Acquiring Learning Skills With Digital Technology


Book Description

A common idea within modern education is that digital technologies and traditional learning cannot coexist successfully, that essentially technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create an environment that is at odds with itself. However, this dichotomy between traditional learning and educational technologies does not need to be the default. Digital technology can be used in positive ways to enhance learning, whether it is providing easier access to information or in a creative light such as the implementation of video games as learning tools. Ultimately, it is possible to incorporate technologies into classical education strategies so that they complement each other. Acquiring Learning Skills With Digital Technology is a critical scholarly publication that examines cutting-edge research on how digital technologies disrupt the traditional learning structure, and proposes ways in which traditional learning and digital technology can complement each other. This will improve learning while communicating a program of skill-acquisitions that can become the basis for stand-alone general education courses and as teaching techniques. It examines three skills that the authors define as trim (abilities in the economy and concentration of language), track (progressive comprehension of documents), and test (pragmatic testing of data and precepts located on search engines). The authors demonstrate these skills’ links to already-established digital skills, platforms, and protocols while also giving examples of each in both practice and format. The book examines a variety of technologies including video games, the internet, and social media, in particular Skype, Google, and Twitter. Featuring a wide range of topics such as social media, pedagogy, and psychology, this book is ideal for education professionals, academicians, IT professionals, researchers, computer scientists, psychologists, and students.




IT and the Development of Digital Skills and Competences in Education


Book Description

Digital technologies are transforming economies and societies around the world. As such, markets demand new types of skills and competences that students must learn in order to be successful. IT and emerging technologies can be integrated into educational institutions to improve teaching methods and academic results as well as digital literacy. IT and the Development of Digital Skills and Competences in Education compiles critical research into one comprehensive reference source that explores the new demands of labor markets in the digital economy, how educational institutions can respond to these new opportunities and threats, the development of new teaching and learning methods, and the development of digital skills and competences. Through new theories, research findings, and case studies, the book seeks to incite new perspectives to understandings of the challenges and opportunities of the utilization of IT in the education sector around the world. Due to innovative topics that include digital competence, disruptive technologies, and digital transformation, this book is an ideal reference for academicians, directors of schools, vice-chancellors, education and IT experts, CEOs, policymakers in the field of education and IT, researchers, and students.




How People Learn II


Book Description

There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.




Digital Learning


Book Description

An essential resource for teaching and assessing student's use of technology This comprehensive book offers a practical pathway for developing twenty-first-century skills while simultaneously strengthening content-area learning. Digital Learning contains a wealth of research-based practices to integrate the International Society for Technology in Education (ISTE) National Education Technology Standards (NETS) for both students and teachers. Each of the suggested project-based learning examples (in Language Arts, Mathematics, Science and Geography) can be used successfully as stand-alone units, but are even more effective when approached in a cross-disciplinary way. Provides detailed descriptions of each of the NETS, how to teach them, and how to know if students are meeting them Includes dozens of activities that integrate the NETS with each content area and align with Common Core standards Gives clear instruction on teaching twenty-first-century skills Includes a complementary DVD with video interviews and project maps to help see how students are progressing The digital learning described in this book has been created to meet the diverse needs of students in a variety of situations.




OECD Skills Outlook 2019 Thriving in a Digital World


Book Description

Economies and societies are undergoing digital transformations that bring both opportunities and challenges and countries’ preparedness to seize the benefits of a digital world is largely dependent on the skills of their population.







Designing Learning with Digital Technologies


Book Description

This book offers a multimodal perspective on how to design meaningful learning experiences with digital technologies. Digital education is of increasing importance in today’s digital society and the editors bring together international thought-leaders and well-established academics across geographical regions to explore the topic. The book addresses the need to design learning with digital technologies, especially in a post-pandemic environment where blended learning has become ubiquitous. The book is organised around five themes: designing learning, digital learning designs, digital learning with embodied teaching, digital learning interactions, and digital multimodal literacies. The chapters focus on digital technologies as multimodal semiotic resources and the educational implication of each theme is drawn out from illustrative cases across contexts of learning. Essential reading for researchers and postgraduate students, this book offers state-of-the-art thinking on how educators can design new learning experiences for students through the meaningful and effective use of digital technologies. Chapter 1 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.




Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning


Book Description

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.




Project-Based Language Learning with Technology


Book Description

This book highlights the ways in which insights from technology-mediated project-based language learning research can contribute to our understanding of both learner interaction in specific cultural contexts but also of the role of technology in language learning more generally. The volume situates the discussion within the context of the development of the field, from task-based to project-based language learning, and how these have been shaped over time by the evolution of new technologies. Using the case study of EFL learners in a Japanese classroom, the book adopts a multimodal approach to unpack this phenomena at work by examining learner collaboration in project-based work in a real-world setting. The volume provides a valuable contribution to the ongoing debate about the effective integration of digital technologies in the classroom and will be of particular interest to students and scholars in applied linguistics, computer-assisted language learning, task-based language teaching, and TESOL.




Supporting Innovative Pedagogies with Digital Technologies


Book Description

The text explores intentional approaches for using digital technologies in the classroom as a tool to support established strategies.