Adventure Time


Book Description

For use in schools and libraries only. More misadventures from Finn and Jake and the Adventure Time crew! All Finn and Jake need to do is convince the Monkey Wizard to kidnap Painting Princess, shouldn't be too hard...right? With insight from the master of princess-napping it's up to the duo to get help from an unlikely source...the Ice King! This might end up being one of the hardest and craziest adventures these two friends have ever been on!




Megagogo


Book Description

What do you get when you put a washed up loser, an awkward teen going through puberty, and an immortal being into a giant robot? MEGAGOGO, THAT’S WHAT!! A new ongoing graphic novel series from Wook Jin Clark! After ten years of peace and quiet, monsters have returned to wreak havoc on the South. Adam, along with a rag-tag team of misfits, must defend the city of Atlanta. But first they'll have to get past... the KKK!




The Adventure Time Encyclopaedia (Encyclopedia)


Book Description

What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog




Adventure Time Comics


Book Description

"CN, Cartoon Network, Frederator"--Copyright page.




The Joy of X


Book Description

A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."




Palazzo Inverso


Book Description

Mauk, mischievous apprentice to the master architect, must not draw on the plans for the new Palazzo. But by turning the plans a bit each day, he finds a way to alter them, turning the master’s creation onto its head! Discover what mystery and excitement a small change of perspective has brought to the Palazzo. In this M.C. Escher-inspired masterpiece, D.B. Johnson pushes the picture book form to new extremes. With its continuous narrative and illustrations that can viewed upside down, readers can turn the book over on page thirty two and read all the way back to page one. Enter the Palazzo Inverso...and see if you can find your way out.




Flip Your Classroom


Book Description

Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!




Adventure Time #1


Book Description

It’s ADVENTURE TIME! When the Lich is accidentally unleashed from a mysterious Bag of Holding, can Finn and Jake defeat him before he uses it to suck all of Ooo into its unimaginable depths?! Also featuring the backup story “My Cider of the Mountain”!




Proofs from THE BOOK


Book Description

According to the great mathematician Paul Erdös, God maintains perfect mathematical proofs in The Book. This book presents the authors candidates for such "perfect proofs," those which contain brilliant ideas, clever connections, and wonderful observations, bringing new insight and surprising perspectives to problems from number theory, geometry, analysis, combinatorics, and graph theory. As a result, this book will be fun reading for anyone with an interest in mathematics.




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.