The Gold Hunters


Book Description

Three men wish to try out their luck in finding a hidden treasure in the unyielding Canadian Wilderness while a young Indian Princess is kidnapped for this purpose. Excerpt: "It was that hour when the old hunter on the trail takes off his pack, silently gathers wood for a fire, eats his dinner and smokes his pipe, eyes and ears alert;—that hour when if you speak above a whisper, he will say to you, "Sh-h-h-h! Be quiet! You can't tell how near we are to game. Everything has had its morning feed and is lying low. The game won't be moving again for an hour or two, and there may be moose or caribou a gunshot ahead. We couldn't hear them—now!" James Oliver Curwood was an American action-adventure writer and conservationist. His books ranked among top-ten best sellers in the United States and at least eighteen motion pictures have been based on or directly inspired by his novels and short stories. At the time of his death, he was the highest paid (per word) author in the world. His writing studio, Curwood Castle, is now a museum in Owosso, Michigan.







The Gold Hunters in Europe


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Treasure Hunters: All-American Adventure


Book Description

The U.S.A. is in danger... Only the Kidds can find the treasure that will save it! Bick, Beck, Storm and Tommy are stuck in Washington, D.C. without any priceless antiques to hunt--BORING! But everything changes when the Kidds uncover a dastardly conspiracy: a fake Bill of Rights! Now they're crisscrossing the country in a race to prove the document is a forgery. But the key to exposing the conspiracy may have been under their noses the whole time. And if they don't find it soon, the U.S.A. as we know it could be gone forever...




Treasure Hunters in Trouble


Book Description

In this fourth installment of the Minecraft Gamer’s Adventure series, Steve receives a distress call from his friends Max, Lucy, and Henry. They have found an abundance of treasure in a temple, but they can’t get out! He immediately sets off for the desert to help his friends. Once Steve gets to them, they will all be rewarded with a supply of emeralds, gold ingots, and many other rare treasures. But saving his friends and helping them extract the treasure isn’t as easy as he thinks it will be. He enlists the aid of a neighbor to help him on his quest. With his friend Kyra in tow, the two brave a trip through the nether, get stuck at sea, face hostile chicken jockeys, and become trapped in a cave filled with spiders. They have to find their way to their treasure hunter friends while battling hostile mobs in this tale about trickery and treasuring friendship. Will Steve be able to brave the nether and rescue his friends? And will anyone get to go home with chests full of treasure? Find out in this thrilling fourth installment of the Minecraft Gamer’s Adventure series! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.




Ghost Hunters Adventure Club and the Secret of the Grande Chateau


Book Description

Listen up, kid. My name is Dr. Cecil H.H. Mills. I’m the author of this book and many other ones that you might not have heard of. This book is about two idiot wannabe detective-types. Their names are J.J. and Valentine Watts, but I’m not sure if they’re actually brothers or not. They make a friend; her name is Trudi de la Rosa. She’s a wannabe detective-type too, but honestly, she’s less of an idiot than the brothers. The three of them team up to solve a mystery that takes place in a snowy chateau up in the mountains. It gets more complicated around chapter 11, but now you’ve got the main gist of it. The story’s full of intrigue and adventure and puzzles and light violence and some swear words. It’s really entertaining. Just buy the book and start reading. You’ll understand everything about the Ghost Hunters Adventure Club very soon.







The Western Monthly


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