The Big Playstation Book


Book Description

Colony Wars: Vengeance Crash Bandicoot: Warped Grand Theft Auto Knockout Kings Lunar: Silver Star Story Complete Madden NFL: '97 Metal Gear Solid Resident Evil 2 Ridge Racer Revolution Spyro the Dragon Tekken 3 Tenchu Stealth Assassins Tomb Raider III WCW Nitro WCW/NWO Thunder Wipeout XL WWF War Zone




Dark Souls - the Official Guide (Hardcover)


Book Description

Prepare To Die Less with this Hardback Guide to Dark Souls !!Going into Dark Souls unaided will get you killed. A lot. Even armed with the complete knowledge of the game that this guide will provide, you're still certain to die at least a few times. But when a gigantic demon takes you by surprise you'll at least have a chance to not lose everything. This is a true survival guide for a game that's almost impossible to survive.Area Guide WalkthroughThe Walkthrough makes use of detailed maps to guide you in exploring every inch of the game's huge world. Learn the most useful shortcuts and find all of the hidden areas.Enemy EncyclopediaEverything you need to know to tackle the game's army of lethal foes is contained in one easy-to-use reference chapter. Tactics, data and attack details for all enemies will prove an invaluable resource.Weapons & EquipmentWeapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing your equipment.All ItemsThe complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one and how to make the most of them.Character BuildingPlan your character perfectly with our guide to choosing classes, building your character for specific roles and selecting optimal equipment.Everything UncoveredDiscover how to unlock every Achievement or Trophy and learn the secrets of Dark Souls' unique online multiplayer mode.




Hyperbole and a Half


Book Description

#1 New York Times Bestseller “Funny and smart as hell” (Bill Gates), Allie Brosh’s Hyperbole and a Half showcases her unique voice, leaping wit, and her ability to capture complex emotions with deceptively simple illustrations. FROM THE PUBLISHER: Every time Allie Brosh posts something new on her hugely popular blog Hyperbole and a Half the internet rejoices. This full-color, beautifully illustrated edition features more than fifty percent new content, with ten never-before-seen essays and one wholly revised and expanded piece as well as classics from the website like, “The God of Cake,” “Dogs Don’t Understand Basic Concepts Like Moving,” and her astonishing, “Adventures in Depression,” and “Depression Part Two,” which have been hailed as some of the most insightful meditations on the disease ever written. Brosh’s debut marks the launch of a major new American humorist who will surely make even the biggest scrooge or snob laugh. We dare you not to. FROM THE AUTHOR: This is a book I wrote. Because I wrote it, I had to figure out what to put on the back cover to explain what it is. I tried to write a long, third-person summary that would imply how great the book is and also sound vaguely authoritative—like maybe someone who isn’t me wrote it—but I soon discovered that I’m not sneaky enough to pull it off convincingly. So I decided to just make a list of things that are in the book: Pictures Words Stories about things that happened to me Stories about things that happened to other people because of me Eight billion dollars* Stories about dogs The secret to eternal happiness* *These are lies. Perhaps I have underestimated my sneakiness!




Ultimate XBOX 360 Cheats and Guides


Book Description

The UK's Only Xbox 360 Dedicated Publication Featuring Cheats and Complete Guides To All The Best Games Featuring a massive and exclusive complete guide to Grand Theft Auto IV and many, many more.




Call of Duty: Ghosts Signature Series Strategy Guide


Book Description

Get all the proper intel on the latest installment of the Call of Duty franchise with Call of Duty: Ghosts. This guide provides every detail for the single-player walkthrough, plus extensive coverage of every multiplayer map. Every weapon is highlighted, detailing their strengths.




