Built for Performance


Book Description

"The field of digital musical instrument (DMI) design is highly interdisciplinary and comprises a variety of different approaches to developing new instruments and putting them into artistic use. While these vibrant ecosystems of design and creative practice thrive in certain communities, they tend to be concentrated within the context of contemporary experimental musical practice and academic research. In more widespread professional performance communities, while digital technology is ubiquitous, the use of truly novel DMIs is uncommon. The aim of this dissertation is to investigate the unique demands that active and professional performers place on their instruments, and identify ways to address these concerns throughout the design process that can facilitate development of instruments that are viable and appealing for professionals to take up into long-term practice. The work presented here represents three phases of user-driven research, using methods drawn from the fields of Human-Computer Interaction and Human-Centered Design. First, a survey of musicians was conducted to understand how DMIs are used across diverse performance practices and identify factors for user engagement with new instruments. Second, design workshops were developed and run with groups of expert musicians that employed non-functional prototyping and design fiction as methods to discover design priorities of performers and develop tangible specifications for future instrument designs. Finally, multiple new DMIs have been designed in two primary contexts: first, three instruments were developed in response to the workshop specifications to meet general criteria for DMI performance; second, two systems for augmented harp performance were built and integrated into a musician's professional practice based on a long-term research-design collaboration. Through these projects, I propose the following contributions that will aid designers in the development of new DMIs intended for professional performers. The survey results have been distilled into a list of considerations for designers to address the unique demands and priorities of active performers in the development of new DMIs. A complete methodology has been developed to generate design specifications for novel DMIs that leverages the tacit knowledge of skilled performers. Finally, I offer practical guidelines, tools and suggestions in the technical design and manufacture of instruments that will be viable for use in long-term professional practice"--




Designing Digital Musical Instruments Using Probatio


Book Description

The author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped. He uses the concept of instrumental inheritance, the application of gestural and/or structural components of existing instruments to generate ideas for new instruments. To support analysis and combination, he then leverages a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form and then recombined to produce new ideas. And finally he integrates the concept and the method in a concrete object, a physical prototyping toolkit for building functional DMI prototypes: Probatio. The author's evaluation of this modular system shows it reduces the time required to develop functional prototypes. The book is useful for researchers, practitioners, and graduate students in the areas of musical creativity and human-computer interaction, in particular those engaged in generating, communicating, and testing ideas in complex design spaces.




A Contemporary Approach to Expressiveness in the Design of Digital Musical Instruments


Book Description

Digital musical instruments pose a number of unique challenges for designers and performers. These issues stem primarily from the lack of innate physical connection between the performance interface and means of sound generation, for the latter is usually dematerialised. Thus, this relationship must instead be explicitly determined by the designer, and can be essentially any desired. However, many design issues and constraints remain poorly understood, from the nature of control to the provision of performer-instrument feedback. This practice-based research contends that while the digital and acoustic domains are so different as to be fundamentally incompatible, useful antecedents for digital musical instruments can be found in the histories of electronic music. Specifically, it argues that the live electronics of David Tudor are of particular prescience. His home-made circuits offer an electronic music paradigm quite antithetical to both the familiar keyboard interface and the electronic music studios that grew up in the years after World War II, and are seen to embody a number of aspirational qualities. These include performer-instrument interaction more akin to steering rather than fine control, the potential for musical outcomes that are unknown and unknowable in advance, and distinct instrumental character. This leads to the central contribution of this research; the development of a Tudor-inspired conceptual framework that can inform how digital musical instruments are designed, played, and evaluated. To enable more detailed and nuanced discussion, the framework is broken down into a series of sub-themes. These include both design issues such as nuance, plasticity and emergence, and human issues such as experience, expressiveness, skill, learning, and mastery. The notion of sketching in hardware and software is also developed in relation to the rapid iteration of multiple designs. Informed by this framework, seven new digital musical instruments are presented. These instruments are tested from two different perspectives, with the personal experiences of the author supplemented with data from a series of smallscale user studies. Particular emphasis is placed on how the instruments are played, the music they can produce, and their capacity to convey the musical intentions of the performer (i.e. their expressiveness). After the evaluation of the instruments, the Tudorian framework is revisited to form the basis of the conclusions. A number of modifications to the original framework are proposed, from the addition of a dialogical model of performerinstrument interaction, to the situation of digital musical instruments within a wider musical ecology. The thesis then closes with a suggestion of possibilities for future research.




An Enactive Approach to Digital Musical Instrument Design


Book Description

Digital musical instruments bring about new problems and prospects for musical performance. In An enactive approach to digital musical instrument design, Newton Armstrong argues that these problems and prospects are theoretical and philosophical as much as they are technical. Drawing on the enactive cognitive science of Francisco Varela and others, as well as the phenomenology of Martin Heidegger and Maurice Merleau-Ponty, Armstrong outlines a model of interaction based around circular chains of embodied interdependency between performer and instrument, and examines the ways in which technological resistance to human action plays a key role in the incremental acquisition of performative skill. This book is addressed to musicians and artists working with interactive systems, to theorists of new media, and to researchers and designers interested in human factors in computing.




Innovation in Music


Book Description

Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry. Each chapter is written by a leader in the field and contains insights and discoveries not yet shared. Innovation in Music covers new developments in standard practice of sound design, engineering and acoustics. It also reaches into areas of innovation, both in technology and business practice, even into cross-discipline areas. This book is the perfect companion for professionals and researchers alike with an interest in the Music industry. Chapter 31 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license. https://tandfbis.s3-us-west-2.amazonaws.com/rt-files/docs/Open+Access+Chapters/9781138498211_oachapter31.pdf







Musical Instruments in the 21st Century


Book Description

By exploring the many different types and forms of contemporary musical instruments, this book contributes to a better understanding of the conditions of instrumentality in the 21st century. Providing insights from science, humanities and the arts, authors from a wide range of disciplines discuss the following questions: · What are the conditions under which an object is recognized as a musical instrument? · What are the actions and procedures typically associated with musical instruments? · What kind of (mental and physical) knowledge do we access in order to recognize or use something as a musical instrument? · How is this knowledge being shaped by cultural conventions and temporal conditions? · How do algorithmic processes 'change the game' of musical performance, and as a result, how do they affect notions of instrumentality? · How do we address the question of instrumental identity within an instrument's design process? · What properties can be used to differentiate successful and unsuccessful instruments? Do these properties also contribute to the instrumentality of an object in general? What does success mean within an artistic, commercial, technological, or scientific context?




Body as Instrument


Book Description

"Presents a range of design approaches for developing motion-controlled digital musical instruments that reflect performer perspectives and felt experience"--




Designing Interactions for Music and Sound


Book Description

Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.