Reinforcement Learning


Book Description

Reinforcement learning (RL) will deliver one of the biggest breakthroughs in AI over the next decade, enabling algorithms to learn from their environment to achieve arbitrary goals. This exciting development avoids constraints found in traditional machine learning (ML) algorithms. This practical book shows data science and AI professionals how to learn by reinforcement and enable a machine to learn by itself. Author Phil Winder of Winder Research covers everything from basic building blocks to state-of-the-art practices. You'll explore the current state of RL, focus on industrial applications, learn numerous algorithms, and benefit from dedicated chapters on deploying RL solutions to production. This is no cookbook; doesn't shy away from math and expects familiarity with ML. Learn what RL is and how the algorithms help solve problems Become grounded in RL fundamentals including Markov decision processes, dynamic programming, and temporal difference learning Dive deep into a range of value and policy gradient methods Apply advanced RL solutions such as meta learning, hierarchical learning, multi-agent, and imitation learning Understand cutting-edge deep RL algorithms including Rainbow, PPO, TD3, SAC, and more Get practical examples through the accompanying website




Hands-On Reinforcement Learning for Games


Book Description

Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.




Reinforcement Learning, second edition


Book Description

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.




Advances in Reinforcement Learning


Book Description

Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic.




Recent Advances in Reinforcement Learning


Book Description

Recent Advances in Reinforcement Learning addresses current research in an exciting area that is gaining a great deal of popularity in the Artificial Intelligence and Neural Network communities. Reinforcement learning has become a primary paradigm of machine learning. It applies to problems in which an agent (such as a robot, a process controller, or an information-retrieval engine) has to learn how to behave given only information about the success of its current actions. This book is a collection of important papers that address topics including the theoretical foundations of dynamic programming approaches, the role of prior knowledge, and methods for improving performance of reinforcement-learning techniques. These papers build on previous work and will form an important resource for students and researchers in the area. Recent Advances in Reinforcement Learning is an edited volume of peer-reviewed original research comprising twelve invited contributions by leading researchers. This research work has also been published as a special issue of Machine Learning (Volume 22, Numbers 1, 2 and 3).




Deep Reinforcement Learning


Book Description

This book starts by presenting the basics of reinforcement learning using highly intuitive and easy-to-understand examples and applications, and then introduces the cutting-edge research advances that make reinforcement learning capable of out-performing most state-of-art systems, and even humans in a number of applications. The book not only equips readers with an understanding of multiple advanced and innovative algorithms, but also prepares them to implement systems such as those created by Google Deep Mind in actual code. This book is intended for readers who want to both understand and apply advanced concepts in a field that combines the best of two worlds – deep learning and reinforcement learning – to tap the potential of ‘advanced artificial intelligence’ for creating real-world applications and game-winning algorithms.







Deep Reinforcement Learning in Action


Book Description

Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap




Recent Advances in Reinforcement Learning


Book Description

This book constitutes revised and selected papers of the 9th European Workshop on Reinforcement Learning, EWRL 2011, which took place in Athens, Greece in September 2011. The papers presented were carefully reviewed and selected from 40 submissions. The papers are organized in topical sections online reinforcement learning, learning and exploring MDPs, function approximation methods for reinforcement learning, macro-actions in reinforcement learning, policy search and bounds, multi-task and transfer reinforcement learning, multi-agent reinforcement learning, apprenticeship and inverse reinforcement learning and real-world reinforcement learning.




Reinforcement Learning


Book Description

Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.