A Day's Adventure in Math Wonderland


Book Description

Math Wonderland is a museum of interactive mathematical models in Hokkaido, Japan, founded by one of the authors, Jin Akiyama, in 2003. The models in Wonderland, many of which have been exhibited all over Japan and in cities around the world, are meant to help children and young adults discover and experience the wonders of mathematics.This book is centered around the experiences of three fictional middle-school students during a visit to Wonderland. They spend a day in Wonderland, handling the interactive models and participating in the activities offered there. At the end of the day, they leave with a genuine appreciation of mathematics gained from witnessing its beauty, applicability and inevitability.The book is an important contribution to the genre because it presents mathematics and models that have never before appeared in books in the same category: reversible solids, plane tiling with developments of tetrahedrons, and double-packable solids, which are derived from the authors' own research papers published in mathematics journals. It is designed to entertain, inform and even teach some mathematics. Although it is targeted at young adults, parents and teachers may learn something from the book as well.




ID


Book Description

THE SECOND MACHINE DYNASTY Javier is a self-replicating humanoid on a journey of redemption. Javier's quest takes him from Amy's island, where his actions have devastating consequences for his friend, toward Mecha where he will find either salvation... or death. File Under: Science Fiction [ vN2 Island in the Streams Failsafe No More The Stepford Solution ]




Can You Find My Robot's Arm?


Book Description

Robot has lost his arm -- can you help him find a new one? Step into a charming mechanical world invented by a striking new picture book artist. One morning, a robot wakes up to find he is missing an arm. He and his robo buddy search inside and outside the house, through a garden, an amusement park, a library and even a candy shop, but it's nowhere to be found. Where can the arm be, and what might make a suitable replacement? A lollipop? A fish bone? How about a fork? Can You Find My Robot's Arm? humorously invites children to explore the beautiful and intricate hand-cut images of Chihiro Takeuchi.




The Art of Pixar Short Films


Book Description

While Pixar Animation Studios was creating beloved feature-length films such as Monsters Inc., Ratatouille, and WALLE, it was simultaneously testing animation and storytelling techniques in dozens of memorable short films. Andre and Wally B proved that computer animation was possible; Tin Toy laid the groundwork for what would become Toy Story; and Mike's New Car exposed Pixar's finely tuned funny bone. In The Art of Pixar Short Films, animation expert and short film devotee Amid Amidi shines a spotlight on these and many more memorable vignettes from the Pixar archive. Essays and interviews illuminate more than 250 full-color pastels, pencil sketches, storyboards, and final rendered frames that were the foundation of Pixar's creative process.




Alice in Japanese Wonderlands


Book Description

Since the first translations of Lewis Carroll's Alice books appeared in Japan in 1899, Alice has found her way into nearly every facet of Japanese life and popular culture. The books have been translated into Japanese more than 500 times, resulting in more editions of these works in Japanese than any other language except English. Generations of Japanese children learned English from textbooks containing Alice excerpts. Japan's internationally famous fashion vogue, Lolita, merges Alice with French Rococo style. In Japan Alice is everywhere--in manga, literature, fine art, live-action film and television shows, anime, video games, clothing, restaurants, and household goods consumed by people of all ages and genders. In Alice in Japanese Wonderlands, Amanda Kennell traverses the breadth of Alice's Japanese media environment, starting in 1899 and continuing through 60s psychedelia and 70s intellectual fads to the present, showing how a set of nineteenth-century British children's books became a vital element in Japanese popular culture. Using Japan's myriad adaptations to investigate how this modern media landscape developed, Kennell reveals how Alice connects different fields of cultural production and builds cohesion out of otherwise disparate media, artists, and consumers. The first sustained examination of Japanese Alice adaptations, her work probes the meaning of Alice in Wonderland as it was adapted by a cast of characters that includes the "father of the Japanese short story," Ryƫnosuke Akutagawa; the renowned pop artist Yayoi Kusama; and the best-selling manga collective CLAMP. While some may deride adaptive activities as mere copying, the form Alice takes in Japan today clearly reflects domestic considerations and creativity, not the desire to imitate. By engaging with studies of adaptation, literature, film, media, and popular culture, Kennell uses Japan's proliferation of Alices to explore both Alice and the Japanese media environment.




Alice Through the Looking Glass: A Matter of Time


Book Description

Based on events from the film Alice Through the Looking Glass, this unique illustrated novel allows readers to follow Alice, the Mad Hatter, the Red Queen and the White Queen as the characters journey through time. Each of the four characters have their own new, distinct art style to accompany their unpredictable adventures. As the readers travel along, they will be faced with choices that may turn the world upside down.




The Looking Glass Wars


Book Description

The Myth: Alice was an ordinary girl who stepped through the looking glass and entered a fairy-tale world invented by Lewis Carroll in his famous storybook. The Truth: Wonderland is real. Alyss Heart is the heir to the throne, until her murderous aunt Redd steals the crown and kills Alyss? parents. To escape Redd, Alyss and her bodyguard, Hatter Madigan, must flee to our world through the Pool of Tears. But in the pool Alyss and Hatter are separated. Lost and alone in Victorian London, Alyss is befriended by an aspiring author to whom she tells the violent, heartbreaking story of her young life. Yet he gets the story all wrong. Hatter Madigan knows the truth only too well, and he is searching every corner of our world to find the lost princess and return her to Wonderland so she may battle Redd for her rightful place as the Queen of Hearts.




The Search for WondLa


Book Description

Eva Nine was raised by the robot Muthr. But when a marauder destroys the underground sanctuary she called home, twelve-year-old Eva is forced to flee aboveground. Eva Nine is searching for anyone else like her. She knows that other humans exist because of a very special item she treasures ~ a scrap of cardboard on which is depicted a young girl, an adult, and a robot along with the strange word "WondLa". Tony DiTerlizzi honours traditional children's literature in this totally original space age adventure: one that is as complex as an alien planet, but as simple as a child's wish for a place to belong.




Literary Wonderlands


Book Description

A glorious collection that delves deep into the inception, influences, and literary and historical underpinnings of nearly 100 of our most beloved fictional realms. Literary Wonderlands is a thoroughly researched, wonderfully written, and beautifully produced book that spans four thousand years of creative endeavor. From Spenser's The Fairie Queene to Wells's The Time Machine to Murakami's 1Q84 it explores the timeless and captivating features of fiction's imagined worlds including the relevance of the writer's own life to the creation of the story, influential contemporary events and philosophies, and the meaning that can be extracted from the details of the work. Each piece includes a detailed overview of the plot and a "Dramatis Personae." Literary Wonderlands is a fascinating read for lovers of literature, fantasy, and science fiction. Laura Miller is the book's general editor. Co-founder of Salon.com, where she worked as an editor and writer for 20 years, she is currently a books and culture columnist at Slate. A journalist and a critic, her work has appeared in the New Yorker, Harper's, the Guardian, and the New York Times Book Review, where she wrote the "Last Word" column for two years. She is the author of The Magician's Book: A Skeptic's Adventures in Narnia and editor of the Salon.com Reader's Guide to Contemporary Authors.




Malinky Robot


Book Description

"Street urchins Atari and Oliver are out to steal bicycles, watch Giant Robot movies and spend some Large Denominational Bills! Malinky Robot collects five stories ... set in a near-future city of San'ya" -- p. [4] of cover.