5th Edition Adventures - Player's Guide to Aihrde


Book Description

(The original SKU was solicited as "5th Edition Archives Vol.2", but unfortunately, there was an error at the printer and the SKU used needs to be updated to this information.) The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world's most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homebrew game. Within you'll find -- Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling --- New Equipment include primitive Guns, Cannon and more -- New Spells for All Classes -- Gods and the Powers they Bequeath -- More Guilds. Expand your understanding of the world and the game. Made in the USA.




Original Adventures Reincarnated #4 - The Lost City


Book Description

Lost in the sweeping dunes of an expansive desert! Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the sands. One of the structures, a prominent step pyramid, juts above the sandy wastes, beckoning for exploration. There must be untold riches secluded inside its dusty halls and crypts. But, more importantly, you desperately hope there is water, food, and relief from the unrelenting sun to be found therein. For without those basic necessities, your band will succumb not to some fell beast, but this harsh environment instead. Onward, as all heroes wish to meet their end while swinging a sword or unleashing arcane magic! So, check your weapons, adjust your armor, and inventory your precious remaining food and water supplies. High adventure awaits in the underground chambers and tiers of a pyramid covered by the sands of time. But what of the peculiar masked humans who rule the upper levels of the pyramid? And what of the dark master that rules these humans from the lower levels of the forsaken halls? An adventure inspired by the classic pulp stories such as Robert E. Howard's famous Conan story Red Nails. This tome is an homage to the original dungeon crawl and sandbox setting first explored decades ago as B4: The Lost City. Herein, you will find high-quality scans of the original Basic edition adventure module, plus commentary by a variety of gaming luminaries. This includes an interview with Harold Johnson, the module's original developer, who also discusses his work on playtesting, Dragonlance, and other TSR titles. Also, herein is a full fifth edition conversion of the original adventure as well as brand new additional dungeons, such as the fully developed lower pyramid, additional details on the Lost City itself, and the dreaded Lower Catacombs. Although converted for the most recent edition, this material is presented in a distinct early 1980s style, tone, and presentation. This is the perfect setting for a fully playable fifth edition mini-campaign, starting at 1st level and reaching all the way up 7th level or beyond. Made in the USA.




Adventures in Middle-Earth


Book Description

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...




The Lost City of Gaxmoor


Book Description

North of the Bergruken, upon the broken slopes of the Massif the suns fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power mysteriously vanished ages ago. Now it has returned, beckoning brave adventurers to explore its ruins and crypts, and to vanquish the chaos and evil that lies within. The Lost City of Gaxmoor is a complete adventure setting that takes characters from levels 1-10. Playable in any home brew setting or in the World of Aihrde! Made in the USA.




DUNGEONS & DRAGONS


Book Description




Dark Sun Campaign Setting


Book Description

Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.




How to Write Adventure Modules That Don't Suck


Book Description

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!




Mystical Companions


Book Description

The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamers adage, Mystical Companions expands the concept of the familiar beyond the established wizards pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the heros weapon, the bards muse and the rogues own haunting shadow, Mystical Companions offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. This book turns the concept of familiars on its ear and ushers in a whole new dimension of game play. Mystical Companions includes a complete index of familiars and monstrous companions as well a new approach to dragon subdual and how to become a Dragon Rider!




Tales of the Lance


Book Description




Scarred Lands Gazetteer


Book Description

Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. An essential guide to the foremost continent of the Scarred Lands.