The Ultimate Code Book 2004


Book Description

If at first you don't succeed, Cheat! PS2 .Hack Mutation Aliens vs. Predator Extinction Arc the Lad Twilight of the Spirits Big Mutha Truckers Colin McRae Rally 3 Def Jam Vendetta Dynasty Warriors 4 Enter the Matrix Evil Dead: Fistful of Boomstick Hulk Grand Theft Auto: Vice City Mace Griffin Bounty Hunter Metal Gear Solid 2: Substance Midnight Club II MLB Slugfest 2004 NBA Street Vol. 2 NCAA Football 2004 Primal RTX Red Rock Scooby Doo! Night of 100 Frights Silent Hill: Armored Core The Great Escape Tomb Raider: Angel of Darkness WWE Crush Hour X2: Wolverine's Revenge Xbox Aliens vs. Predator: Extinction Brute Force Enter the Matrix Evil Dead: Fistful of Boomstick Godzilla: Destroy All Monsters Melee Hulk Jurassic Park:Operation Genesis Mace Griffin Bounty Hunter Midnight Club II MLB Slugfest 2004 NBA Street Vol. 2 NCAA Football 2004 Phantasy Star Online Episode I and II Red Faction II Return to Castle Wolfenstein: Tides of War RLH: Run Like Hell Roller Coaster Tycoon Soldier of Fortune II: Double Helix Star Wars: Knights of the Old Republic Star Wars: The Clone Wars The Great Escape The Italian Job The Sims X2: Wolverine's Revenge GBA Advance Wars 2: Black Hole Rising Castlevania: Aria of Sorrow Disney Princesses Donkey Kong Country Dragon Ball Z: The Legacy of Goku II Finding Nemo Golden Sun: The Lost Age Hulk Jet Grind Radio Mega Man and Bass MLB Slugfest 2004 The Muppets: On with the Show Pirates of the Caribbean: The Curse of the Black Pearl Pokemon Ruby & Sapphire Rayman 3: Hoodlum Havoc Sonic Adventure 2 Spy Kids 3D: Game Over Tom Clancy's Splinter Cell Ultimate Muscle: The Path of the Superhero Warioware Inc, Mega Microgames Wing Commander Prophecy X2: Wolverine's Revenge Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel Gamecube Backyard Baseball Burnout 2: Point of Impact Conflict: Desert Storm Dakar 2: The Ultimate Rally Def Jam Vendetta Enter the Matrix Hitman 2: Silent Assassin Hulk Ikaruga Lost Kingdoms 2 Mario Golf: Toadstool Tour MLB Slugfest 2004 NBA Street Vol. 2 NCAA Football 2004 Red Faction II Sonic Adventure Director's Cut Superman: Shadow of Apokolips The Sims Tom Clancy's Splinter Cell Tube Slider Ultimate Muscle: Legends Vs. New Generation Wario World WWE Crush Hour X2: Wolverine's Revenge PSX Bust-A-Groove Command & Conquer: Red Alert Retaliation Dino Crisis Gameboy Color Metal Gear Solid Oddworld Adventures WWE Raw Pac-Man N64 Castlevania: Legacy of Darkness Quake II Ready to Rumble Boxing: Round 2 Toy Story 2




Modding Minecraft


Book Description

My kid can mod Minecraft? Oh my! There’s no doubt about it: Minecraft has taken the world by storm. If your resident Minecraft fanatic is ready to take their experience to a new level of play, introduce them to modding! Modding allows Minecraft players to modify the game through code—giving them the ability to add a variety of gameplay changes, ranging from new blocks and items to new mechanisms to craft. It’s pretty much a Minecraft enthusiast’s dream brought to life! In Modding Minecraft, your child will be introduced to three fun and easy-to-complete projects that teach them the coding skills to make the most of their love of Minecraft. Walking young readers through projects that outline how to create games in Minecraft for single or multiple players, this friendly and accessible guide takes the intimidation out of coding and instills confidence in children as young as seven as they complete cool coding projects to mod their favorite game. Full-color, eye-popping graphics and a short page count hold their attention while the goal-based format keeps them focused on the task at hand. Before you know it, your kid will be writing their own mods and having even more fun with Minecraft. Kids can complete the projects on their own or alongside an adult Introduces getting started with a single-player, single-level game Moves readers on to multi-level game playing Finishes with a multi-level, multi-player game based on the classic “capture the flag” game With simple and clear instruction that your child can understand, Modding Minecraft is the perfect place for your kid to dig deep and open up a whole new world in their creative play.




Game Engine Architecture


Book Description

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.




Playing with Videogames


Book Description

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.




Game Architecture and Design


Book Description

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.