In Too Deep (The 39 Clues, Book 6)


Book Description

Could Amy and Dan's biggest enemy be . . . a friend? Book 6 in the bestselling The 39 Clues series challenges everything you thought you knew about the Clue race. Fourteen-year-old Amy Cahill and her younger brother, Dan, head to the Land Down Under to discover what their own mother and father knew about the hunt for the 39 Clues. But following in their parents' footsteps brings up lost memories for Amy so awful that she can't share them . . . even with Dan. Haunted by the ghosts of their past, chased by deadly competitors, Dan and Amy can't see who is an enemy and who is a friend. Their blindness leads to a terrible mistake . . and the death of a hidden ally.




Beyond The Grave


Book Description




Into the Gauntlet


Book Description

The explosive finale to Scholastic's mega-selling series. Throughout the hunt for the 39 Clues, Amy and Dan Cahill have uncovered history's greatest mysteries and their family's deadliest secrets. But are they ready to face the truth about the Cahills and the key to their unmatched power? After a whirlwind race that's taken them across five continents, Amy and Dan face the most the difficult challenge yet - a task no Cahill dared to imagine. When faced with a choice that could change the future of the world, can two kids succeed where 500 years worth of famous ancestors failed?




Trouble in zombie-town


Book Description

An unofficial Minecrafter's adventure. With his sister stuck in Minecraft, Gameknight999 will have to face a new enemy to save her!




39 Clues: Unstoppable 1: Nowhere to Run


Book Description

The Cahill family has a secret. For five hundred years, they have guarded the 39 Clues - thirty-nine ingredients in a serum that transforms whomever takes it into the most powerful person on earth. Now the serum is missing. Dan Cahill and his older sister Amy have to get the serum back and stop who stole it...before it's game over. For everyone.




The 39 Clues Complete Collection


Book Description

Minutes before she died Grace Cahill changed her will, leaving her descendants an impossible decision: "You have a choice - one million dollars or a clue." Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents. The 39 Clues is Scholastic's groundbreaking new series, spanning 10 adrenaline-charged books, 355 trading cards, and an online game where readers play a part in the story and compete for over $100,000 in prizes. The 39 Clues books set the story, and the cards, website and game allow kids to participate in it. Kids visit the website - www.the39clues.com - and discover they are lost members of the Cahill family.Experience the complete adventure with Dan and Amy Cahill in this fantastic 10 book series collection - including the finale 39 Clues Book 10: Into the Gauntlet!




The 39 Clues #6 In Too Deep


Book Description

Could Amy and Dan's biggest enemy be . . . a friend? Book 6 challenges everything you thought you knew about the Clues race. A hint from their parents' past puts Amy and Dan on the trail of secrets their grandmother Grace would NEVER have wanted them to know. Awful memories begin to crowd in on Amy, just as her enemies circle closer. How far would she go to protect Dan? How much of a Cahill is she prepared to be? Perhaps Grace was right - some secrets are better left buried.




In Too Deep


Book Description

C.1 GENERAL FUNDS. SAMS. 03-22-2010. $12.99.




39 Clues, Bk. 6 : In Too Deep


Book Description

Amy and Dan cross the oceans on the trail of a famous aviator, but they find more than they're looking for. Their enemies are becoming more vicious, and the truths they discover more crushing than ever.




Gamification: Concepts, Methodologies, Tools, and Applications


Book Description

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.