65 More Short Mysteries You Solve with Science!


Book Description

The sequel to "One Minute Mysteries: 65 Short Mysteries You Solve With Science," this book continues the short-mystery format in which science facts ranging from the Life, Earth and Space, Physical and Chemical, to the General Sciences are taught in







Science And Human Behavior


Book Description

The psychology classic—a detailed study of scientific theories of human nature and the possible ways in which human behavior can be predicted and controlled—from one of the most influential behaviorists of the twentieth century and the author of Walden Two. “This is an important book, exceptionally well written, and logically consistent with the basic premise of the unitary nature of science. Many students of society and culture would take violent issue with most of the things that Skinner has to say, but even those who disagree most will find this a stimulating book.” —Samuel M. Strong, The American Journal of Sociology “This is a remarkable book—remarkable in that it presents a strong, consistent, and all but exhaustive case for a natural science of human behavior…It ought to be…valuable for those whose preferences lie with, as well as those whose preferences stand against, a behavioristic approach to human activity.” —Harry Prosch, Ethics




65 Short Mysteries You Solve with Science!


Book Description

Presents sixty-five mysteries to solve using one's knowlege of earth, space, life, physical, chemical, and general science.




Elementary JavaScript - Programming for Elementary and Middle School Kids


Book Description

Elementary JavaScript – Programming for Elementary and Middle School Kids is designed to introduce anyone 10 years and up to programming. Follow along as you learn the basic concepts of programming while building parts of a game. By the end of this book, you will have learned the basics of programming and built a Pokémon card game at the same time. This book is based on Sidd’s experience teaching his son programming and he thinks anyone can enjoy the unlimited possibilities from knowing how to code. Code opens the doors to all kinds of fun projects. Imagine being able to make the games you play! This book will teach you how to think in code, write code that is easy to understand, work with friends on code projects and also what to do once your project is complete. You will be introduced to the latest additions to the JavaScript language that make programming simpler, more efficient and less complicated.




Smart Kid Book Set


Book Description

Einstein, Galileo, and Newton all wish they had these books when they were kids. At least we assume that. One thing we do know is that smart kids love these books! This set of four fun books blurs the line between entertainment and education. Keep the kids' brains active with these award-winning, based books. The kids will love trying to solve these engaging math and science brainteasers. There's something here for every kid to learn!




One-Minute Mysteries and Brain Teasers


Book Description

Readers of all ages will enjoy the challenge of discovering the answers to—or being stumped by—these interactive mysteries. In brief paragraphs and black-and-white illustrations, award-winning author Sandy Silverthorne and John Warner present 70 puzzles, each with a logical "aha" answer that requires thinking outside the box. Clues and answers are included in separate sections. Mystery: A man is looking at a clock that displays the correct time, but he doesn't know what time it is. Why not? Clues: The man can see and tell time perfectly well. The clock is normal and in plain sight. More than one clock is in the room. Solution: Each clock in the room is displaying a different time, so he doesn't know which one is correct. Hours of wholesome entertainment is practically guaranteed!




Stories with Holes


Book Description

A collection of open-ended stories intended to inspire creative thinking.




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.




101 Things Everyone Should Know about Science


Book Description

The subject of science is explored and demystified and it helps everybody get a better understanding of science and how it impacts life.