Agents for Games and Simulations II


Book Description

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.




Agents for Educational Games and Simulations


Book Description

This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.




Agent-Based Modeling Meets Gaming Simulation


Book Description

This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.




Multi-Agent-Based Simulation II


Book Description

This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a workshop federated with the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), which was held in Bologna, Italy, in July, 2002. This workshop was the third in the MABS series. The earlier two were - ganized as workshops of the two most recent ICMAS conferences (ICMAS 1998, Paris, France and ICMAS 2000, Boston, USA). Revised versions of the papers presented at these workshops were published as volumes 1534 and 1979 in the Lecture Notes in Arti?cial Intelligence series. One aim of the workshop was to develop stronger links between those wo- ing in the social sciences and those involved with multi-agent systems. We are pleased to note that many important conferences in various disciplines such as geography, economics, ecology, sociology, and physics have hosted workshops on MABS-related topics and that many respected journals publish papers that - clude elements of MABS. But although MABS is gradually acquiring legitimacy in many disciplinary ?elds, much remains to be done to clarify the potential use of MABS in these disciplines. Researchers from these disciplines have di?erent points of view on issues such as time-frame, space, geographical scales, or- nizational levels, etc. Moreover, the interest in MABS goes beyond the scienti?c community, as MABS models have been developed and used interactively with other communities as well.




Cognitive Agents for Virtual Environments


Book Description

This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.




Handbook of Research on Operational Quality Assurance in Higher Education for Life-Long Learning


Book Description

Previously, key levers of higher education have seemed to be the learning organization, work-integrated learning for life-long learning, and learner-centered pedagogy. However, funding evolution and the integration of digital tools are changing professional styles and learning behaviors. Nonetheless, the sustainability of higher education requires quality agreement based on ethical, robust, and replicable pedagogical approaches. The Handbook of Research on Operational Quality Assurance in Higher Education for Life-Long Learning is a comprehensive scholarly book that focuses on the evolution of the education framework and job market as well as necessary changes needed in organizations to reply to life-long learning and competency-based training initiatives. Highlighting topics such as digital environment, e-learning, and learning analytics, this book is essential for higher education faculty, managers, deans, professionals, administrators, educators, academicians, researchers, and policymakers.




Agent-Oriented Software Engineering XIII


Book Description

This book constitutes the thoroughly refereed post-proceedings of the 13th Agent-Oriented Software Engineering (AOSE) workshop, held at the 11th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2012, in Valencia, Spain, in June 2012. This volume presents 9 thoroughly revised papers selected from 24 submissions as well as two invited articles by leading researchers in the field. The papers cover a broad range of topics related to software engineering of agent-based systems, with particular attention to the integration of concepts and techniques from multi-agent systems with recent programming languages, platforms, and established software engineering methodologies.




Coordination Models and Languages


Book Description

This book constitutes the refereed proceedings of the 17th International Conference on Coordination Models and Languages, COORDINATION 2015, held as part of the 10th International Federated Conference on Distributed Computing Techniques, DisCoTec 2015, in Grenoble, France, in June 2015. The 14 full papers and one short paper presented were carefully reviewed and selected from 36 submissions. They are organized in topical sections on tuple-based coordination, coordinating ensembles, constraints, agent-oriented techniques and shared spaces.




Advances in Computers


Book Description

Advances in Computers, Volume 116, presents innovations in computer hardware, software, theory, design, and applications, with this updated volume including new chapters on Teaching Graduate Students How to Review Research Articles and How to Respond to Reviewer Comments, ALGATOR - An Automatic Algorithm Evaluation System, Graph Grammar Induction, Asymmetric Windows in Digital Signal Processing, Intelligent Agents in Games: Review With an Open-Source Tool, Using Clickstream Data to Enhance Reverse Engineering of Web Applications, and more.




Meeting the Challenge of Social Problems via Agent-Based Simulation


Book Description

The series of international workshops on Agent-Based Approaches in Economic and Social Complex Systems (AESCS) is part of the worldwide activities on computational social and organizational sciences. The second workshop, AESCS ’02, focusing on progress of agent-based simulation was held in Tokyo in August 2002. AESCS ’02 explored the frontiers of the field. The importance of cumulative progress was emphasized in discussions of common tasks, standard computational models, replication and validation issues, and evaluation and verification criteria. Promoting multidisciplinary work in computational economics, organizational science, social dynamics, and complex systems, AESCS ’02 brought together researchers from diverse fields. This book contains the invited papers by Robert Axtell, Shu-Heng Chen, and Takao Terano, along with selected papers collected in three major sections: Economic Systems, Marketing and Management, and Social Systems and Methodology.