A Modular and Extensible Network Storage Architecture


Book Description

This book was originally published in 1995. At the time of publication, distributed file systems were monolithic and only supported single file abstractions. Network storage devices needed to be able to accommodate emerging information media such as digital audio and video, with data radically different in characteristics to traditional text and binary that file systems were optimised for. By combining emerging and traditional media, information could be recorded and presented in the most suitable way, and the value of a piece of information could be further enhanced by linking together related pieces. However composite data and cross-reference between data items raised a number of system issues that had not been addressed properly before. In this book Dr Lo defined a multi-service storage architecture that could meet the needs of existing and emerging applications and support multiple file abstractions. He also explored a number of related design issues.




Multimedia Tools and Applications


Book Description

Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: the computer, communications, and broadcasting industries. Research and development efforts in multimedia computing can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and videoconferencing systems, on-demand multimedia services, and distance learning. Multimedia Tools and Applications is one of two volumes published by Kluwer, both of which provide a broad introduction to this fast moving area. This book covers selected tools applied in multimedia systems and key multimedia applications. Topics presented include multimedia application development techniques, techniques for content-based manipulation of image databases, techniques for selection and dissemination of digital video, and tools for digital video segmentation. Selected key applications described in the book include multimedia news services, multimedia courseware and training, interactive television systems, digital video libraries, multimedia messaging systems, and interactive multimedia publishing systems. The second book, Multimedia Systems and Techniques, covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Tools and Applications, along with its companion volume, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.




Handbook of Internet and Multimedia Systems and Applications


Book Description

Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.




Handbook of Multimedia Computing


Book Description

Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.




Computer Systems


Book Description

An invited collection of peer-reviewed papers surveying key areas of Roger Needham's distinguished research career at Cambridge University and Microsoft Research. From operating systems to distributed computing, many of the world's leading researchers provide insight into the latest concepts and theoretical insights--many of which are based upon Needham's pioneering research work. A critical collection of edited-survey research papers spanning the entire range of Roger Needham's distinguished scientific career, from operating systems to distributed computing and security. Many of the world's leading researchers survey their topics' latest developments and acknowledge the theoretical foundations of Needham's work. Introduction to book written by Rick Rashid, Director of Microsoft Research Worldwide.




ECOOP '95 - Object-Oriented Programming


Book Description

For the ninth time now, the European Conference on Object-Oriented P- gramming provides a mid-summer gathering place for researchers, practitioners, students and newcomers in the field of object technology. Despite fierce c- petition from an increasing number of attractive conferences on object-related topics, ECOOP has successfully positioned itself as the premier European - ject technology conference. One reason is without doubt the composition of the conference week and the nature of its events. Running in parallel on the first two days, a comprehensive tutorial program and a very selective workshop program are offered to attendees. This is followed by a three-day technical p- gram organized in a single track providing a highly communicative atmosphere of scientific exchange and learning. Overlapping with these events are a two-day industrial exhibition and a two-day opportunity for non-industrial system dev- opers to demonstrate their software. Thus, ECOOP is not just a conference on programming but an event touching on the full spectrum of object technology. This volume constitutes the proceedings of the Ninth European Conference on Object-Oriented Programming, ECOOP, held in Aarhus, Denmark, August 7-11, 1995. Previous ECOOP conferences were held in Paris (France), Oslo (Norway), Nottingham (England), Ottawa (Canada, jointly with OOPSLA) , Geneva (Switzerland), Utrecht (the Netherlands) , Kaiserslautern (Germany) , and Bologna (Italy). Object technology continues to increase its impact on the corporate world.










Continued Rise of the Cloud


Book Description

This book captures the state of the art in cloud technologies, infrastructures, and service delivery and deployment models. The work provides guidance and case studies on the development of cloud-based services and infrastructures from an international selection of expert researchers and practitioners. Features: presents a focus on security and access control mechanisms for cloud environments, analyses standards and brokerage services, and investigates the role of certification for cloud adoption; evaluates cloud ERP, suggests a framework for implementing “big data” science, and proposes an approach for cloud interoperability; reviews existing elasticity management solutions, discusses the relationship between cloud management and governance, and describes the development of a cloud service capability assessment model; examines cloud applications in higher education, including the use of knowledge-as-a-service in the provision of education, and cloud-based e-learning for students with disabilities.




Proceedings


Book Description