A Fatal Game
Author : Nicholas Searle
Publisher :
Page : 256 pages
File Size : 43,23 MB
Release : 2021-02-04
Category :
ISBN : 9780241354391
Author : Nicholas Searle
Publisher :
Page : 256 pages
File Size : 43,23 MB
Release : 2021-02-04
Category :
ISBN : 9780241354391
Author : Ronni Radner
Publisher : White Wolf Games Studio
Page : 0 pages
File Size : 20,94 MB
Release : 1997-06
Category : Fantasy games
ISBN : 9781565042308
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The guide to playing vampires' human pawns.
Author : Grant Howitt
Publisher : Serious Business
Page : 130 pages
File Size : 50,64 MB
Release : 2015-04-03
Category : Games & Activities
ISBN : 9780996376518
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
Author : Kristine Jorgensen
Publisher : MIT Press
Page : 328 pages
File Size : 36,32 MB
Release : 2019-02-05
Category : Games & Activities
ISBN : 026203865X
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Author : Catherine Crier
Publisher : Harper Collins
Page : 541 pages
File Size : 20,16 MB
Release : 2012-09-11
Category : True Crime
ISBN : 0061915564
In this #1 New York Times bestseller, Catherine Crier, a former judge and one of television's most popular legal analysts, offers a riveting and authoritative account of one of the most memorable crime dramas of our time: the murder of Laci Peterson at the hands of her husband, Scott, on Christmas Eve 2002. Drawing on extensive interviews with key witnesses and lead investigators, as well as secret evidence files that never made it to trial, Crier traces Scott's bizarre behavior; shares dozens of transcripts of Scott's chilling and incriminating phone conversations; offers accounts of Scott's womanizing from two former mistresses before Amber Frey; and includes scores of never-before-seen police photos, documents, and other evidence. The result is thoroughly engrossing yet highly disturbing -- an unforgettable portrait of a charming, yet deeply sociopathic, killer.
Author : Linda Ladd
Publisher : Lyrical Press
Page : 381 pages
File Size : 19,16 MB
Release : 2016-01-05
Category : Fiction
ISBN : 1601833881
A PI’s honeymoon is interrupted when her husband’s taken hostage by the mafia in this suspense thriller by the author of Devil Dead. A Vengeful Plot His wife is dead, and he knows exactly who’s to blame. Nothing will bring her back, but exacting justice is the next best thing—at least for a grieving mafioso . . . A Vanquished Love Claire Morgan’s life is finally coming together. The newly minted private investigator is about to marry the man of her dreams, psychiatrist Nicholas Black, and embark on an Italian honeymoon. But dreams have a funny way of vanishing into thin air . . . A Valiant Pursuit Claire assumed Black was dead when his plane exploded in Europe, but a disturbing call reveals he’s being held captive by a sworn enemy. Now, the would-be bride and a covert coterie must find and free him—before death’s black veil ensnares them all . . . Praise for Linda Ladd’s Claire Morgan Thrillers “One of the most creepy, crawly, and compelling psychological thrillers ever.” —Fresh Fiction “Chilling, compelling suspense . . . Be prepared to lose sleep!” —Eileen Dryer “Exciting, thrill-a-minute!” —Midwest Book Review “Plenty of suspense and surprises.” —Publishers Weekly
Author : Kim Foster
Publisher : Simon and Schuster
Page : 312 pages
File Size : 50,40 MB
Release : 2018-07-03
Category : Young Adult Fiction
ISBN : 1510716467
Felicity Cole sells flowers in the streets of Victorian London to feed herself and her young brother. But she has a close-guarded secret—her brother is a Tainted, born with special abilities that society fears and a shadowy organization called the Hunstsman scours the country to eliminate. When Felicity becomes the target of one of these individuals, she discovers something horrible: she’s Tainted, too. Rescued by a mysterious gentleman on the eve of execution, she's whisked away to a school funded by Queen Victoria, established to train selected Tainted into assassins in service of the crown. Struggling to harness her incredible strength, speed, and agility, and despised by her classmates, all she wants is to use her new position to find a cure so she can be normal and reunited with her brother. But with the Golden Jubilee fast approaching and the discovery that there’s a traitor in their midst, she has no choice but to embrace the one thing she’s been fighting all along.
Author : Simon Parkin
Publisher : National Geographic Books
Page : 0 pages
File Size : 38,55 MB
Release : 2017-06-13
Category : Social Science
ISBN : 1612196209
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Author : Leonard Balsera
Publisher :
Page : 308 pages
File Size : 13,91 MB
Release : 2013-07-03
Category : Fantasy games
ISBN : 9781613170298
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Author : Matthew E. May
Publisher : McGraw Hill Professional
Page : 209 pages
File Size : 31,34 MB
Release : 2016-05-27
Category : Business & Economics
ISBN : 1259642402
Mindful thinking is the new competitive edge Science confirms the distinction between the biological brain and the conscious mind. Each day, a game of mind versus matter plays out on a field defined by the problems we must solve. Most are routine, and don’t demand a more mindful approach. It’s when we’re faced with more difficult challenges that our thinking becomes vulnerable to brain patterns that can lead us astray. We leap to solutions that simply don’t work. We fixate on old mindsets that keep us stuck in neutral. We overthink problems and make them worse. We kill the ideas of others, as well as our own. Worse, we keep doing these things, over and over again, naturally and instinctively. But it doesn’t have to be that way. In Winning the Brain Game, author and creative strategist Matthew E. May explains these and other “fatal flaws” of thinking, catalogued over the course of ten years and hundreds of interactive creative sessions in which he gave more than 100,000 professionals a thought challenge based on a real case far less complex than their everyday problems. Not only did less than 5% arrive at the best and most elegant solution, but the solutions given were remarkably similar, revealing seven observable problem-solving patterns that can block our best thinking. Calling on modern neuroscience and psychology to help explain the seven fatal flaws, May draws insights from some of the world’s most innovative thinkers. He then blends in a super-curated, field-tested set of “fixes” proven through hundreds of creative sessions to raise our thinking game to a more mindful level. Regardless of playing field, mindful thinking is the new competitive advantage, and the seven fixes are a magic set of tools for achieving it. Winning the Brain Game will lead you to better decision-making, higher levels of creativity, clearer strategies, and overall success in business, work and life. Matthew E. May is a five-time author and recognized thought leader on strategy and innovation. A popular speaker, facilitator, and seminar leader, he confidentially coaches executives, artists, and athletes, and conducts custom thinking sessions for leading organizations all over the world.