Advanced Sorcery


Book Description

Demons, Necromancy & High-Level Magic The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force it to do their bidding. Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World , or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all. Within this book are seven chapters: Advanced Sorcery: over two dozen new powerful sorcery spells to add to your sorceror's repertoire. Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula. The Summoner's Art: Expands the rules for summoning demons and elementals. Glyphs: Magical symbols which can be used for intricate and devastating effects. Necromancy: Whether to cheat or enslave death, necromancers are among the most foul magicians ever known. Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished. Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.




Red Book of Magic


Book Description

RuneQuest Core book




Sufficiently Advanced Magic


Book Description

Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.




Magic World: Fantasy Roleplaying in Worlds of Epic Adventure


Book Description

FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!







Sorcery for Beginners


Book Description

For fans of J.K. Rowling, Rick Riordan, and anyone who ever wanted to be a sorcerer, Sorcery for Beginners is part novel, part “For Dummies” guide to magic, and every bit a fun, fast-paced adventure.




Valley of Embers


Book Description

For hundreds of years, the flame-wielding Embers have been the last line of defense against the nightmare creatures from the World Apart, but the attacks are getting worse. Kole Reyna guards Last Lake from the terrors of the night, but he fears for his people's future. When Kole is wounded by a demon unlike any they have seen before, the Emberfolk believe it is a sign of an ancient enemy returned, a powerful Sage known as the Eastern Dark. Kole has never trusted in prophecy, but with his people hanging on the precipice, he reluctantly agrees to lead the Valley's greatest warriors in a last desperate bid for survival. Together, they will risk everything in search of a former ally long-thought dead, and whether Kole trusts him or not, he may be the only one capable of saving them.




A Strong Delusion


Book Description

A Strong Delusion is a result of thousands of hours of research over many years into the direct and indirect influence and manipulation of Satan and fallen angels upon human history, pertaining to both pre-flood and post-flood eras. Journey to uncover revelations within God’s Word, many not commonly taught in Christian institutions or on Sunday mornings. Drill deep into the Word of God through many Hebrew and Greek word translation origins. Discover what Jesus really meant when He stated in Matthew 24:37: “But as the days of Noah were, so shall also the coming of the Son of man be.” What was the exact reason God found it necessary to destroy the majority of life forms on Earth? What are the exact origins of fallen angels and demons? Is modern society being set up for greatest deception since the ultimate lie told at the Garden of Eden—is the world under A Strong Delusion? Answers to these ultimate questions—and many more—await. The facts are presented. You decide.




A Worldbuilder's Guide to Magic


Book Description

Constructing a functional system of magic that helps readers suspend disbelief is a crucial part of worldbuilding in the fantasy genres. Yet creating a believable, compelling and original fictional universe can be daunting. To help inspire writers, this guide provides an overview of how magic has been understood in history and used in myth, legend and modern fiction. Different forms of magic are explored and a broad range of stories--from Nordic myths to modern novels--are described and referenced. Discussion explores how magic as a concept shapes, and is shaped by, fictional worlds and societies.




Sorcery & Cecelia


Book Description

Two young ladies contend with the Royal College of Wizards in Regency London: First in the series filled with “magical twists and turns” (San Diego Union-Tribune). Since they were children, cousins Kate and Cecelia have been inseparable. But in 1817, as they approach adulthood, their families force them to spend a summer apart. As Cecelia fights boredom in her small country town, Kate visits London to mingle with the brightest lights of English society. At the initiation of a powerful magician into the Royal College of Wizards, Kate finds herself alone with a mysterious witch who offers her a sip from a chocolate pot. When Kate refuses the drink, the chocolate burns through her dress and the witch disappears. It seems that strange forces are convening to destroy a beloved wizard, and only Kate and Cecelia can stop the plot. But for two girls who have to contend with the pressures of choosing dresses and beaux for their debuts, deadly magic is only one of their concerns. This ebook features illustrated biographies of Patricia C. Wrede and Caroline Stevermer including rare photos and never-before-seen documents from the authors’ personal collections.