57 Games to Play in the Library Or Classroom


Book Description

A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.




Classroom Guidance Games


Book Description

Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.







What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




ESL Games for Kids and Adults


Book Description

ESL Games for Kids and Adults Learn how to enhance your lessons with a collection of fun interactive games for teaching English in any context. The activities outlined inside this book have been adapted from popular board games, TV game shows, and party games for all ages. * Easily integrate core language skills in all of your classes -- either online or in the classroom. * The flexible format allows you to customize your lessons to focus on specific skills, including listening, speaking, reading, and writing. * Every activity includes real teaching examples that you can modify to match your teaching style and your students' language abilities. * Using a communicative approach, students participate in the activities during class while practicing English with their classmates. * Adding game-based methods like this in your lessons will naturally increase students' motivation, participation, and communication using the target language. * These ESL activities will save you hours of preparation so that you can devote more time to helping your students achieve their learning goals. Teachers' Comments About the Book "The creative games and activities outlined in this book are a must for any second language teaching professional!" -- Craig Hoffman, Teacher and Writer in Japan "This is a must-have volume that helps teachers make ESL fun. Chock-full of useful games and overflowing with fantastic resources, I'll be adding this to my library and using it in my classroom regularly." -- Shon Rand, Taught in the UAE, Russia, China, and the USA "As they say in teaching, have a plan, and then have a plan B! Games and activities like those in Paul's book will help to make sure you're prepared to keep your class engaged and having fun. Thank you for putting this together and supporting the ESL teaching community!" -- Brett Isis, CEO of Teaching Nomad (teachingnomad.com) "As an educator who loves making learning fun for students, and admittedly, myself too, I know fun when I see it, and Paul's games are just that! With his new book, you'll have ideas for days to get your students excited to demonstrate what they've learned." -- Taiwanda Bason, Taught in the USA, Saudi Arabia, South Korea, Peru, and China "Learners learn best when they are having fun. By using these activities to gamify your lessons, students will be more excited to participate in class. These games will help capture your students' interests and motivate them to be more engaged and inspired to learn!" -- Lindsey Clifford, Taught in South Korea "Games like these are a great way to keep students engaged in the lessons. Even the most disinterested students enjoy a little competition and it can be a good way to energize a class on a slow afternoon." -- Gayle Aggiss, Taught in China, Vietnam, and Online "Paul Young has come up with a bumper book of ESL games -- a compendium of 50 activities that will become a useful tool in any teacher's arsenal to keep their students engaged with learning English as a second language." -- Dr. Rob Burton, Teaching in China "What I love about this book is that it contains many of the classic ESL games that are essential for any newbie teacher as well as some original ideas for even the most experienced of teachers which I am excited to try." -- Georgie Snape, CELTA-certified ESL trainer and owner of Teacher's Friend (teach-vietnam.com) "These fun and creative games encourage learners to develop their listening, speaking, reading, and writing skills in the classroom or online. They encourage active learning which is crucial for ESL learners and makes learning fun, engaging, and memorable." -- Kirstie Woodward, Taught in Thailand, Vietnam, the UK, and Online







Drama Menu


Book Description

Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.




Cat Kid Comic Club


Book Description

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,




Engaging Diverse Learners


Book Description

This book connects teaching practical strategies and ideas with educational theories to give you techniques to use in the classroom to capture students' attention and engage them with instruction. Drawing on the literatures of adult education and of teaching skills, Engaging Diverse Learners: Teaching Strategies for Academic Librarians presents a wide range of methods to improve how you teach. Coauthors Mark Aaron Polger and Scott Sheidlower argue that in order to grab–and hold onto—students' attention, instructors must get their interest right from the beginning. The techniques they suggest explain how to take into consideration the range of different learning styles students may have, how to accommodate students with different English language skills or abilities, and how to successfully work with individuals from different socioeconomic backgrounds or from different technologically adapted generations. The sections for each group address the key questions of identification (who are they?); how members of that group tend to react to libraries, librarians, and education; and how educational theories of that time affected students' learning in that generation.