2021 IEEE ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)


Book Description

The 21st IEEE ACIS International Fall Conference on Computer and Information Science brings together scientists, engineers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects (theory, applications and tools) of computer and information science, and discuss the practical challenges encountered and the solutions adopted




Advances in Computer Science and Ubiquitous Computing


Book Description

This book presents the combined proceedings of the 14th International Conference on Computer Science and its Applications (CSA 2022) and the 16th KIPS International Conference on Ubiquitous Information Technologies and Applications (CUTE 2022), both held in Vientiane, Laos, December 19-21, 2022. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies & Computer Science and its Applications. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science and other disciplines related to ubiquitous computing. ​




Proceedings of Data Analytics and Management


Book Description

This book includes original unpublished contributions presented at the International Conference on Data Analytics and Management (ICDAM 2023), held at London Metropolitan University, London, UK, during June 2023. The book covers the topics in data analytics, data management, big data, computational intelligence, and communication networks. The book presents innovative work by leading academics, researchers, and experts from industry which is useful for young researchers and students. The book is divided into four volumes.







Computer and Information Science 2021—Summer


Book Description

This edited book presents scientific results of the 20th IEEE/ACIS International Summer Semi-Virtual Conference on Computer and Information Science (ICIS 2021) held on June 23–25, 2021 in Shanghai, China. The aim of this conference was to bring together researchers and scientists, businessmen and entrepreneurs, teachers, engineers, computer users, and students to discuss the numerous fields of computer science and to share their experiences and exchange new ideas and information in a meaningful way. Research results about all aspects (theory, applications and tools) of computer and information science, and to discuss the practical challenges encountered along the way and the solutions adopted to solve them. The conference organizers selected the best papers from those papers accepted for presentation at the conference. The papers were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review. From this second round of review, 13 of the conference’s most promising papers are then published in this Springer (SCI) book and not the conference proceedings. We impatiently await the important contributions that we know these authors will bring to the field of computer and information science.




Introduction to the Theory of Smart Electromechanical Systems


Book Description

This book aims to familiarize with the basics of the SEMS theory, including logical-probabilistic and logical-linguistic methods for their design and modeling, taking into account the incomplete certainty of the operating environment and the mental characteristics of the members of the human–machine systems collective. Smart electromechanical systems (SEMS) are used in cyber-physical systems (CPS). The main tasks in the field of theory and practice of CPS are to ensure the efficiency, reliability and safety of operation in real time. SEMS have been widely used since 2000 in parallel robots or so-called parallel kinematic machines. They offer good opportunities in terms of precision, rigidity and the ability to handle heavy loads. SEMS are used in unmanned vehicles, astronomy, machine tools, medicine and other fields. Currently, much attention is paid to the methods of designing and modeling SEMS based on the principles of adaptability, intelligence, biomorphism of parallel kinematics and parallelism in information processing and control calculations. The book consists of four parts: - Mechanisms and control systems; - The central nervous system; - Group control; - Examples of using SEMS modules. The book is recommended for specialists in the field of control, as well as a textbook for masters of universities specializing in the field of smart electromechanical systems and robotics and includes many scientific fields such as kinematics, dynamics and control theory.




Encyclopedia of Computer Graphics and Games


Book Description

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA




Artificial Intelligence Approaches to Sustainable Accounting


Book Description

In an age defined by unparalleled technological advancements, globalization, and the looming specter of environmental and societal crises, the need for a holistic and sustainable approach to accounting practices has never been more pressing. Academic scholars stand witness to the challenges posed by the new era, characterized by transformative shifts across industry, education, community, and society at large. These shifts, driven by rapid advancements in Artificial Intelligence (AI), present a double-edged sword. While AI offers unprecedented opportunities for innovation, it also amplifies the urgency of addressing sustainability concerns. Today's society grapples with the immense responsibility of achieving the Sustainable Development Goals (SDGs) outlined in Agenda 2030. It is imperative to not only understand but harness the power of AI to drive sustainability, enhance the quality of life, and ensure sustainable growth on both local and global scales. Artificial Intelligence Approaches to Sustainable Accounting serves as a beacon of knowledge, providing a comprehensive exploration of the intersection between AI, accounting, and sustainability. This book represents a vital solution to the challenges faced by academic scholars and practitioners alike. Within its pages lies a transdisciplinary approach that bridges the gap between these critical fields. Discover how AI can elevate accounting to new heights, extending the spectrum of information in organizational decision-making, promoting responsible reporting practices, and bolstering sustainable practices worldwide. This book not only reviews governance and management processes but also offers practical methodologies that empower organizations to embrace sustainability wholeheartedly.