Daughter of Dragons


Book Description

The legacy of Mari and Alain blazes ahead in this brand-new sequel to The Pillars of Reality series. The Great Guilds had conspired for centuries to keep Dematr unchanged. The Mechanics Guild kept secret the technolgy for steam locomotion, rifles, and far-talkers, leaving most people to live in a world of oil lamps, crossbows, and horse cavalry, while the Mages treated all others as if they were nothing — until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world. Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, kept safe from the nearby crowds by bodyguards as she stared up at a statue of her mother. As the morning sun cast the shadow of Mari’s statue over Kira, she realized that she would spend the rest of her life in that shade. Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take just 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes.




Destiny of Dragons


Book Description

In the thrilling conclusion to the Legacy of Dragons trilogy, ancient weapons of mass destruction lie hidden under the city of Pacta Servanda... Remnants of the Great Guilds and rebellious factions of the Empire want to seize those weapons to allow them to regain control of the world of Dematr. Only Jason, brought by the first ship from Earth since the colony failed, might be able to disarm the threat. But he also might know how to employ those weapons, making him a danger for all sides. Standing between those threats is Kira of Dematr. But Kira, who inexplicably has been able to manifest Mage powers as well as technical skills, finds herself being consumed by the mental conflicts between those powers and skills. As rogue Mechanics, Mages, and mercenaries attack with every weapon at their disposal, Kira suffers more blackouts and begins to lose her mind. The fate of her world rests on whether she can stay alive and find answers in time to problems that no one else has ever confronted....




The Awakening


Book Description

#1 New York Times bestselling author Nora Roberts begins a new trilogy of adventure, romance, and magick in The Awakening. In the realm of Talamh, a teenage warrior named Keegan emerges from a lake holding a sword—representing both power and the terrifying responsibility to protect the Fey. In another realm known as Philadelphia, a young woman has just discovered she possesses a treasure of her own... When Breen Kelly was a girl, her father would tell her stories of magical places. Now she’s an anxious twentysomething mired in student debt and working a job she hates. But one day she stumbles upon a shocking discovery: her mother has been hiding an investment account in her name. It has been funded by her long-lost father—and it’s worth nearly four million dollars. This newfound fortune would be life-changing for anyone. But little does Breen know that when she uses some of the money to journey to Ireland, it will unlock mysteries she couldn’t have imagined. Here, she will begin to understand why she kept seeing that silver-haired, elusive man, why she imagined his voice in her head saying Come home, Breen Siobhan. It’s time you came home. Why she dreamed of dragons. And where her true destiny lies—through a portal in Galway that takes her to a land of faeries and mermaids, to a man named Keegan, and to the courage in her own heart that will guide her through a powerful, dangerous destiny...




Blood of Dragons


Book Description

Twenty years after the war that overthrew the Great Guilds, the Empire is vowing to avenge the massive defeat of the Imperial legions at Dorcastle. Aiding the Imperials are renegade Mechanics and Mages still loyal to the old Guilds or employed by the Empire. But before they can launch an all-out war, the Imperials must eliminate a major threat: Kira, daughter of Master Mechanic Mari and Master of Mages Alain. Kidnapped and imprisoned, Kira has to escape and avoid recapture as the full might of the Empire is aimed at her. Her only hope lies in the skills she has mastered; her indomitable spirit; and the unfailing aid of Jason, her boyfriend from the distant world of Urth. With the Imperial legions closing in and thousands of lives riding on her efforts, Kira has to use every weapon available to her, including special abilities she has kept secret until now - abilities that may prove to be as dangerous as the enemy forces. Mari and Alain must come to Kira's aid and work to create an alliance against the Empire. If they fail, a deadlier new war will erupt, with every soldier carrying a rifle instead of a sword or crossbow - and the Peace of the Daughter will end in a bloodbath. "A fun and action packed adventure ... Steampunk and fantasy are probably two of my most favorite genres so it’s always fun to read a book that mashes them together in interesting ways." - The Arched Doorway




Legacy of Dragons


Book Description

For untold millennia, the humanoid races have dwelt alongside mighty wyrms. Dragons have helped raise--and destroy--great empires, and wherever they pass they leave a heritage of awe and power. Pathfinder Player Companion: Legacy of Dragons delves into the ripples left by a dragon's passing: the legends and philosophies left in their wake, the vendettas sworn against them, and especially the bloodlines they foster. Learn to think, move, and fight like these legendary beasts, and call out the untapped potential in your own blood. Dragons stop being monsters and become your first step toward personal glory with Legacy of Dragons!




