A Time for Playing


Book Description

Shows how different animals live in their own environments.




Playing for Time


Book Description

In 1943, Fania Fénelon was a Paris cabaret singer, a secret member of the Resistance, and a Jew. Captured by the Nazis, she was sent to Auschwitz, and later, Bergen-Belsen. With unnerving clarity and an astonishing ability to find humor where only despair should prevail, the author charts her eleven months as one of "the orchestra girls"; writes of the loves, the laughter, hatreds, jealousies, and tensions that racked this privileged group whose only hope of survival was to make music.




Linear Time Playing


Book Description

An introduction to linear time playing. The first section contains basic exercises for linear playing skills: voice coordination, dynamic balance, accenting, and more. The second section deals with the development of time feels in the linear style, including 4/4, half-time, shuffle, and odd meter feels.




Playing for Time


Book Description




Playing With Purpose


Book Description

If you are a family or educator with a toddler or young child then you have come to the right place. This book will teach you how to convert play and everyday routines into activities that are both fun AND beneficial for a child’s speech and language development. With little tweaks to your interactions and the everyday routines you are already engaging in, you can increase opportunities for learning and growth for your child. This best part is it’s not a lot of extra work. In the Playing With Purpose book you will learn: The basics of language development Why play is important for a child’s growth in the early years How children learn during play and familiar routines Tips for boosting speech and language skills during play Tips for boosting speech and language skills in everyday activities




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




Playing for Time Theatre Company


Book Description

Based on more than a decade of practice-based research in prisons across the UK, 'Playing for Time Theatre Company' presents the reader with a rich and invaluable resource for using theatre as an intervention in, transformation, and rehabilitation of the lives of incarcerated people. The book analyses and reflects upon theatre productions staged in HMP Winchester, a medium-security prison, among other sites. As a result of these experiences, McKean has developed a unique model of practice in which undergraduate students work alongside prisoners, developing productions and leading workshops. The work draws on diverse methodologies and approaches, from community theatre practices to forensic psychology and criminology, performance studies to critical theory.




Playing for time


Book Description

Playing for time explores connections between theatre time, the historical moment and fictional time. Geraldine Cousin persuasively argues that a crucial characteristic of contemporary British theatre is its preoccupation with instability and danger, and traces images of catastrophe and loss in a wide range of recent plays and productions. The diversity of the texts that are examined is a major strength of the book. In addition to plays by contemporary dramatists, Cousin analyses staged adaptations of novels, and productions of plays by Euripides, Strindberg and Priestley. A key focus is Stephen Daldry’s award-winning revival of Priestley’s An Inspector Calls, which is discussed in relation both to other Priestley ‘time’ plays and to Caryl Churchill’s apocalyptic Far Away. Lost children are a recurring motif: Bryony Lavery’s Frozen, for example, is explored in the context of the Soham murders (which took place while the play was in production at the National Theatre), whilst three virtually simultaneous productions of Euripides’ Hecuba are interpreted with regard to the Beslan massacre of schoolchildren.




Playing for Time


Book Description

This groundbreaking handbook is a resource for artists, community activists and anyone wishing to reach beyond the facts and figures of science and technology to harness their creativity to make change in the world. This timely book explores the pivotal role artists play in re-thinking the future; re-inventing and re-imagining our world at a time of systemic change and uncertainty. Playing for Time identifies collaborative arts practices emerging in response to planetary challenges, reclaiming a traditional role for artists in the community as truth-tellers and agents of change. Sixty experienced artists and activists give voice to a new narrative – shifting society’s rules and values away from consumerism and commodity towards community and collaboration with imagination, humour, ingenuity, empathy and skill. Inspired by the grass-roots Transition movement, modelling change in communities worldwide, Playing for Time joins the dots between key drivers of change – in energy, finance, climate change, food and community resilience – and ‘recipes for action’ for readers to take and try. Praise for Playing for Time... ‘This book is full of wings – wings that are ancient practices, that are community, arts, modernity, wings of global learning for local concerns. Lucy Neal’s anthology of possibility offers a salmagundi of thought,knowledge, options and hope. It’s all here. An almanac to dip into and then create – in the kitchen and the window box and the garden, locally, in community, regionally, nationally, globally. The seeds of change are in us. This is a book to help us grow.’ Stella Duffy, author and founder of Fun Palaces ‘It’s so important that the role of artists in making change is being systematically and beautifully addressed. Playing for Time, holds the keys to the possibility of transformative action.’ Bill McKibben, environmentalist and founder of 350.org ‘A remarkable book that pulls no punches. It’s most enduring image is the poignant flock of passenger pigeons, drawn in sand on Llangrannog beach in 2014, the 100th anniversary of their extinction. It’s an image that will not leave my mind: a message of loss, but also of hope, from which we must, and can, learn.’ Dame Fiona Reynolds, Chair of the Green Alliance ‘“Barren art”, Kandinsky wrote, “is the child of its age”. But prophetic, powerful art is the “mother ofthe future”. A better world will be born of such art, and Lucy Neal’s wonderful cornucopia should beat the elbow of everyone helping in its midwifery.’ Tom Crompton, Common Cause Foundation WWF ‘A total delight’ Rob Hopkins, Co-founder Transition Movement ‘A hand-book for life’ Rose Fenton, Director Free Word. ‘A remarkable achievement’ Neil Darlison, Arts Council England ‘Beautiful from the first sentence’ Laura Williams ‘Deeply nourishing’ Mike Grenville ‘A beauty of a book’ James Marriott, Platform




The First 20 Hours


Book Description

Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.