50 Science Ideas You Really Need to Know


Book Description

50 Science Ideas You Really Need to Know is your guide to the biggest questions and deepest concepts from across the whole of science. What was the Big Bang? How did life on Earth arise? What does quantum mechanics tell us about the universe? Is true artificial intelligence possible? And does life exist on other planets? Moving from the basics of atoms and molecules, Newton's laws of physics and the building blocks of life to the cutting edge of nanotechnology, Einstein's theories of relativity and cloning, this book makes the many worlds of science accessible and illuminating. Featuring fifty concise, insightful and illustrated essays covering physics and astronomy, Earth and life sciences, chemistry and materials, psychology and computing, and exploring the ways they connect with each other and impact on our lives, 50 Science Ideas You Really Need to Know is the ideal introduction to the questions which fascinate us all.




TheDadLab


Book Description

The ultimate collection of DIY activities to do with your kids to teach STEM basics and beyond, from a wildly popular online dad. With more than 3 million fans, TheDadLab has become an online sensation, with weekly videos of fun and easy science experiments that parents can do with their kids. These simple projects use materials found around the house, making it easier than ever for busy moms and dads to not only spend more quality time with their children but also get them interested in science and technology. In this mind-blowing book, Sergei Urban takes the challenge off-screen with fifty step-by-step projects, including some that he has never shared online before. Each activity will go beyond the videos, featuring detailed explanations to simplify scientific concepts for parents and help answer the hows and whys of their curious children. Learn how to: explore new fun ways to paint; make slime with only two ingredients; defy gravity with a ping-pong ball; produce your own electricity, and more! With TheDadLab, parents everywhere will have an easy solution to the dreaded "I'm bored" complaint right at their fingertips!




50 Philosophy of Science Ideas You Really Need to Know


Book Description

Science first began as a branch of philosophy, but it has since grown up and moved out of the family home, and its successes have put its parent in the shade. Thanks to scientific knowledge we have walked on the Moon, cured once-fatal illnesses, and even identified the very building blocks of life and the universe. But it is these very successes that underline the need for philosophy. How much should we trust the pronouncements of scientists that we read in the media? What are the ethical implications of our delving into the foundations of our DNA, reproductive treatments, or artificially prolonging life? And are there limits to what science can tell us about the world we think we know? In straightforward and accessible terms, 50 Philosophy of Science Ideas You Really Need to Know explains the key philosophical questions that continue to lie at the heart of the nature and practice of science today. The ideas explored include: Appearance and reality; Knowledge; Anti-realism; Metaphysics; Science and gender; Phenomenology and science.




Great Ideas in Computer Science with Java


Book Description

A broad yet deep presentation of the most important concepts in computer science, using the Java programming language for exercises.




Smithsonian 10-Minute Science Experiments


Book Description

Gives curious young readers dozens of colorful, exciting projects designed to teach them about the basics of science, physics, chemistry and engineering. They'll learn about critical thinking, how to conduct an experiment, and how to measure results, in a screen-free setting.




The Really Useful Book of Science Experiments


Book Description

The Really Useful Book of Science Experiments contains 100 simple-to-do science experiments that can be confidently carried out by any teacher in a primary school classroom with minimal (or no!) specialist equipment needed. The experiments in this book are broken down into easily manageable sections including: It’s alive: experiments that explore our living world, including the human body, plants, ecology and disease A material world: experiments that explore the materials that make up our world and their properties, including metals, acids and alkalis, water and elements Let’s get physical: experiments that explore physics concepts and their applications in our world, including electricity, space, engineering and construction Something a bit different: experiments that explore interesting and unusual science areas, including forensic science, marine biology and volcanology. Each experiment is accompanied by a ‘subject knowledge guide’, filling you in on the key science concepts behind the experiment. There are also suggestions for how to adapt each experiment to increase or decrease the challenge. The text does not assume a scientific background, making it incredibly accessible, and links to the new National Curriculum programme of study allow easy connections to be made to relevant learning goals. This book is an essential text for any primary school teacher, training teacher or classroom assistant looking to bring the exciting world of science alive in the classroom.




Great Ideas in Computer Science, second edition


Book Description

In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.




Presentation Zen


Book Description

FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.




Good Housekeeping Amazing Science


Book Description

Awesome S.T.E.A.M.-based science experiments you can do right at home with easy-to-find materials designed for maximum enjoyment, learning, and discovery for kids ages 8 to 12 Join the experts at the Good Housekeeping Institute Labs and explore the science you interact with every day. Using the scientific method, you’ll tap into your own super-powers of logic and deduction to go on a science adventure. The engaging experiments exemplify core concepts and range from quick and simple to the more complex. Each one includes clear step-by-step instructions and color photos that demonstrate the process and end result. Plus, secondary experiments encourage young readers to build on what they’ve discovered. A “Mystery Solved!” explanation of the science at work helps your budding scientist understand the outcomes of each experiment. These super-fun, hands-on experiments include: Building a solar oven and making s’mores Creating an active rain cloud in a jar Using static electricity created with a balloon to power a light bulb Growing your own vegetables—from scraps! Investigating the forces that make an object sink or float And so much more! Bursting with more than 200 color photos and incredible facts, this sturdy hard cover is the perfect classroom resource or gift for any aspiring biologist, chemist, physicist, engineer, and mathematician!




A Framework for K-12 Science Education


Book Description

Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.