ART OF POINT-AND-CLICK ADVENTURE GAMES.
Author : BITMAP BOOKS.
Publisher :
Page : pages
File Size : 16,61 MB
Release : 2020
Category :
ISBN : 9781838019112
Author : BITMAP BOOKS.
Publisher :
Page : pages
File Size : 16,61 MB
Release : 2020
Category :
ISBN : 9781838019112
Author : Tim Hartnell
Publisher :
Page : 212 pages
File Size : 41,47 MB
Release : 1984
Category : Games & Activities
ISBN : 9780345318831
Author : Kim Schuette
Publisher : Book Company
Page : 341 pages
File Size : 23,41 MB
Release : 1984-01-01
Category : Adventure games
ISBN : 9780912003085
Author : Bitmap Books
Publisher :
Page : 0 pages
File Size : 12,98 MB
Release : 2021-10-25
Category :
ISBN : 9781838019143
Author : Kurt Kalata
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 39,24 MB
Release : 2011
Category : Computer adventure games
ISBN : 9781460955796
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
Author : Alex Wiltshire
Publisher : Harper
Page : 96 pages
File Size : 28,90 MB
Release : 2019-04
Category : Internet games
ISBN : 9781643109824
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
Author : Karl Rohnke
Publisher : Prentice Hall
Page : 308 pages
File Size : 25,43 MB
Release : 1995
Category : Business & Economics
ISBN :
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
Author : Anastasia Salter
Publisher : University of Iowa Press
Page : 217 pages
File Size : 48,38 MB
Release : 2014-11-01
Category : Games & Activities
ISBN : 1609382757
What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.
Author : Shaun McClure
Publisher :
Page : 579 pages
File Size : 39,21 MB
Release : 2021-10-28
Category :
ISBN :
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Author : Carl Townsend
Publisher :
Page : 145 pages
File Size : 23,71 MB
Release : 1984
Category : Computer adventure games.
ISBN : 9780880563505
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game