The Players' Advice


Book Description

Do you play GAA? Do you feel there's something missing from your game? Do you want to improve as a player and athlete? The Players' Advice is a compilation of guidance aimed at you, the player, to give you the tools and disciplines to improve and excel in your code. With advice from over 100 of the top footballers, hurlers and camogie players in a range of areas such as gym, nutrition, routine, lifestyle, skill development, mindset and preparation. Features players from goalkeeper to full forward from every code, and from nearly every county in Ireland. Advice and tips cover a broad range of areas - from nutrition to rest days to a player's mental attitude to training and match days. Selected images throughout.




Guys' Guy's Guide to Love


Book Description

When Max Hallyday, a rising New York adman, joins a glitzy midtown agency, he knows the game is winner-takes-all. But after Max's best friend, Roger, a serial womanizer, seduces his billionaire client and puts his career in jeopardy, Max strikes back, penning "The Guys' Guy's Guide to Love," a column exposing the many Rogers prowling the city. Championed by magazine publisher and former flame, Cassidy Goodson, Max becomes famous . . . or is it notorious? With the women of New York clamoring for more, sparks begin to fly with Cassidy. Can Max survive his instant celebrity and cutthroat rivals to discover where his heart really belongs? The Guys' Guy's Guide to Love is a fast-paced tale of flawed men and smart women competing for love, sex, power, and money in the city where they play for keeps.




Changing the Game


Book Description

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.







Advice from a Player


Book Description




Games That Time Forgot


Book Description

Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.




Gary Player's Black Book


Book Description

Gary Player's Black Book contains fifty questions and detailed responses from eighteen-time major winner Gary Player. The book, divided into three parts, focuses on specific scenarios and problems that arise in golf, life, and business. In the first section on golf, topics include putting, scoring, etiquette, the mental side of the game, and fitness and nutrition. In the section on life, Player, the father of six and grandfather to twenty-two, addresses issues such as parenting, who to turn to when in need of advice, and more. Finally, in the section on business, he details how to deal with competition, among other topics. Player responds to questions such as: • Golf: How do I play a bunker shot from a plugged lie? • Life: I feel like I’ve lost the passion for what I do. How do I get that back? • Business: When people criticize my work I take it very personally. How do you handle criticism? The 2012 recipient of the PGA Tour Lifetime Achievement Award, Player draws from both on and off the course experiences dealing with competitors, businesspeople, and family. In doing so, he offers a unique glimpse into handling adversity with regard to these relationships. The advice that he offers is invaluable to fans of all ages.




Playing for Real Coursepack Edition


Book Description

Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. The Coursepack Edition contains only the material necessary for a course of ten two-hour lectures plus problem classes. It comes with a disc of teaching aids including the author's own lecture presentations and two series of weekly exercise sets with answers.




Playing for Real, Coursepack Edition


Book Description

Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes and comes with a disk of teaching aids including pdf files of the author's own lecture presentations together with two series of weekly exercise sets with answers and two sample final exams with answers. There are at least three questions a game theory book might answer: What is game theory about? How is game theory applied? Why is game theory right? Playing for Real is perhaps the only book that attempts to answer all three questions without getting heavily mathematical. Its many problems and examples are an integral part of its approach. Just as athletes take pleasure in training their bodies, there is much satisfaction to be found in training one's mind to think in a way that is simultaneously rational and creative. With all of its puzzles and paradoxes, game theory provides a magnificent mental gymnasium for this purpose. It is the author's hope that exercising on the equipment provided by this Coursepack Edition will bring the reader the same kind of pleasure that it has brought to so many other students.




RoboCup 2001: Robot Soccer World Cup V


Book Description

This book is the fifth official archival publication devoted to RoboCup. It documents the achievements presented at the 5th Robot World Cup Soccer Games and Conferences held in Seattle, Washington, USA, in August 2001.The book contains the following parts: introduction, champion teams, challenge award finalists, technical papers, poster presentations, and team descriptions (arranged according to various leagues).This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source of references and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.