A Game of Birds and Wolves


Book Description

As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.




A Game of Birds and Wolves


Book Description

As heard on the New Yorker Radio Hour: The triumphant and "engaging history" (The New Yorker) of the young women who devised a winning strategy that defeated Nazi U-boats and delivered a decisive victory in the Battle of the Atlantic. By 1941, Winston Churchill had come to believe that the outcome of World War II rested on the battle for the Atlantic. A grand strategy game was devised by Captain Gilbert Roberts and a group of ten Wrens (members of the Women's Royal Naval Service) assigned to his team in an attempt to reveal the tactics behind the vicious success of the German U-boats. Played on a linoleum floor divided into painted squares, it required model ships to be moved across a make-believe ocean in a manner reminiscent of the childhood game, Battleship. Through play, the designers developed "Operation Raspberry," a counter-maneuver that helped turn the tide of World War II. Combining vibrant novelistic storytelling with extensive research, interviews, and previously unpublished accounts, Simon Parkin describes for the first time the role that women played in developing the Allied strategy that, in the words of one admiral, "contributed in no small measure to the final defeat of Germany." Rich with unforgettable cinematic detail and larger-than-life characters, A Game of Birds and Wolves is a heart-wrenching tale of ingenuity, dedication, perseverance, and love, bringing to life the imagination and sacrifice required to defeat the Nazis at sea.




Hidden Villages of Britain


Book Description

The official TV-tie in to the popular Channel 4 programme 'Penelope Keith's Hidden Villages' Explore the most interesting and beautiful examples of British village life in this lavishly illustrated book, published as a companion volume to the highly successful Channel 4 television series, 'Penelope Keith's Hidden Villages'. Featuring gorgeous illustrations and dust jackets from Brian Cook's iconic designs, the book explores the villages as they appeared then and now. It's hard not to be enchanted by rural villages. From thatched roofs, charming churches, bunting, cream teas and the local landscape, they capture our imaginations. Structured by region, this book follows Penelope's journey through Britain across all four series, including the idyllic villages found in the Costwolds, the cosy cottages of East Anglia and the treasures nestled in the North Yorkshire moors. Pictured alongside Brian Cook's iconic illustrations, Hidden Villages of Britain takes you through the fascinating history and the curious customs and characters unique to each village and how they survive in the present. From bog snorkelling in Llanwrtyd Wells and gravy wrestling in Stacksteads to cheese rolling down Cooper's Hill in Brockworth and dwile flocking (where contestants seek to soak their opponents with a beer-soaked cloth outside the village pub), snippets of the history, life and traditions of each village are fully explored. Whether you are looking for a place for your next holiday, a guide to Britain's rural landscape or have a love for Britain's most inspirational settings, this book is perfect for the armchair traveller.




Secrets of the Wolves


Book Description

Set at the end of the Ice Age in what is now Southern Europe, Secrets of the Wolvesfollows the wolves and humans of the Wide Valley as they take tentative steps to learn to live alongside one another without fighting. With the help of the humans with whom they bonded in Promise of the Wolves, the visionary she-wolf Kaala and her companions from the Swift River pack infiltrate the human tribe and slowly win them over. Then, suddenly and without explanation, their prey begins to leave the valley. Disaster threatens, for when resources are scarce, conflict inevitably follows. How long before wolf and man are once again sworn enemies, and the killing begins? Meticulously researched and thrillingly brought to life, this is a magical journey into the mind of the wolf.




Through Wolf's Eyes


Book Description




The Island of Extraordinary Captives


Book Description

The “riveting…truly shocking” (The New York Times Book Review) story of a Jewish orphan who fled Nazi Germany for London, only to be arrested and sent to a British internment camp for suspected foreign agents on the Isle of Man, alongside a renowned group of refugee musicians, intellectuals, artists, and—possibly—genuine spies. Following the events of Kristallnacht in 1938, Peter Fleischmann evaded the Gestapo’s roundups in Berlin by way of a perilous journey to England on a Kindertransport rescue, an effort sanctioned by the UK government to evacuate minors from Nazi-controlled areas.train. But he could not escape the British police, who came for him in the early hours and shipped him off to Hutchinson Camp on the Isle of Man, under suspicion of being a spy for the very regime he had fled. During Hitler’s rise to power in the 1930s, tens of thousands of German and Austrian Jews like Peter escaped and found refuge in Britain. After war broke out and paranoia gripped the nation, Prime Minister Winston Churchill ordered that these innocent asylum seekers—so-called “enemy aliens”—be interned. When Peter arrived at Hutchinson Camp, he found one of history’s most astounding prison populations: renowned professors, composers, journalists, and artists. Together, they created a thriving cultural community, complete with art exhibitions, lectures, musical performances, and poetry readings. The artists welcomed Peter as their pupil and forever changed the course of his life. Meanwhile, suspicions grew that a real spy was hiding among them—one connected to a vivacious heiress from Peter’s past. Drawing from unpublished first-person accounts and newly declassified government documents, award-winning journalist Simon Parkin reveals an “extraordinary yet previously untold true story” (Daily Express) that serves as a “testimony to human fortitude despite callous, hypocritical injustice” (The New Yorker) and “an example of how individuals can find joy and meaning in the absurd and mundane” (The Spectator).




Death by Video Game


Book Description

"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.




When Wolves Become Birds


Book Description

When Wolves Become Birds is poetry about women becoming powerful and, "making their own heavens from the pearly gates of their teeth / a smile that bites back / like a dog in the junkyard…" When Wolves Become Birds asks, "so what if we scratch a little, if we sting a little, if the blood reminds the spineless we are still here?" This is Olivia Gatwood’s New American Best Friend meets Silver RavenWolf’s To Stir a Magick Cauldron, casting and conjuring female empowerment with the talons of a bird of prey. To those girls figuring out how to shed their insecurities and trust again in the broad expanse of their wings. To women finding themselves at a crossroads in life. This book will remind you of your strengths: Wolf Girl, Get Back Your Wings, and Dare to Fly.




Wolves


Book Description

Rabbit borrows a book about wolves from the library. He can't put it down! But soon a sinister figure with sharp claws and a bushy tail starts to creep right off the pages. You won't believe your eyes – but if you're a rabbit, you probably should. Brilliantly witty, ingeniously constructed, and with amazing artwork throughout, Wolves has thrilled critics and booksellers alike. Wolves was Emily Gravett's debut book, winning her the Macmillan Prize for Illustration and her first CILIP Kate Greenaway Award.




The Master of Game


Book Description