Accessing Antiquity


Book Description

The study of classical culture flourished for well over two thousand years before the computer age, but in the past three decades the computer has given classical scholarship its most productive tool. Accessing Antiquity collects original essays on the application of computer technology to research in classical philology and archaeology, each essay discussing the history, present state, and future direction of a noteworthy classical database from the perspective of the pioneer(s) who developed it. The book's coverage ranges from the earliest attempts at creating machine-readable versions of classical texts to the widely distributed CD-ROM containing the entire corpus of ancient Greek literature. A panoramic view of the remarkable transformation recently brought about in the study of antiquity, Accessing Antiquity offers historians of classical scholarship - and scholars who may be interested in developing a major computerized research tool - firsthand accounts of what it has been like to undertake such projects. It captures a period that has great interest for the technician and classical scholar of today as well as for the scholar and technological historian of tomorrow.




Accessing Antiquity


Book Description

The study of classical culture flourished for well over two thousand years before the computer age, but in the past three decades the computer has given classical scholarship its most productive tool. Accessing Antiquity collects original essays on the application of computer technology to research in classical philology and archaeology, each essay discussing the history, present state, and future direction of a noteworthy classical database from the perspective of the pioneer(s) who developed it. The book's coverage ranges from the earliest attempts at creating machine-readable versions of classical texts to the widely distributed CD-ROM containing the entire corpus of ancient Greek literature. A panoramic view of the remarkable transformation recently brought about in the study of antiquity, Accessing Antiquity offers historians of classical scholarship - and scholars who may be interested in developing a major computerized research tool - firsthand accounts of what it has been like to undertake such projects. It captures a period that has great interest for the technician and classical scholar of today as well as for the scholar and technological historian of tomorrow.




Digital Research in the Study of Classical Antiquity


Book Description

This book explores the challenges and opportunities presented to Classical scholarship by digital practice and resources. Drawing on the expertise of a community of scholars who use innovative methods and technologies, it shows that traditionally rigorous scholarship is as central to digital research as it is to mainstream Classical Studies. The chapters in this edited collection cover many subjects, including text and data markup, data management, network analysis, pedagogical theory and the Social and Semantic Web, illustrating the range of methods that enrich the many facets of the study of the ancient world. This volume exemplifies the collaborative and interdisciplinary nature that is at the heart of Classical Studies.




Antiquarianisms


Book Description

Antiquarianism and collecting have been associated intimately with European imperial and colonial enterprises, although both existed long before the early modern period and both were (and continue to be) practiced in places other than Europe. Scholars have made significant progress in the documentation and analysis of indigenous antiquarian traditions, but the clear-cut distinction between “indigenous” and “colonial” archaeologies has obscured the intense and dynamic interaction between these seemingly different endeavours. This book concerns the divide between local and foreign antiquarianisms focusing on case studies drawn primarily from the Mediterranean and the Americas. Both regions host robust pre-modern antiquarian traditions that have continued to develop during periods of colonialism. In both regions, moreover, colonial encounters have been mediated by the antiquarian practices and preferences of European elites. The two regions also exhibit salient differences. For example, Europeans claimed the “antiquities” of the eastern Mediterranean as part of their own, “classical,” heritage, whereas they perceived those of the Americas as essentially alien, even as they attempted to understand them by analogy to the classical world. These basic points of comparison and contrast provide a framework for conjoint analysis of the emergence of hybrid or cross-bred antiquarianisms. Rather than assuming that interest in antiquity is a human universal, this book explores the circumstances under which the past itself is produced and transformed through encounters between antiquarian traditions over common objects of interpretation.




A Cultural History of Race in Antiquity


Book Description

The era generally referred to as antiquity lasted for thousands of years and was characterized by a diverse range of peoples and cultural systems. This volume explores some of the specific ways race was defined and mobilized by different groups-including the Greeks, Romans, Egyptians, Persians, and Ethiopians- as they came into contact with one another during this period. Key to this inquiry is the examination of institutions, such as religion and politics, and forms of knowledge, such as science, that circumscribed the formation of ancient racial identities and helped determine their meanings and consequences. Drawing on a range of ancient evidence-literature, historical writing, documentary evidence, and ancient art and archaeology-this volume highlights both the complexity of ancient racial ideas and the often violent and asymmetrical power structures embedded in ancient racial representations and practices like war and the enslavement of other persons. The study of race in antiquity has long been clouded by modern assumptions, so this volume also seeks to outline a better method for apprehending race on its own terms in the ancient world, including its relationship to other forms of identity, such as ethnicity and gender, while also seeking to identify and debunk some of the racist methods and biases that have been promulgated by classical historians themselves over the last few centuries.




Antiquities Smuggling in the Real and Virtual World


Book Description

This book examines the illicit trade in antiquities, a trade which has increased massively following the destruction and looting of ancient Near Eastern sites in the Middle East. Focusing on the distribution networks for looted antiquities, especially the routes to the West, the book considers the dealers and facilitators who are key in getting the objects to market, explores the methods used including online marketplaces and social media sites, analyses demand and buyers, revealing that objects are often available at very affordable prices. It outlines the efforts of law enforcement agencies, including the military, and legal systems to contain the trade. Throughout the book highlights the difficulties of putting a stop to this illicit trade, particularly in a conflict region.




Classical Antiquity in Heavy Metal Music


Book Description

This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw inspiration from Classical literature and mythology such as the Homeric Hymns, Vergil's Aeneid, and Caesar's Gallic Wars, historical figures from Rome and ancient Egypt, and even pagan and occult aspects of antiquity. These bands' engagements with Classical antiquity also speak to contemporary issues of nationalism, identity, sexuality, gender, and globalization. The contributors show how the genre of heavy metal brings its own perspectives to Classical reception, and demonstrate that this music-often dismissed as lowbrow-engages in sophisticated dialogue with ancient texts, myths, and historical figures. The authors reveal aspects of Classics' continued appeal while also arguing that the engagement with myth and history is a defining characteristic of heavy metal music, especially in countries that were once part of the Roman Empire.




Ancient Libraries


Book Description

The circulation of books was the motor of classical civilization. However, books were both expensive and rare, and so libraries - private and public, royal and civic - played key roles in articulating intellectual life. This collection, written by an international team of scholars, presents a fundamental reassessment of how ancient libraries came into being, how they were organized and how they were used. Drawing on papyrology and archaeology, and on accounts written by those who read and wrote in them, it presents new research on reading cultures, on book collecting and on the origins of monumental library buildings. Many of the traditional stories told about ancient libraries are challenged. Few were really enormous, none were designed as research centres, and occasional conflagrations do not explain the loss of most ancient texts. But the central place of libraries in Greco-Roman culture emerges more clearly than ever.




Classical Antiquity in Video Games


Book Description

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.




TV antiquity


Book Description

TV antiquity explores representations of ancient Greece and Rome throughout television history. The first comprehensive overview of the ‘swords and sandals’ genre on the small screen, it argues that these shows offer a distinct perspective on the ancient world. The book traces the historic development of fictional representations of antiquity from the staged black-and-white shows of the 1950s and 1960s to the most recent digital spectacles. One of its key insights is that the structure of serial television is at times better suited to exploring the complex mythic and historic plots of antiquity. Featuring a range of case studies, from popular serials like I, Claudius (1976) and Rome (2005–8) to lesser known works like The Caesars (1968) and The Eagle of the Ninth (1976), the book illustrates how broader cultural, political and economic issues have over time influenced the representation of antiquity on television.