Book Description
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
Author : Charles Petzold
Publisher :
Page : 452 pages
File Size : 34,71 MB
Release : 2008
Category : Computers
ISBN :
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
Author : Nigel Thompson
Publisher :
Page : 364 pages
File Size : 19,26 MB
Release : 1996
Category : Computers
ISBN : 9781572313453
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
Author : Charles Petzold
Publisher :
Page : 448 pages
File Size : 29,46 MB
Release :
Category :
ISBN : 9788178531304
Get A Focused Introduction To Programming 3D Graphics With The Windows Presentation Foundation 3D Api. Complementing His Book Applications = Code + Markup, Award-Winning Author Charles Petzold Builds On Xaml Essentials, Teaching You How To Display And Ani
Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 1029 pages
File Size : 37,69 MB
Release : 2012-03-15
Category : Computers
ISBN : 1937585964
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author : Feng Yuan
Publisher : Prentice Hall Professional
Page : 1283 pages
File Size : 24,85 MB
Release : 2001
Category : Computers
ISBN : 0130869856
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Author : Lee Adams
Publisher : McGraw-Hill Companies
Page : 620 pages
File Size : 33,99 MB
Release : 1994
Category : Computers
ISBN :
System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.
Author : Ron Fosner
Publisher : Addison-Wesley Professional
Page : 300 pages
File Size : 24,34 MB
Release : 1997
Category : Computers
ISBN : 9780201407099
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.
Author : frank Luna
Publisher : Createspace Independent Publishing Platform
Page : 128 pages
File Size : 22,95 MB
Release : 2017-07-15
Category :
ISBN : 9781548879808
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Author : Gregory Junker
Publisher : Apress
Page : 313 pages
File Size : 34,8 MB
Release : 2007-02-01
Category : Computers
ISBN : 1430202335
Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 40,13 MB
Release : 2021-05-13
Category : Computers
ISBN : 1718500769
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.