Mono: A Developer's Notebook


Book Description

The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.




JBoss: A Developer's Notebook


Book Description

There's nothing ordinary about JBoss. What began as an open source EJB container project six years ago has become a fully certified J2EE 1.4 application server with the largest market share, competitive with proprietary Java application servers in features and quality. And with its dynamic architecture, JBoss isn't just a J2EE server. You can alter the services to make J2EE work the way you want, or even throw J2EE away completely. After more than a million downloads, many JBoss users are no longer trying it out on internal test boxes, but rolling it out on production machines. JBoss: A Developer's Notebook takes you on a complete tour of JBoss in a very unique way: rather than long discussions, you will find code--lots of code. In fact, the book is a collection of hands-on labs that take you through the critical JBoss features step-by-step. You don't just read about JBoss, you learn it through direct practical application. That includes exploring the server's many configurations: from bare features for simple applications, to the lightweight J2EE configuration, to everything JBoss has in store-including Hibernate and Tomcat. JBoss: A Developer's Notebook also introduces the management console, the web services messaging features, enhanced monitoring capabilities, and shows you how to improve performance. At the end of each lab, you'll find a section called "What about..." that anticipates and answers likely follow-up questions, along with a section that points you to articles and other resources if you need more information. JBoss is truly an extraordinary application server. And we have an extraordinary way for you to learn it.




Monkey Game Development


Book Description

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.




Spring: A Developer's Notebook


Book Description

Since development first began on Spring in 2003, there's been a constant buzz about it in Java development publications and corporate IT departments. The reason is clear: Spring is a lightweight Java framework in a world of complex heavyweight architectures that take forever to implement. Spring is like a breath of fresh air to overworked developers.In Spring, you can make an object secure, remote, or transactional, with a couple of lines of configuration instead of embedded code. The resulting application is simple and clean. In Spring, you can work less and go home early, because you can strip away a whole lot of the redundant code that you tend to see in most J2EE applications. You won't be nearly as burdened with meaningless detail. In Spring, you can change your mind without the consequences bleeding through your entire application. You'll adapt much more quickly than you ever could before.Spring: A Developer's Notebook offers a quick dive into the new Spring framework, designed to let you get hands-on as quickly as you like. If you don't want to bother with a lot of theory, this book is definitely for you. You'll work through one example after another. Along the way, you'll discover the energy and promise of the Spring framework.This practical guide features ten code-intensive labs that'll rapidly get you up to speed. You'll learn how to do the following, and more: install the Spring Framework set up the development environment use Spring with other open source Java tools such as Tomcat, Struts, and Hibernate master AOP and transactions utilize ORM solutions As with all titles in the Developer's Notebook series, this no-nonsense book skips all the boring prose and cuts right to the chase. It's an approach that forces you to get your hands dirty by working through one instructional example after another-examples that speak to you instead of at you.




Perl Testing: A Developer's Notebook


Book Description

Is there any sexier topic in software development than software testing? That is, besides game programming, 3D graphics, audio, high-performance clustering, cool websites, et cetera? Okay, so software testing is low on the list. And that's unfortunate, because good software testing can increase your productivity, improve your designs, raise your quality, ease your maintenance burdens, and help to satisfy your customers, coworkers, and managers. Perl has a strong history of automated tests. A very early release of Perl 1.0 included a comprehensive test suite, and it's only improved from there. Learning how Perl's test tools work and how to put them together to solve all sorts of previously intractable problems can make you a better programmer in general. Besides, it's easy to use the Perl tools described to handle all sorts of testing problems that you may encounter, even in other languages. Like all titles in O'Reilly's Developer's Notebook series, this "all lab, no lecture" book skips the boring prose and focuses instead on a series of exercises that speak to you instead of at you. Perl Testing: A Developer's Notebook will help you dive right in and: Write basic Perl tests with ease and interpret the results Apply special techniques and modules to improve your tests Bundle test suites along with projects Test databases and their data Test websites and web projects Use the "Test Anything Protocol" which tests projects written in languages other than Perl With today's increased workloads and short development cycles, unit tests are more vital to building robust, high-quality software than ever before. Once mastered, these lessons will help you ensure low-level code correctness, reduce software development cycle time, and ease maintenance burdens. You don't have to be a die-hard free and open source software developer who lives, breathes, and dreams Perl to use this book. You just have to want to do your job a little bit better.




Agile Development in the Real World


Book Description

This book is a practical guide for new agile practitioners and contains everything a new project manager needs to know to get up to speed with agile practices quickly and sort out the hype and dogma of pseudo-agile practices.The author lays out the general guidelines for running an agile project with the assumption that the project team may be working in a traditional environment (using the waterfall model, or something similar). Agile Development in the Real World conveys valuable insights to multiple audiences: For new-to-agile project managers, this book provides a distinctive approach that Alan Cline has used with great success, while showing the decision points and perspectives as the agile project moves forward from one step to the next. This allows new agile project managers or agile coaches to choose between the benefits of agile and the benefits of other methods. For the agile technical team member, this book contains templates and sample project artifacts to assist in learning agile techniques and to be used as exemplars for the new practitioner’s own project. For the Project Management Office (PMO), the first three chapters focus on portfolio management. They explain, for the agilists’ benefit, how projects are selected and approved, and why projects have an inherent "shelf-life" that results in hard deadlines that may seem arbitrary to traditional technical teams. What You Will Learn: How and why the evolution of project management, from PM-1 (prescriptive) to PM-2 (adaptive) affects modern 21st century project management. How sociology (stakeholder management), psychology (team dynamics), and anthropology (organizational culture) affect the way software is developed today, and why it is far more effective A clear delineation of what must to be accomplished by all the roles (PM, BA, APM, Developer, and Tester), why those roles are needed, and what they must do Step-by-step guide for a successful project based on studies and the author’s own experiences. Specific techniques for each role on the development team, both in the pre-iteration and iteration cycles, of product development. The appendices contain templates that the team could use or modify to tailor their own agile processes specific to the team, project, and organization.




Java Programming for Android Developers For Dummies


Book Description

Develop the next killer Android App using Java programming! Android is everywhere! It runs more than half the smartphones in the U.S.—and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you'll learn the basics of Java and grasp how it works with Android; then, you'll go on to create your first real, working application. How cool is that? The demand for Android apps isn't showing any signs of slowing, but if you're a mobile developer who wants to get in on the action, it's vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you'll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps—no prior knowledge or experience required! Get the know-how to create an Android program from the ground up Make sense of basic Java development concepts and techniques Develop the skills to handle programming challenges Find out how to debug your app Don't sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!




Mono: A Developer's Notebook


Book Description

The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.




72 Tricks for .NET Developers


Book Description

Huy Tran, the author of Blazor Server .NET 6 Fundamentals, Blazor WebAssembly .NET 6 Fundamentals and the creator of Blazor School. While many people talk about how to design DDD, microservices, very few focuses about how to do tasks without human error, easy and fast. Huy Tran analyses the problems that confront programmers every day, sharing the insights he's gained during programming. Then wrote a book about 72 tricks to help developers on daily basis. All 15 years of experience in one book. Made with all the love for programming.




The Devil's Notebook


Book Description

Wisdom, humor, and dark observations by the founder of the Church of Satan. LaVey ponders such topics as nonconformity, occult faddism, erotic politics, the "Goodguy badge," demoralization and the construction of artificial human companions.