ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함)
Author : PETER WALSH
Publisher :
Page : 704 pages
File Size : 11,64 MB
Release : 2002-05-06
Category :
ISBN : 9788931421149
Author : PETER WALSH
Publisher :
Page : 704 pages
File Size : 11,64 MB
Release : 2002-05-06
Category :
ISBN : 9788931421149
Author : ADRIAN PEREZ 외
Publisher :
Page : 612 pages
File Size : 31,74 MB
Release : 2001-03-02
Category :
ISBN : 9788989366010
Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 621 pages
File Size : 25,23 MB
Release : 2008-01-08
Category : Computers
ISBN : 1449633595
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 553 pages
File Size : 30,2 MB
Release : 2010-11-30
Category : Computers
ISBN : 1449612768
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author : Peter Walsh
Publisher :
Page : 564 pages
File Size : 10,89 MB
Release : 2002
Category : Computer games
ISBN :
Author : Peter Walsh
Publisher : Wordware Publishing
Page : 554 pages
File Size : 49,32 MB
Release : 2003
Category : Computer games
ISBN : 9781556229688
Targets experienced computer game programmers as well as those interested in computer game development.
Author : Adrian Perez
Publisher : Wordware Publishing
Page : 644 pages
File Size : 26,18 MB
Release : 2000
Category : Computers
ISBN : 9781556227219
This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.
Author : Pierre Rautenbach
Publisher :
Page : 0 pages
File Size : 50,48 MB
Release : 2008
Category : Computers
ISBN : 9781844808779
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.
Author : Peter Walsh
Publisher : Wordware Publishing
Page : 0 pages
File Size : 22,14 MB
Release : 2001
Category : Computer games
ISBN : 9781556225130
This volume targets experienced game programmers and those interested in game programming. Detailed coverage is given to the substantial implementation changes in DirectX.
Author : Ian Parberry
Publisher : Wordware Publishing
Page : 312 pages
File Size : 32,74 MB
Release : 2001
Category : Computers
ISBN :
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.