Above the Game


Book Description

Above The Game: A Guide to Getting Awesome with Women is the most concise and powerful handbook for men looking to get better with women. Made famous by the Kickstarter campaign that caused over 60,000 people to petition to have it removed and never published, this book is influential and a true game-changer. Hoinsky introduces the concept of "sexual communication" as a replacement for consent as it is commonly understood. Hoinsky took his criticism to heart and has written a true gem that should be mandatory reading for all men and women looking to better understand gender relations. Be above the game.




Game Feel


Book Description

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe




Got Game


Book Description

Got Game draws profound and practical life lessons from the world of NBA Basketball and the words of Christian NBA stars. With powerful quotes, funny anecdotes, and dramatic stories, this book puts the reader right at center court, offering a first-hand look at life in the NBA. Read many insights to motivate the reader to live a supercharged, entusiastic, rewarding life - a life "above the rim." And who better to write this book than Pat Williams? He's the past general manager of the Philadelphia 76ers, the Chicago Bulls, the Atlanta Hawks, and is currently executive vice president of the team he helped establish, the Orlando Magic. Inside you'll find a strong Christian message that is not preachy or religious-sounding. Each of the eight chapters focuses on one aspect of the game of basketball as a metaphor to illustrate an important truth about life and the Christian faith. sample chapters include Fast Break Keep Out of Foul Trouble Home Court Advantage Above The Rim




When the Game Is Over, It All Goes Back in the Box


Book Description

Helps readers to understand what matters most in life--their relationships with God and people--by using personal stories, humor, and metaphors about popular games, which show Christians how to focus on winning "the right trophies" in life.




Disrupting the Game


Book Description

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo.




How to Win Games and Beat People


Book Description

Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.




Values of the Game


Book Description

The former U.S. Senator and member of two championship New York Knicks teams revisits his first career in a series of personal observations and reflections that illustrate how the "right stuff" on the court is a proving ground for the "right stuff" in life




Game Over


Book Description

"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover




Still in the Game


Book Description

In an era of cynicism and divisiveness, the tale of this young angel who refused to give up hope combined with the simple act of a young father doing what he ought to do—standing by his ailing daughter through thick and thin—set the social-media world into a whirlwind of positivity. Their inspirational story made the sports world (and the celebrity world alongside it) sit up and smile at the ESPYs. It grabbed the attention of audiences far outside of sports, too, on the Today Show and Good Morning America, and in the pages of People magazine, US Weekly, and more. Everyone seemed to want to know one thing: How did this dad and his little girl find a way to smile through the pain, and to keep fighting even when everything seemed to be going against them? The news media fell in love with the message and told the story the best they could in sound bites and interview clips, and yet the millions of readers and viewers who watched it all unfold in real time are still hungering for more. To Devon Still and his daughter, this wasn’t just a story. This was their test. This was their faith on the line. And this book is their chance to show the world just how powerful faith can be. It’s their chance to show people there’s always reason for hope—and to give them some actionable steps they can take to better their own lives, right now.




The Game of Lives (The Mortality Doctrine, Book Three)


Book Description

From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor