Adventures in the High Meadow


Book Description

“Adventures in the High Meadow” tells stories of three friends (a girl, a horse, and a wooly mammoth) as they meet animals and situations present 10,000 years ago. The traits of the animals they meet are demonstrated. In many cases, the three help the animals they meet. There are scary situations, which always turn out OK. There are many tricks played. Throughout, the three have a lot of fun and no one gets hurt. There are surprises in every story and each story ends with a laugh. In the final story, each animal tells what they think the future of their kind will be. The idea for this book first started many years ago as a “Story-go-Round”. That is my grandkids description of the times we would sit around and create a story. One person starts the story and stops in mid-sentence. The next person finishes that sentence and takes it to where they stop in min-sentence. The fun part is you never know where the other people will take the story. When it gets back around to you, you have to both continue the story as it is, and tell it until stopping in mid-sentence. The results can be really funny, or exciting, or scary. You never know how the story is going to end until it is ended. There is a lot of laughter along the way. Many, really creative stories result. And, along the way, quick thinking and verbal expression are enhanced. The author hopes that you have as much fun reading this book as he had writing it.




Tales from the High Meadow


Book Description

A collection of stories from the Old and New Testaments.




A High Meadow


Book Description

A High Meadow is full of comedy, tragedy and melodrama, all centred around the village of Ballybobawn and Eddie Drannaghy, the 'Ram of God' (a former trainee priest who was cynically seduced by the American wife of his cousin, fathered a child and was forced to leave the seminary), and his brothers Murt and Will. John B. Keane weaves an inimitable tapestry of rural life: people good and bad, weak and powerful; gardaí, priests and travellers, and towering above them all the personality of the Ram of God.




Our Little Adventures


Book Description

"Follow along with Little Fox as he plans a surprise picnic for his friend Owl,"--




Micah's Ordeal: Post Apocalyptic Rebuilding Adventure


Book Description

Winter arrives early and with it dangerous complications for Willow and Micah. A lethal storm sweeps in without warning. When Micah goes missing, Willow has to reach out for help from unexpected sources. As the snow piles up, Bear fears the worst, but there are some bright surprises on the horizon that no one saw coming.




Willow's Town: Post Apocalyptic Rebuilding Adventure


Book Description

Willow has a whole town to manage now, but nothing is going to plan. Washburn ran the town with an iron fist and an appetite for cruelty. People are fearful and evasive. She has to prove that with her people in charge the residents won’t be seeing more of the same. Micah warns her to be patient while Jake tries to establish the animal hospital, and Jane sets up care for the people. But damaging storms, vindictive raiders and mutant animals are going to test her more deeply than ever before.




Circuit Breaker: Post Apocalyptic Rebuilding Adventure


Book Description

The Survivor’s Alliance is expanding, and Willow has been chosen to take a wagon into uncharted territory. The Circuit Company promised her the best crew, supplies and special new wagons, but it all had a very bumpy start. The wagons were late, the crew was unconfirmed, and she started to have serious doubts. Things never go as planned. Their journey took some unexpected twists culminating in the biggest surprise of all. Willow’s crew will need to make some life changing decisions.




Willows Run: Post Apocalyptic Rebuilding Adventure


Book Description

The big Circuit wagon winds through the isolated villages and towns of the Survivor’s Alliance bringing news and mail, but storms, raiders and wild animals are only a few of her trials as Willow guides her crew through a harrowing journey. The sequel series to A Changed World.




The American Design Adventure, 1940-1975


Book Description

The American Design Adventurecontinues the fascinating and detailed examination of industrial design begun by Arthur Pulos in American Design Ethic. The first volume discussed and illustrated the objects and artifacts, the major designers and schools of design from Colonial times to the 1940s. This second splendidly illustrated volume carries the story into the heroic era of American industrial design, from the 1940s to the 1970s. These were the decades of American industrial design's dominance, when special exhibitions and world fairs made design a subject of national pride. Big business realized the influence that trademarks, packaging, and corporate identity programs could have on their bottom line, and the world of fashion created a consumer demand for name brands and well designed products. Industrial design flourished under the capable hands of Raymond Loewy and Charles Eames, while corporations like IBM, RCA, Herman Miller, and Knoll were sponsors of the great American design adventure. The extraordinary collection of illustrations that Pulos has assembled documents all of these important design trends while evoking the nostalgia of the 50s and 60s when Pop and Rock held sway. Pulos probes all aspects of industrial designers and their work - in education and private corporations, in professional organizations and governmental agencies. He also covers prefabricated housing, graphics, manufactured products from the exotic to the pragmatic, and public systems from the sociopolitical to the economic.