50 Things You Should Know About Inventions


Book Description

In the ancient world, philosopher Archimedes designed new machines for farming. During the Renaissance, artist Leonardo da Vinci sketched his ideas for wondrous flying machines. Scientist James Watt provided ideas that would power the Industrial Revolution, while American inventor Thomas Edison patented more than 1000 inventions that would shape modern life, including the movie camera and the electric light bulb. Today's inventors still explore ideas for new and clever technology, producing miniature machines that we can only see under a microscope. Step inside the world of invention and see where it might take us next...




Fifty Things that Made the Modern Economy


Book Description

Based on the series produced for the BBC World Service Who thought up paper money? How did the contraceptive pill change the face of the legal profession? Why was the horse collar as important for human progress as the steam engine? How did the humble spreadsheet turn the world of finance upside-down? The world economy defies comprehension. A continuously-changing system of immense complexity, it offers over ten billion distinct products and services, doubles in size every fifteen years, and links almost every one of the planet's seven billion people. It delivers astonishing luxury to hundreds of millions. It also leaves hundreds of millions behind, puts tremendous strains on the ecosystem, and has an alarming habit of stalling. Nobody is in charge of it. Indeed, no individual understands more than a fraction of what's going on. How can we make sense of this bewildering system on which our lives depend? From the tally-stick to Bitcoin, the canal lock to the jumbo jet, each invention in Tim Harford's fascinating new book has its own curious, surprising and memorable story, a vignette against a grand backdrop. Step by step, readers will start to understand where we are, how we got here, and where we might be going next. Hidden connections will be laid bare: how the barcode undermined family corner shops; why the gramophone widened inequality; how barbed wire shaped America. We'll meet the characters who developed some of these inventions, profited from them, or were ruined by them. We'll trace the economic principles that help to explain their transformative effects. And we'll ask what lessons we can learn to make wise use of future inventions, in a world where the pace of innovation will only accelerate.




50 Things You Should Know About U.S. History: A New Nation


Book Description

Expand your knowledge about America's experience as a new nation with 50 flash cards that present figures and features of the period. Test your knowledge or challenge a friend with 150 ready-made questions on topics from the failed Articles of Confederation and the successful Constitution to the nation?s early internal and external conflicts, including the War of 1812. Flip the card over to find the answers and more fascinating facts. Every deck in the series is great for learning, review, trivia, and more!




50 Things You Should Know About U.S. Government: The Legislative Branch


Book Description

Boost civic literacy with an intriguing look at the United States government. In this deck, students will learn and review how the legislative branch works and who makes it work. Topics include the chambers of Congress, their leaders and powers, types of committees and sessions, and more. Each card also provides questions for review and trivia games, giving you a total of 150 ready-made questions. Countless fun and educational possibilities will have you returning to these cards again and again!




Know It All Great Inventions


Book Description

Prepare to see a few millennia worth of light bulb moments. Know It All Great Inventions traces 50 of mankinds greatest inventions, from the wheel to in-home air conditioning, and tells their stories. Universal change is often the ultimate result of one individual’s lightbulb moment—an invention that triggers a ripple effect across countries, continents, or even out into space. Know-It-All Great Inventions looks at fifty of these great ideas that really did change the world. This title covers a wide range, from early days (the wheel) through materials (the invention of steel and plastic) to communications (the alphabet, printing press, and Worldwide Web) and the conveniences of—relatively—modern daily life (refrigeration, indoor plumbing, and central heating). It is a sharp reminder that almost every aspect of life in the second decade of the 21st century is the result of someone’s bright idea, one that they actually made work. Along the way you’ll learn the stories behind each and every invention, revealing and intriguing in equal measures.




Inventors at Work


Book Description

Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their lives to the pursuit of that singular Eureka! moment in their laboratories or garages. Each has altered the modern world as we know it in some significant way. The conversations will show budding tinkerers, professional inventors, educators, and onlookers how the top minds in the field come up with ideas and manage the first steps of inspiration, how they experiment productively, how they “sell” ideas to others and secure funding, how they execute the final product, and how they commercialize and protect their work. All inventors will learn from these conversations, whether they are exploring new chemical compounds in million-dollar labs or perfecting a household gadget or toy in a basement workshop. Author Brett Stern, an inventor himself, explores with each inventor the nature of creativity and intuition, the skill set needed, and the force, motivation, or desire that must be summoned to spend endless hours searching for an answer to a question that no one else has asked or solving a problem most think has no solution. The book is required reading for all technical and creative individuals to better understand the innovation process and the logistics of following through on an idea that has the potential to change society. This book offers: Interviews with inventors of world-changing products and technologies An outline of the steps required in the creative/inventing process whether the goal is a civilization-changing process or a device meant to impress friends and family and perhaps earn license fees. An instructive overview of how to solve problems in innovation—and how to use failures as stepping stones to successful inventions




Inventors Who Changed the World


Book Description

From the ranging curiosity of Leonardo da Vinci to the dedication and sacrifice of Marie Curie, Inventors Who Changed the World is a young child's first introduction to the brilliant people who taught us the meaning of perseverance and innovation. Simple text and adorable illustrations tell the contributions of nine renowned inventors from around the world: Cai Lun, Leonardo da Vinci, Marie Curie, Thomas Edison, Orville and Wilbur Wright, Grace Hopper, Johannes Gutenberg, and Louis Pasteur. Inspire your own little inventor with the words of these inventive heroes who changed the world.




50 Wacky Inventions Throughout History


Book Description

50 Wacky Inventions Throughout History describes 50 unbelievable inventions that seem too crazy to be true.




Inventing For Dummies


Book Description

Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company




50 Things You Should Know about Inventions


Book Description

In the ancient world, philosopher Archimedes designed new machines for farming. During the Renaissance, artist Leonardo da Vinci sketched his ideas for wondrous flying machines. Scientist James Watt provided ideas that would power the Industrial Revolution, while American inventor Thomas Edison patented more than 1000 inventions that would shape modern life, including the movie camera and the electric light bulb. Today's inventors still explore ideas for new and clever technology, producing miniature machines that we can only see under a microscope. Step inside the world of invention and see where it might take us next . . .