A Legacy of Dragons (Book #2 in the Guardians of the Dragon Realms)


Book Description

"A breathtaking new epic fantasy series. Robert Stanek's finely drawn characters combine with a remarkable imagination to create a compelling and fascinating novel. This magical adventure reminds me of the best of C.S. Lewis, J.K. Rowling, Terry Brooks and J.R.R. Tolkien." -- Emily Asimov, author of Torn. "This guarantees fans, and those fans will be ready to wield their swords against the Dark Lord in Stanek's next installment." -- VOYA, the leading magazine for YA librarians, in a review of the author’s other Ruin Mist works. From #1 bestselling author Robert Stanek comes the second novel in the exciting new fantasy series. A LEGACY OF DRAGONS (BOOK #2 in the GUARDIANS OF THE DRAGON REALMS) takes us further into the frozen world of the Ice where the lives of many hang in the balance as ancients struggle for control and those once thought immortal begin to perish. Vilmos learns more about who he is and what his true powers are now that he is a watcher as well as a wizard. Adrina starts to come into her own as she learns more about the great golden dragon she controls and the beautiful lady elf who haunts her thoughts and dreams. Meanwhile, from deep in the kingdoms, Emel returns and vies for the affections of the evil king's daughter. Simultaneously, the death and dying continue as the wasting sickness spreads and the heroes must search for a cure before all is lost. Don't miss the other Ruin Mist books: The Kingdoms and the Elves of the Reaches #1, 2, 3, and 4. In the Service of Dragons #1, 2, 3, and 4. Guardians of the Dragon Realms #1 and 2. Dragons of the Hundred Worlds #1 and 2.




The Seared Lands


Book Description

The concluding novel in the Dragon's Legacy trilogy as the world descends into war and the conflicts may awaken the Earth Dragon--leading to total destruction. Sulema Ja'Akari, heir to the throne of the Dragon King, lies near death, imprisoned by her half brother Pythos. To survive, she must agree to rescue the one person who holds the key to unseating the usurper--a quest that will take Sulema across the vast, apocalyptic desert of the Seared Lands. Overwhelmed by the responsibility, Sulema seeks to flee, but is captured and cast into the arena. There she must fight to the death against Kishah, whose very name means "vengeance." Kishah, who is Sulama's closest friend and fellow warrior, Hannei. Across the world, vast forces gather. Fleeing a swarm of invaders, the child queen Maika seeks to lead her people across the wasteland to safety. Jian the half-breed prince musters an army from the Twilight Lands, while Ismai the Lich King gathers an undead horde, determined to reclaim the Dragon crown. Yet the greatest threat lies below. Sajani the earth dragon stirs. If she wakes, the world will be destroyed. Only the heir to the Dragon King may sing Sajani back to sleep... if there still is time.




The Becoming


Book Description

A new epic of love and war among gods and humans, from Nora Roberts—the #1 New York Times bestselling author of The Awakening. The world of magick and the world of man have long been estranged from one another. But some can walk between the two—including Breen Siobhan Kelly. She has just returned to Talamh, with her friend, Marco, who’s dazzled and disoriented by this realm—a place filled with dragons and faeries and mermaids (but no WiFi, to his chagrin). In Talamh, Breen is not the ordinary young schoolteacher he knew her as. Here she is learning to embrace the powers of her true identity. Marco is welcomed kindly by her people—and by Keegan, leader of the Fey. Keegan has trained Breen as a warrior, and his yearning for her has grown along with his admiration of her strength and skills. But one member of Breen’s bloodline is not there to embrace her. Her grandfather, the outcast god Odran, plots to destroy Talamh—and now all must unite to defeat his dark forces. There will be losses and sorrows, betrayal and bloodshed. But through it, Breen Siobhan Kelly will take the next step on the journey to becoming all that she was born to be.




Slaying the Dragon


Book Description

Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series




The Dragon Legacy


Book Description

A collection of essays on the Deresthai culture with accompanying extracts from the Dragon Court archives comprising the official history of the Dragon peoples.