All You Need Is a Pencil: The Stuck in a Car, Plane, or Train Activity Book


Book Description

Vacation--no homework, no school, and no more teacher’s dirty looks! Unfortunately, it usually begins with the family sitting around somewhere or stuck in a plane, train, or car. BOR-IIIING! Fortunately, with these quizzes, puzzles, games, and doodles, the fun doesn’t have to wait, even if you do. And you can do them anywhere—no electricity needed—with just a pencil. Fill in travel quotes, writing in the name of anyone who says one of the phrases on the page—like "I have to go to the bathroom" or "I think we’re lost." Play gomoku, a two-person game that’s similar to tic-tac-toe. Plan the ultimate vacation—a week anywhere in the world. Draw creepy critters, try tongue-tripping-twisters, and unscramble anagrams. It’s all so entertaining that no one will ask the dreaded question: Are we there yet?




Los Angeles Magazine


Book Description

Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian.




All You Need Is a Pencil: The Stuck in a Car, Plane, or Train Activity Book


Book Description

Vacation--no homework, no school, and no more teacher’s dirty looks! Unfortunately, it usually begins with the family sitting around somewhere or stuck in a plane, train, or car. BOR-IIIING! Fortunately, with these quizzes, puzzles, games, and doodles, the fun doesn’t have to wait, even if you do. And you can do them anywhere—no electricity needed—with just a pencil. Fill in travel quotes, writing in the name of anyone who says one of the phrases on the page—like "I have to go to the bathroom" or "I think we’re lost." Play gomoku, a two-person game that’s similar to tic-tac-toe. Plan the ultimate vacation—a week anywhere in the world. Draw creepy critters, try tongue-tripping-twisters, and unscramble anagrams. It’s all so entertaining that no one will ask the dreaded question: Are we there yet?




Popular Mechanics


Book Description

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.




Backpacker


Book Description

Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.




What Can a Crane Pick Up?


Book Description

Illustrations and rhyming text show that a crane can lift anything from a load of steel to a cow.




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.




All You Need Is a Pencil: The Weird, Wacky, and Unusual Activity Book


Book Description

Kids will be enticed to look up from the screen and pick up a pencil with these weird, wacky, and sometimes disgusting activities. Draft texts between yourself and a werewolf, learn weird trivia, draw bodies for monster heads and monster heads for their bodies, and play a gross edition of Would You Rather. Grab a friend and learn how to play games like Weird Telephone and Mind Your P's and Q's. Or just take two blank pages and see how much of the page you can fill without the lines crossing. Complete with quizzes, puzzles, games, and doodles infused with "ewww" factor, Weird Quizzes, Wacky Games and Disturbing Doodles offers hours of entertainment.




National Geographic Kids Super Space Sticker Activity Book


Book Description

An exciting interactive title chock-full of stars, planets, aliens, and everything out of this world brings National Geographic Kids signature content to a sticker and activity book format. For kids who love our universe, this book features the coolest science kids can't get enough of: our planet Earth, cool asteroids, fun aliens, comets, and so much more. Packed with mazes, spelling and pattern games, drawing activities, and more, kids are sure to love these pages loaded with fun.




All You Need Is a Pencil: The Totally Hilarious All About America Activity Book


Book Description

Kids will be catapulted back through American history with dozens of activities, quizzes, games, puzzles, and doodles that explore the wacky side of our country's past. Explore early American history as you draw a new dress for Abigail Adams, practice your signature like John Hancock, and do a word search of popular names from the 1770s. Conquer a MadLib of the national anthem or write your own modern history by designing your own presidential campaign—then decorate the oval office after you're elected. Peppered with "A Bit of Learnin''' sections to give the real facts behind the activities, Hilarious American History makes America's past, present, and possibly future come alive for kids.