Adventures in Mathematics


Book Description

Written for high school and college mathematics teachers and their students, as well as a general audience, this book discusses concepts such as positive integers, rational numbers, real numbers, complex numbers, polynomials, algebra, two- and three-dimensional geometry and topology.




Adventures of a Mathematician


Book Description

The true story that inspired the 2020 film. The autobiography of mathematician Stanislaw Ulam, one of the great scientific minds of the twentieth century, tells a story rich with amazingly prophetic speculations and peppered with lively anecdotes. As a member of the Los Alamos National Laboratory from 1944 on, Ulam helped to precipitate some of the most dramatic changes of the postwar world. He was among the first to use and advocate computers for scientific research, originated ideas for the nuclear propulsion of space vehicles, and made fundamental contributions to many of today's most challenging mathematical projects. With his wide-ranging interests, Ulam never emphasized the importance of his contributions to the research that resulted in the hydrogen bomb. Now Daniel Hirsch and William Mathews reveal the true story of Ulam's pivotal role in the making of the "Super," in their historical introduction to this behind-the-scenes look at the minds and ideas that ushered in the nuclear age. An epilogue by Françoise Ulam and Jan Mycielski sheds new light on Ulam's character and mathematical originality.







Wonders of Numbers


Book Description

Who were the five strangest mathematicians in history? What are the ten most interesting numbers? Jam-packed with thought-provoking mathematical mysteries, puzzles, and games, Wonders of Numbers will enchant even the most left-brained of readers. Hosted by the quirky Dr. Googol--who resides on a remote island and occasionally collaborates with Clifford Pickover--Wonders of Numbers focuses on creativity and the delight of discovery. Here is a potpourri of common and unusual number theory problems of varying difficulty--each presented in brief chapters that convey to readers the essence of the problem rather than its extraneous history. Peppered throughout with illustrations that clarify the problems, Wonders of Numbers also includes fascinating "math gossip." How would we use numbers to communicate with aliens? Check out Chapter 30. Did you know that there is a Numerical Obsessive-Compulsive Disorder? You'll find it in Chapter 45. From the beautiful formula of India's most famous mathematician to the Leviathan number so big it makes a trillion look small, Dr. Googol's witty and straightforward approach to numbers will entice students, educators, and scientists alike to pick up a pencil and work a problem.




Alex's Adventures in Numberland


Book Description

A tenth anniversary edition of the iconic book about the wonderful world of maths Sunday Times bestseller | Shortlisted for the BBC Samuel Johnson Prize 'Original and highly entertaining' Sunday Times 'A page turner about humanity's strange, never easy and, above all, never dull relationship with numbers' New Scientist 'Will leave you hooked on numbers' Daily Telegraph In this richly entertaining and accessible book, Alex Bellos explodes the myth that maths is best left to the geeks, and demonstrates the remarkable ways it's linked to our everyday lives. Alex explains the surprising geometry of the 50p piece, and the strategy of how best to gamble it in a casino. He shines a light on the mathematical patterns in nature, and on the peculiar predictability of random behaviour. He eats a potato crisp whose revolutionary shape was unpalatable to the ancient Greeks, and he shows the deep connections between maths, religion and philosophy. From the world's fastest mental calculators in Germany to numerologists in the US desert, from a startlingly numerate chimpanzee in Japan to venerable Hindu sages in India, these dispatches from 'Numberland' are an unlikely but exhilarating cocktail of history, reportage and mathematical proofs. The world of maths is a much friendlier and more colourful place than you might have imagined. This anniversary edition is fully revised and updated.




Adventures of Mind and Mathematics


Book Description

This monograph uses the concept and category of “event” in the study of mathematics as it emerges from an interaction between levels of cognition, from the bodily experiences to symbolism. It is subdivided into three parts.The first moves from a general characterization of the classical approach to mathematical cognition and mind toward laying the foundations for a view on the mathematical mind that differs from going approaches in placing primacy on events.The second articulates some common phenomena–mathematical thought, mathematical sign, mathematical form, mathematical reason and its development, and affect in mathematics–in new ways that are based on the previously developed ontology of events. The final part has more encompassing phenomena as its content, most prominently the thinking body of mathematics, the experience in and of mathematics, and the relationship between experience and mind. The volume is well-suited for anyone with a broad interest in educational theory and/or social development, or with a broad background in psychology.




Math Adventures with Python


Book Description

Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!




A Day's Adventure In Math Wonderland


Book Description

Math Wonderland is a museum of interactive mathematical models in Hokkaido, Japan, founded by one of the authors, Jin Akiyama, in 2003. The models in Wonderland, many of which have been exhibited all over Japan and in cities around the world, are meant to help children and young adults discover and experience the wonders of mathematics.This book is centered around the experiences of three fictional middle-school students during a visit to Wonderland. They spend a day in Wonderland, handling the interactive models and participating in the activities offered there. At the end of the day, they leave with a genuine appreciation of mathematics gained from witnessing its beauty, applicability and inevitability.The book is an important contribution to the genre because it presents mathematics and models that have never before appeared in books in the same category: reversible solids, plane tiling with developments of tetrahedrons, and double-packable solids, which are derived from the authors' own research papers published in mathematics journals. It is designed to entertain, inform and even teach some mathematics. Although it is targeted at young adults, parents and teachers may learn something from the book as well.




Adventures In Recreational Mathematics (In 2 Volumes)


Book Description

David Singmaster believes in the presentation and teaching of mathematics as recreation. When the Rubik's Cube took off in 1978, based on thinly disguised mathematics, he became seriously interested in mathematical puzzles which would provide mental stimulation for students and professional mathematicians. He has not only published the standard mathematical solution for the Rubik's cube still in use today, but he has also become the de facto scribe and noted chronicler of the recreational mathematics puzzles themselves.Dr Singmaster is also an ongoing lecturer of recreational mathematics around the globe, a noted mechanical puzzle collector, owner of thousands of books related to recreational mathematical puzzles and the 'go to' source for the history of individual mathematical puzzles.This set of two books provides readers with an adventure into previously unknown origins of ancient puzzles, which could be traced back to their Medieval, Chinese, Arabic and Indian sources. The puzzles are fully described, many with illustrations, adding interest to their history and relevance to contemporary mathematical concepts. These are musings of a respected historian of recreational mathematics.




Molly and the Mathematical Mysteries


Book Description

Find the clues and lift the flaps on this mathematical mystery! Join Molly as she ventures into a curious world where nothing is quite as it seems. A trail of clues leads from scene to scene, presenting Molly with a number of challenges. But who is leaving the clues, and where will they lead? This interactive mystery shows math isn't just about numbers—it’s about imagination! An explorative and creative approach to the world of mathematics.