A Strange Night at the Pint N' Pony


Book Description

A Strange Night at the Pint n' Pony is a 16-page richly illustrated stand-alone adventure built for Dungeon Crawl Classics-but easily adapted into any fantasy RPG system. It is available as a softcover PRINT booklet and in a digital PDF format. This "short" adventure is fashioned for 16 starting (0-level funnel) characters among the smaller races; halfling, dwarven, gnome, wildling (wild elf) or human children. Great for a one-off evening of fun, or as the starting adventure for a group either new to DCC RPG or who want a fresh and challenging start as a group of shorties.The little folk meet each night at a special place away from the troubles of big people. Here, after a long day of work, they share simple tales and sip ale. Tonight is nothing new-or is it? Sinister forces emerge during happy hour (hic) at this halfling pub. Now, in defense of their precious last keg, new adventurers are born! A tale (hic) only DCC RPG can weave.




Traveller5 Core Rules


Book Description




101 City Encounters


Book Description

101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). Also available as a softcover PRINT booklet and in a digital PDF format. This aide will bring any city to life. It supplies a detailed set of random events which will make your cities vibrant and exciting. It also features the Reputation & Infamy system for earning various forms of city faction. Players will now have their actions tracked, so they can feel the consequences and rewards of their actions in the social web of your city.Bring your city adventures to life! Over 100 random encounters developed to add sights, smells, and sounds to any adventure. This detailed booklet offers adventure and dimension to city visits. With this judge's aide you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft-making your cities vibrant and exciting without much preparation. It also features a NEW system (Reputation & Infamy) for player characters to gain or lose various forms of notoriety within your city. Encounters can turn into significant new adventures, short side tracks, or simply texture. With these added layers, PCs will feel the endless opportunity of the city! This is an ideal gaming tool for DCC Lankhmar campaigns.




Live to Tell the Tale


Book Description

From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.




Dungeon Crawl Classics Role Playing Game


Book Description

Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.




Night Pleasures


Book Description

The Dark-Hunters are ancient warriors who have sworn to protect mankind and the fate of the world is in their hands. . . He is solitude. He is darkness. He is the ruler of the night. Yet Kyrian of Thrace has just woken up handcuffed to his worst nightmare: An accountant. Worse, she's being hunted by one of the most lethal vampires out there. And if Amanda Devereaux goes down, then he does too. But it's not just their lives that are hanging in the balance. Kyrian and Amanda are all that stands between humanity and oblivion. Let's hope they win.




The House of the Red Doors


Book Description

Generations ago the House of the Red Doors visited your village. Now, so many years hence, could it be passing this way again? As the story goes, its mistress, Jassafae, still untouched by time's ravages, is a powerful being of unknown origin. Through her, fates are altered and wishes granted, but only to those brave enough to cross her threshold. You toil unceasingly, suffer much, and to what end? Unrequited dreams and the hope of an early grave? You resolve to enter and change your destiny.




Slave Life in Georgia


Book Description




The New Partridge Dictionary of Slang and Unconventional English: J-Z


Book Description

Entry includes attestations of the head word's or phrase's usage, usually in the form of a quotation. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com).




Freak the Mighty


Book Description

Max is used to being called Stupid. And he is used to everyone being scared of him. On account of his size and looking like his dad. Kevin is used to being called Dwarf. And he is used to everyone laughing at him. On account of his size and being some cripple kid. But greatness comes in all sizes, and together Max and Kevin become Freak The Mighty and walk high above the world. An inspiring, heartbreaking, multi-award winning international bestseller.