What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




The South Country


Book Description

This early work by Edward Thomas was originally published in 1909 and we are now republishing it with a brand new introductory biography. 'The South Country' is one of Thomas's works on the subject of nature. Philip Edward Thomas was born in Lambeth, London, England in 1878. His parents were Welsh migrants, and Thomas attended several schools, before ending up at St. Pauls. Thomas led a reclusive early life, and began writing as a teenager. He published his first book, The Woodland Life (1897), at the age of just nineteen. A year later, he won a history scholarship to Lincoln College, Oxford. Despite being less well-known than other World War I poets, Thomas is regarded by many critics as one of the finest.




A Tour Through the Whole Island of Great Britain


Book Description

Observations on the principal cities, ports and geographical features, customs, manners, and inhabitants of early eighteenth-century Britain