Magic


Book Description




3D Wizardry


Book Description

Creating 3D graphics doesn't need to be difficult. Whether you're excited by the possibilities of 3D but frightened off by complex applications, or you're just looking for new ways to make your images stand out, this book has the answers. Inside, you can learn how to create attention-grabbing 3D effects in regular 2D packages such as Adobe Photoshop and Illustrator. Discover how you can build 3D graphics without learning 3D programs. Finally, get to grips with the basic 3D concepts, from primitive modelling to realistic rendering.




The Art of Stereography


Book Description

Three-dimensional stereoviews were wildly popular in the mid-19th century. Yet public infatuation fueled highbrow scorn, and even when they fell from favor, critics retained their disdain. Thus a dazzling body of photographic work has unjustly been buried. This book explores how compelling images were made by carefully combining subject matter, composition, lighting, tonality, blocking and depth. It draws upon the fine arts, the mass media, humanities, history, and even geology. Throughout, overlooked photographers are celebrated, such as the one who found extraordinary visual parallels within nature, anticipating Cezanne and Seurat--or the one who refused to play favorites during a bitter war and found humanity on both sides--or the one who took a favorite American glen and found menace all about. Stereographers were actually more like film directors or television producers than large format photographers: the best ones fused artistry with commercial appeal.




Peter Jackson


Book Description

"The most comprehensive academic examination of Peter Jackson's work and career"--




PhotoImpact 6 Wizardry


Book Description




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




Pro OpenGL ES for iOS


Book Description

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator! After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.




Three-D Wizardry


Book Description

LEVEL: Key Stage 3 onwards. Mardi Gras-veteran George Wolfe invites you to share sculpting ideas using papier-mache, plaster, and foam. Basic tools, background and characteristics of the three media are fully explained. Activities for creating creatures large and small are accompanied by helpful illustrations and photography. A full-colour portfolio of professional and student work, examples of the use of 3-D design in actual theatre and school productions, and complete appendices bring artistic visions to life.




Fight, Magic, Items


Book Description

Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.




Harry Potter Film Wizardry: Updated Edition


Book Description

New York Times bestselling Harry Potter Film Wizardry was the first book to delve into the fascinating and intriguing world of an enormously successful film franchise. The book features interviews with cast members, including: Daniel Radcliffe (Harry Potter), Emma Watson (Hermione Granger), Rupert Grint (Ron Weasley), and Alan Rickman (Severus Snape), as well as exclusive behind-the-scenes stories from the producer on all eight films, David Heyman, director David Yates, and production designer Stuart Craig. In this new, updated edition, readers will now be able to explore all eight of the films. This revised edition will include additional pages about the final two film installments and also feature a large blueprint of the layout of Hogwarts and a Ministry of Magic poster warning against Death Eaters. The interior features high-quality, close-up pictures of the props, sets, costumes, and special effects that bring depth to Harry's world. It is loaded with never-before-seen concept art and photos from Dumbledore's embroidered robes to the sets of Diagon Alley. The book will answer questions such as: How was Dobby created? How was Hedwig trained? How did the filmmakers bring the game of Quidditch to the big screen? In short: How does the movie magic happen? It will go beyond the usual moviemaking books by offering reproductions of production memos, notes from filmmakers, cast interviews, and fabulous bells and whistles, providing a truly interactive reading experience.