Action Amiga


Book Description

This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.




Amiga


Book Description

Struggled with outdated tech? Tired of not knowing the best computing options? Why should you care about the Amiga computer system? Are you a tech enthusiast? Remember when the Amiga computer was all the rage? However, do you feel left behind with the rapid advancements of other systems like Apple and I.B.M.? Well, you are not alone. Many tech enthusiasts feel the same way. This book is your guide to understanding the Amiga computer system, its origins, capabilities, impact, and role in shaping the computing culture. Allow this book to shed light on: 1. The origins and development of the Amiga Computer System 2. The technical specifications and capabilities of the Amiga 3. The Impact of the Amiga on the Computer Industry 4. The role of the Amiga in shaping computing culture 5. The collector's market for Amiga Computers 6. Nostalgia and the Amiga: A Psychological Perspective 7. A Comparative analysis between the Amiga vs. Apple and I.B.M. P.C.s 8. The comparison between the Amiga vs. Commodore and B.B.C. Acorn If you are passionate about understanding the world of computing beyond the mainstream narratives, this book is your key to the past, present, and future of the Amiga. Get your hands on it today!




The Future Was Here


Book Description

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.




The Future Was Here


Book Description

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.




Amiga ROM Kernel Reference Manual


Book Description

Revised and updated, this volume in the Amiga Technical Reference Series provides essential programming materials. It contains Amiga C and Assembly language include files, function Autodocs, and IFF documents.




Video Game Bible, 1985-2002


Book Description

With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna




Latin American Social Movements in the Twenty-first Century


Book Description

This clearly written and comprehensive text examines the uprising of politically and economically marginalized groups in Latin American societies. Specialists in a broad range of disciplines present original research from a variety of case studies in a student-friendly format. Part introductions help students contextualize the essays, highlighting social movement origins, strategies, and outcomes. Thematic sections address historical context, political economy, community-building and consciousness, ethnicity and race, gender, movement strategies, and transnational organizing, making this book useful to anyone studying the wide range of social movements in Latin America.




Popular Mechanics


Book Description

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.




Hispanic Linguistics


Book Description

This volume addresses a wide range of phenomena including intonation, restructuring, clitic climbing, aspectual structure, subject focus marking, code-switching, lenition, loanwords, and heritage learning that are central in Hispanic linguistics today. The authors approach these issues from a variety of recent theoretical approaches and innovative methodologies and make important contributions to our current understanding of language acquisition, theoretical and descriptive linguistics, and language contact. This collection of articles is a testimony to the breadth and degree of specialization of the scholarly interest in the field. The selection of refereed chapters included in this volume were originally presented at the 20th Hispanic Linguistics Symposium (HLS) hosted at Georgetown University, 2016. The book should be read with interest by scholars and graduate students hoping to gain insight into the issues currently debated in Hispanic Linguistics.