Field of Schemes


Book Description




Games and Decisions


Book Description

Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.




Simply Scheme


Book Description

Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?




AI for Games, Third Edition


Book Description

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process




The Northeastern Reporter


Book Description

Includes the decisions of the Supreme Courts of Massachusetts, Ohio, Indiana, and Illinois, and Court of Appeals of New York; May/July 1891-Mar./Apr. 1936, Appellate Court of Indiana; Dec. 1926/Feb. 1927-Mar./Apr. 1936, Courts of Appeals of Ohio.




Game Theory: Breakthroughs in Research and Practice


Book Description

Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.




Social and Economic Networks in Cooperative Game Theory


Book Description

Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.




A Practical Guide To Modern Gamekeeping


Book Description

This book is a comprehensive gamekeeping manual for those enthusiastic amateurs who spend their spare time running a small DIY syndicate shoot, and for those who are professionally employed on a full-time basis. It shows the reader how to perform all the tasks required of the modern gamekeeper, including how to rear and release game and advises on many aspects of habitat improvement and conservation. It also covers important and sometimes controversial issues, such as public access on private land, the need for predator and pest control, and many other aspects which need to be considered by keepers, be they part-time or professional. You'll discover important information about: - The gamekeeper's calendar - Rearing and releasing methods - Safe and sensible use of veterinary medicines - Legislation and the law - Health & safety requirements - How to become a qualified keeper and the training needed. Bang up to date, this book also incorporates fascinating and interesting snippets and pictures from the past in order to show how this most traditional of countryside occupations has evolved. 'Jeremy Hobson does much in this book to apprise us all of the modern approach to keepering, from raising birds and habitat management to choosing coats and boots and training dogs. It is all here, and a fascinating read it is - both for those in the know and those who are curious to learn all about it.' Alan Titchmarsh, patron of the National Gamekeeper's Organisation




History Algebraic Geometry


Book Description

This book contains several fundamental ideas that are revived time after time in different guises, providing a better understanding of algebraic geometric phenomena. It shows how the field is enriched with loans from analysis and topology and from commutative algebra and homological algebra.




Models in Cooperative Game Theory


Book Description

This book investigates the classical model of cooperative games with transfer able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Biele feld) for the project "Procedural Approaches to Conflict Resolution", 2002.