25 Super-Fun Math Spinner Games


Book Description

Make mathematics come alive for your students with these entertaining and educational spinner games. Each quick to assemble and easy-to-use game reinforces a wide range of skills including problem solving and mathematical reasoning, number sense and numeration, whole number operations, geometry and spatial sense, and probability. 25 Spinner Games for Math comes complete with spinner templates, suggestions for game variations and extensions, critical thinking questions, and book links. For use with Grades 3-5.




Teachers Engaged in Research


Book Description

Through the chapters in this volume we learn about the questions that capture the attention of teachers, the methodologies they use to gather data, and the ways in which they make sense of what they find. Some of the research findings could be considered preliminary, others confirmatory, and some may be groundbreaking. In all cases, they provide fodder for further thinking and discussion about critical aspects of mathematics education.







Place Value


Book Description

You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.




Boxitects


Book Description

"Meg goes to Maker School to hone her talent for building with boxes, but when Simone, another boxitect, arrives they become so competitive they nearly fail in the annual Maker Match." --




Kakooma


Book Description




The Perfect Bet


Book Description

"An elegant and amusing account" of how gambling has been reshaped by the application of science and revealed the truth behind a lucky bet (Wall Street Journal). For the past 500 years, gamblers-led by mathematicians and scientists-have been trying to figure out how to pull the rug out from under Lady Luck. In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.







A+.


Book Description




Tech Timeout, Grade 3


Book Description

Turn off the technology and get back to basics! Tech Timeout for grade 3 features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. It’s important to remind children that learning doesn’t have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.