A Practical Guide to Becoming a Composer


Book Description

Would you like to become a better composer, advance your skills, and increase your creativity? This book can help you: Become a more skilled composer. Be a more prolific composer. Promote your work. Get your pieces performed. Publish your music. Even now, as a published, award-winning composer, if I saw this book, I'd buy it. That's because earning a high school diploma, a college degree, or even an advanced degree is a wonderful, promising achievement--I know. I did that. But the problem is: Diplomas and degrees don't guarantee that you know how to advance your skills and increase your output and success. Degrees don't ensure your continued success in today's complicated, competitive world. A degree doesn't guarantee success especially when you make major or even minor career changes. This book's huge amount of specifics makes it a valuable reference that you read, reread, and consult often. This book is a vital standalone guide for composers outside of formal learning circles and a practical supplement for composers who are studying or who have studied in classrooms. Because composing music is so varied with an enormous number of opportunities, a diverse, international group of 24 fellow composers contributed their ideas to this book. These composers work in different genres and styles. This book includes details of specific composer how-to skills, so composers and those who want to be composers get an intimate, unique view of the private professional procedures and practices of fellow composers--a perspective few composers ever see in one comprehensive source. Let this book's wealth of guidance, insights, and suggestions inspire you! Dive into this book and watch your skills, output, and success blossom!




A Composer's Guide to Game Music


Book Description

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.




Acoustic and MIDI Orchestration for the Contemporary Composer


Book Description

Get complete guidance on both traditional orchestration and modern production techniques with this unique book. With effective explanations and clear illustrations, you will learn how to integrate the traditional approach to orchestration with the modern sequencing techniques and tools available. You will discover how to bridge the two approaches in order to enhance your final production. The accompanying CD includes a comprehensive and wide selection of examples, templates and sounds to allow you to hear the techniques within the book. By covering both approaches, this book provides a comprehensive and solid learning experience that will develop your skills and prove extremely competitive in the music production business.




Musical Composition


Book Description

An invaluable introduction to the art and craft of musical composition from a distinguished teacher and composer This essential introduction to the art and craft of musical composition is designed to familiarize beginning composers with principles and techniques applicable to a broad range of musical styles, from concert pieces to film scores and video game music. The first of its kind to utilize a style-neutral approach, in addition to presenting the commonly known classical forms, this book offers invaluable general guidance on developing and connecting musical ideas, building to a climax, and other fundamental formal principles. It is designed for both classroom use and independent study.




The Composer's Craft


Book Description




Creating Sounds from Scratch


Book Description

Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.




Film and Television Composer's Resource Guide


Book Description

Many musicians are finding a new market for their music scoring for films and television. This comprehensive resource guide provides all the practical tools and information needed about how to organize and run a film and television music business. Section I contains helpful marketing materials, such as sample letters, brochures, postcards, resumes, and product packaging. Section II provides forms, documents and examples for the management, production, recording and delivery of music for projects. Section III features frequently used sample contracts and agreements, and Section IV lists other composer resources, such as a glossary of terms and abbreviations, info on performing rights organizations, attorneys and agents, listings of different markets to tap, internet resources, and much more. Essential for any musician interested in a career in film and television music.




Music Composition in the 21st Century


Book Description

The state of contemporary music is dizzyingly diverse in terms of style, media, traditions, and techniques. How have trends in music developed over the past decades? Music Composition in the 21st Century is a guide for composers and students that helps them navigate the often daunting complexity and abundance of resources and influences that confront them as they work to achieve a personal expression. From pop to classical, the book speaks to the creative ways that new composers mix and synthesize music, creating a music that exists along a more continuous spectrum rather than in a series of siloed practices. It pays special attention to a series of critical issues that have surfaced in recent years, including harmony, the influence of minimalism, the impact of technology, strategies of "openness," sound art, collaboration, and improvisation. Robert Carl identifies an emerging common practice that allows creators to make more informed aesthetic and technical decisions and also fosters an inherently positive approach to new methods.




Guerrilla Film Scoring


Book Description

As the movie and music industries have changed, film scoring has become an overwhelmingly independent process. Film composers have more responsibilities than ever before, and they must fulfill them with smaller budgets and shorter schedules. As a result, composers are increasingly becoming armies of one. In Guerrilla Film Scoring: Practical Advice from Hollywood Composers,Jeremy Borum provides valuable guidance on how to make a good film score both quickly and inexpensively. This handbook encompasses the entire film scoring process including education, preparation, writing and recording a score, editing, mixing and mastering, finding work, career development, and sample contracts. Offering strategic tools and techniques, this insider’s guide draws on the expertise from a number of prominent composers in movies, television, and video gaming, including Stewart Copeland, Bruce Broughton, and Jack Wall. A straightforward do-it-yourself manual, this book will help composers at all levels create the best-sounding scores quickly and cost effectively—without jeopardizing their art. With access to rare and extremely useful input from the best in the business, Guerrilla Film Scoring will benefit not only students but also professionals looking to update their game.




Make Music!


Book Description

Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.