintings and the VR Paintings app, you can enter colorful and thick impasto oil paintings and experience them as fully immersive 360° virtual reality experiences. In your new life, living within these colorful oil paintings unbounded by edges, you can turn left and right; zoom in and out; climb out of the painting and return to the gallery; and then view the painting again as a flat image; read information about the painting and the exhibition; and explore other VR rooms and VR exhibitions in the VR gallery.The only gallery where you can do this is The Floating Gallery™, a VR art gallery without floor or ceiling. This VR gallery itself is in fact an oil painting. It is a fully immersive 360° oil painted gallery, within which you can explore room after room of fine art collections.All of the framed art on the walls of these rooms may be entered as Hybrid VR Paintings™. Each painting in The Floating Gallery is a physical painting that actually exists in the real world, and which, within the virtual world of the VR Paintings app, becomes a fully immersive VR reality. Interactive buttons allow you to move from gallery to gallery; to enter the paintings as 360° environments; to view the flat art; and to get more information about the art. The VR Paintings app is best experienced with Google Cardboard , Oculus Go, or other VR headsets. However, The Floating Gallery also works with an unassisted iPhone or iPad. (In other words, you may use it without VR goggles.) Features: •Explore The Floating Gallery™ • Enter Hybrid VR Paintings™ • Enjoy paintings and galleries as fully interactive 360° VR environments • View paintings as flat images • Retrieve information about paintings and exhibits • Connect with online resources such as downloadable PDFs. Artist and VR developer, Dave Alber says, “VR Paintings connects the long continuity of the oil painting tradition with the immediacy of 21st century technology. Not everyone sees the value of art, but friends of the art tradition will certainly want to explore this marriage of art and VR technology.”




The Taotie Image in Chinese Art, Culture, and Cosmology


Book Description

The Taotie Image in Chinese Art, Culture, and Cosmology by Dave Alber. The taotie, also known as the “beast mask”, is the most distinctive feature of Shang dynasty art. It is a fascinating motif in Chinese art and, for centuries, has inspired curiosity as to its meaning. In this book, cultural scholar, Dave Alber, explores the many meanings of the taotie image. • What was the meaning of the taotie among traditional Chinese art historians? • What is the taotie’s influence in Chinese art history? • What is the most probable cultural origin of the taotie? • What function did the taotie image serve in Shang dynasty cosmology and psychology? • What is the Pan-Asian diffusion of the original motif? • How does this art motif enrich our experience of Chinese architecture, history, and contemporary music? Dave Alber, MA originally presented the content of this book as a lecture at Henan Polytechnic University (HPU) in Mainland China. The Taotie Image in Chinese Art, Culture, and Cosmology is written in dual-language English and Chinese. Thus, it is a great tool for learning either English or Traditional Chinese. With almost one hundred photographs from Dave Alber’s travels in China and Asia, it is also an ideal book for studying Chinese and Pan-Asian art.




Beyond Matter, Within Space


Book Description

Exhibition spaces are physical places of knowledge production and exchange. Their spatial properties play an important role in contextualizing information. Virtual stagings of exhibitions should therefore retain these properties. The Beyond Matter research project (2019–23) aims to unravel the intertwining of physical and virtual structures and their impact on spatial aspects in art production, curating, and art education, and thus to identify ways to preserve cultural heritage in the digital age. This publication offers a comprehensive overview of the diverse research activities, exhibition and book projects, and symposia that have taken place or emerged in the course of the international Beyond Matter project at the various partner institutions.




Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)


Book Description

This is an open access book. Culture is the spiritual activity and product of human society relative to economy and politics. The traditional concept of human beings believes that culture is a social phenomenon, a product created by human beings for a long time, and at the same time a historical phenomenon, which is the accumulation of human society and history. The technical, economical and cultural nature of art design determines that only with high social and economic development can art and culture flourish. Art design is the product of the combination of art and technology. Art design is also a kind of productivity, which promotes the development of social economy. As a driving factor for social and economic development, design art will also better serve the social economy with its own more perfect operating system. The 2nd International Conference on Culture, Design and Social Development (CDSD 2022) was held in Nanjing from December 2 to 4, 2022. The purpose of the conference is to provide an international platform for experts, scholars, engineers and technicians, and technical R&D personnel engaged in related fields such as "culture", "design" and "social development", to share scientific research results, broaden research ideas, collide with new ideas, and strengthen academic research, and to explore the key challenges and research directions faced by the development of this field, and promote the industrialization cooperation of academic achievements. Experts, scholars, business people and other relevant personnel from universities and research institutions at home and abroad are cordially invited to attend and exchange.







Swarm Systems in Art and Architecture


Book Description

This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist’s production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet’s ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.




Understanding Social Media


Book Description

Exploring questions of both exploitation and empowerment, Understanding Social Media provides a critical conceptual toolbox for navigating the evolution and practices of social media. Taking an interdisciplinary and intercultural approach, it explores the key themes and concepts, going beyond specific platforms to show you how to place social media more critically within the changing media landscape. Updated throughout, the Second Edition of this bestselling text includes new and expanded discussions of: Qualitative and quantitative approaches to researching social media Datafication and algorithmic cultures Surveillance, privacy and intimacy The rise of apps and platforms, and how they shape our experiences Sharing economies and social media publics The increasing importance of visual economies AR, VR and social media play Death and digital legacy Tying theory to the real world with a range of contemporary case studies throughout, it is essential reading for students and researchers of social media, digital media, digital culture, and the creative and cultural industries.




The Routledge Companion to Mobile Media Art


Book Description

In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.




Extended Reality and Metaverse


Book Description

This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.




Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0


Book Description

Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.