Adventures Between Lower Bounds and Higher Altitudes


Book Description

This Festschrift volume is published in honor of Juraj Hromkovič on the occasion of his 60th birthday. Juraj Hromkovič is a leading expert in the areas of automata and complexity theory, algorithms for hard problems, and computer science education. The contributions in this volume reflect the breadth and impact of his work. The volume contains 35 full papers related to Juraj Hromkovič’s research. They deal with various aspects of the complexity of finite automata, the information content of online problems, stability of approximation algorithms, reoptimization algorithms, computer science education, and many other topics within the fields of algorithmics and complexity theory. Moreover, the volume contains a prologue and an epilogue of laudatios from several collaborators, colleagues, and friends.




Kicking Butt in Computer Science


Book Description

Are women really kicking butt in computer science? National statistics show little progress in the participation of women in computing; this in spite of numerous studies, reports and recommendations on the topic. Some might say the reasons for the situation remain a mystery. However, at Carnegie Mellon University we do not believe that the situation is either so mysterious or such an intractable problem. Indeed, women are kicking butt in computer science in some cultures and environments. This book tells the Carnegie Mellon story, a positive story of how one school developed a culture and environment in which both women and men could thrive and be successful in computer science.




Algorithmic Adventures


Book Description

The ?rst and foremost goal of this lecture series was to show the beauty, depth and usefulness of the key ideas in computer science. While working on the lecture notes, we came to understand that one can recognize the true spirit of a scienti?c discipline only by viewing its contributions in the framework of science as a whole. We present computer science here as a fundamental science that, interacting with other scienti?c disciplines, changed and changes our view on the world, that contributes to our understanding of the fundamental concepts of science and that sheds new light on and brings new meaning to several of these concepts. We show that computer science is a discipline that discovers spectacular, unexpected facts, that ?nds ways out in seemingly unsolvable s- uations, and that can do true wonders. The message of this book is that computer science is a fascinating research area with a big impact on the real world, full of spectacular ideas and great ch- lenges. It is an integral part of science and engineering with an above-average dynamic over the last 30 years and a high degree of interdisciplinarity. The goal of this book is not typical for popular science writing, whichoftenrestrictsitselftooutliningtheimportanceofaresearch area. Whenever possible we strive to bring full understanding of the concepts and results presented.




FSTTCS 2007: Foundations of Software Technology and Theoretical Computer Science


Book Description

This book constitutes the refereed proceedings of the 27th International Conference on the Foundations of Software Technology and Theoretical Computer Science, FSTTCS 2007, held in New Delhi, India, in December 2007. The 40 revised full papers presented together with five invited papers were carefully reviewed. They provide original research results in fundamental aspects of computer science and reports from the frontline of software technology and theoretical computer science.




Adventures in Raspberry Pi


Book Description

Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals—even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids—and adults—interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!




Adventures in Minecraft


Book Description

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.




STICKER PUZZLES; ADVENTURES IN TREASURELAND


Book Description

Develop your child's abilities in a fun way with sticker puzzles. Join the magical around-the-world adventure! Sticker activities to nurture the brain Children will delight in this sticker version of jigsaw puzzles that they can play anytime, anywhere. Starting from number 1, find the right stickers and attach them to the puzzle page. This is a fun way for children to train their brains while creating pictures with stickers and using their imagination. Children can develop a variety of skills through these sticker puzzles. ·Imagination to guess what kind of puzzle will be completed ·Color awareness to sense the gradual change ·Spatial awareness to predict stickers based on the size and shape of the frame ·Concentration and fine motor skills to place the stickers in the right spot ·Perseverance to work until the end without giving up Enjoy the sense of achievement when you finish. A fun exploration story Ben and Emma are explorers. They travel all over the world. This is their second adventure, and this time, they are in Treasure Land, where mysterious creatures and precious treasures are hidden. Let’s go treasure hunting while completing the sticker activity! From the supervisor, Kenichiro Mogi This book contains various puzzles to nurture the brains of curious children. Understanding that various parts can be put together to form a whole promotes “system thinking” which is indispensable in fields such as artificial intelligence and programming. System thinking is a way of thinking that involves taking a step back, looking at things objectively, discussing them, and creating solutions to the various problems we face. In other words, by developing creativity and concentration through sticker play, children can acquire the thinking to choose the most appropriate means and methods to achieve their goals, which is the best foundation for STEAM.




Let′s All Teach Computer Science!


Book Description

You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let′s All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills–such as reading, writing, and mathematics– by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, art, and more Highlights the importance of addressing implicit biases and promoting computer science as an inclusive field for all students Includes insights on classroom technology and educational technology, as well as AI and its role in education Encourages educators to work together to nurture digital innovators while recognizing potential challenges and frustrations Let′s All Teach Computer Science is an essential guide that equips K-12 teachers with the knowledge and tools necessary to begin teaching computer science immediately–and does so in an enjoyable way, thanks to Prottsman’s friendly and playful style.




The Adventures of Peter Jenkins


Book Description




Boys' Life


Book Description

Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.