WARP Book 1: The Reluctant Assassin


Book Description

Riley, a teen orphan boy living in Victorian London, has had the misfortune of being apprenticed to Albert Garrick, an illusionist who has fallen on difficult times and now uses his unique conjuring skills to gain access to victims' dwellings. On one such escapade, Garrick brings his reluctant apprentice along and urges him to commit his first killing. Riley is saved from having to commit the grisly act when the intended victim turns out to be a scientist from the future, part of the FBI's Witness Anonymous Relocation Program (WARP) Riley is unwittingly transported via wormhole to modern day London, followed closely by Garrick. In modern London, Riley is helped by Chevron Savano, a nineteen-year-old FBI agent sent to London as punishment after a disastrous undercover, anti-terrorist operation in Los Angeles. Together Riley and Chevie must evade Garrick, who has been fundamentally altered by his trip through the wormhole. Garrick is now not only evil, but he also possesses all of the scientist's knowledge. He is determined to track Riley down and use the timekey in Chevie's possession to make his way back to Victorian London where he can literally change the world.




Warp


Book Description

The lost literary origin story of #1 bestseller Lev Grossman - including a new foreword about how and why he wrote his first novel: "It is the intense, concentrated, boiled-down essence of the unhappiest years of my life." Twenty-something Hollis Kessler languishes in a hopelessly magician-less world (with the exception of a fleet-footed nymph named Xanthe) not too far from where he graduated college. His friends do, too. They sleep late, read too much, drink too much, talk too much, and work and earn and do way too little. But Hollis does have an obsession: there's another world going on in his head, a world of excitement and danger and starships and romance, and it's telling him that it's time to stop dreaming and get serious. This re-publication of Lev Grossman's debut novel, Warp, shows the roots of his Magicians hero Quentin Coldwater in a book that is for anyone (and everyone) who has ever felt adrift in their own life.




This Book Warps Space and Time


Book Description

The Journal of Irreproducible Results is the funniest thing to happen to science since Archimedes ran naked through the streets of Syracuse." --Discover Science humor magazine The Journal of Irreproducible Results has targeted "hypocrisy, arrogance, and ostentatious sesquipedalian circumlocution" since 1955. JIR editor Norman Sperling presents humorous and quirky tidbits relating to science, math, academia, bureaucracy, and witty word play. More than 250 entries ponder and pun the practical and peculiar. Consider OSHA's definition of the word "exit" as compared to Merriam Webster's: OSHA states, "Exit is the portion of a means of egress which is separated from all other spaces of the building or structure by construction or equipment as required in this subpart to provide a protected way to travel to exit discharge." Webster's defines "exit" as, "A way out of an enclosed place or space." If you've ever questioned the warning label on your hand drill that reads, "This product is not intended for use as a dental drill," or wonder what the "punishable by law" penalty is for snipping off that warning label on your pillow or mattress, then this book is for you.




The Warp


Book Description




Secret Warps


Book Description

Collects Secret Warps Solider Supreme Annual #1, Secret Warps: Weapon Hex Annual #1, Secret Warps: Ghost Panther Annual #1, Secret Warps: Arachknight Annual #1, Secret Warps: Iron Hammer Annual #1. The mashed-up heroes of INFINITY WARPS return! When villains Madame Hel, Red Dormammu and Stane Odinson work together to cause a rift between Iron Hammer and Soldier Supreme, it leads to a crisis across space-time that brings together Weapon Hex, Ghost Panther, Arachknight and more to save their reality from cosmic calamity! The forces of Hell invade the streets of New York City! The cursed, stunt-riding king of Wakanda fights Martians in the year 2099! Arachknight’s world collides with the New Supreme Universe, home of the Supreme Seven! And as strange new amalgamations take shape, can even Ghost Hammer change things back to normal? Plus: More mighty, uncanny tales of the warped warriors!




WARP, Book 3: The Forever Man


Book Description

Riley, an orphan boy living in Victorian London, has achieved his dream of becoming a renowned magician, the Great Savano. He owes much of his success to Chevie, a seventeen-year-old FBI agent who traveled from the future in a time pod and helped him defeat his murderous master, Albert Garrick. But it is difficult for Riley to enjoy his new life, for he has always believed in his heart of hearts that Garrick will someday, somehow, return to seek vengeance. Chevie has assured Riley on numerous occasions that Garrick was sucked into a temporal wormhole, never to emerge. The full nature of the wormhole has never been understood, however, and just as a human body will reject an unsuitable transplant, the wormhole eventually spat him out. By the time Garrick makes it back to Victorian London, he has been planning his revenge on Riley for half a century. But even the best-laid plans can go awry, and when the assassin decides to include Chevie in his retaliation, the three are tossed once more into the wormhole with no idea where—or when—they will end up.




Time Travel and Warp Drives


Book Description

Presents the current understanding of the nature of time and space, and an approachable explanation of Einstein's theory of special relativity; then goes on to connect these to possible time travel along with the accompanying paradoxes involved.




W.A.R.P.


Book Description

WARNING – This book is contagious. The author was suffering from the Thought-Plague when she wrote it. It’s a satirical Kafkaesque critique of the mental health system in the U.K. set in a parallel science-fiction future. The book is based on the author’s surreal-life experiences in a parallel world in which a permanent state of dissociation is the norm. “IF YOU WANT TO STAY ALIVE, DON’T SMOKE TOO MUCH, DON’T DRINK TOO MUCH AND DON’T THINK TOO MUCH. TO AVOID ANOTHER THOUGHT PLAGUE EPIDEMIC, PLEASE REPORT ANY SUSPICIOUS OVER-THINKING IMMEDIATLEY.” “Someone must have reported Kay Joseph. She knew that she was of no immediate danger to herself or others, but, one morning, she was WARPED under section 22.5(b) of Psyberia’s National Wellbeing and Recovery Protocol, (WARP). When Psyberia was established as a quarantine and processing island, the elite High Permaniacs in the southern Altered States of Mania created the ‘Psyber Skin’, an anti-viral nano-tech psychic defence barrier around Psyberia’s borders. On the 7.30am news this morning, Kay heard more reports of violence erupting through the ‘Psyber Skin’. The Transylmaniacs had invaded through The Skin and were now penetrating the minds of the higher functioning Psyberians. Psyber Skin Hackers and Psy-Kick Investigators, like Kay’s friend Adam, were particularly prone to Psy-Kick attack, as were users of Cat-A-Tonic. Being possessed or Psy-Kickally attacked wasn’t Kay’s worst fear. Her worst fear was that this had already happened to her and that it was in some way connected to ‘the treatment’. She felt that more and more, each day, the life was slowly getting sucked out of her and she was being drained to death. She didn’t know what would happen if she was Psy-Kicked. Would she end up back in virtual hospital or would she end up killing herself like Adam did?”




Warp & Weft


Book Description