Alternative Reality For Illusioned Humanity


Book Description

Novelty and potential await you inside. Life-living reality has dimensions, you’ve never been told and therefore, you live in illusion. The eBook journeys you through dark truths and bares the falsity, unraveling delusions you’ve been living. It traverses you through hidden probabilities to enable you to create alternative realities, which alone can survive and excel you in contemporary madness.




Virtual Reality and Augmented Reality


Book Description

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.




The Religious Traditions of Asia


Book Description

This essential student textbook consists of seventeen sections, all written by leading scholars in their different fields. They cover all the religious traditions of Southwest Asia, Southeast Asia, Central Asia, Tibet, and East Asia. The major traditions that are described and discussed are (from the Southwest) Hinduism, Jainism, Buddhism, Sikhism and Islam, and (from the East) Taoism, Confucianism and Shinto. In addition, the tradition of Bon in Tibet, the shamanistic religions of Inner Asia, and general Chinese, Korean and Japanese religion are also given full coverage. The emphasis throughout is on clear description and analysis, rather than evaluation. Ten maps are provided to add to the usefulness of this book, which has its origin in the acclaimed Encyclopedia of Religion, edited by Mircea Eliade of the University of Chicago.




Virtual and Augmented Reality (VR/AR)


Book Description

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.







Behavioral Flaws and The Human Malfunction


Book Description

This is a journey into the mind and life of humanity. From inception, the foundations of our consciousness, thoughts, desire, and actions are explained in entirety. You will learn the reasons for the many questions you have inside. There is only one requirement, first, you must learn to see reality. Most understand true happiness is not of ourselves. We cannot give ourselves peace. We cannot even know true beauty. This comes from an "understanding" of "Life" (the life inside). We cannot declare reality and Truth. And since we did not create reality, how can we proclaim what it is, or how it functions? So also, how can we proclaim our individuality from it? Thus, the concept of "self" within mankind is an illusion. Our "self" has resulted in ego--personal thoughts, desires, and actions intended to recognize, and believed to reward, us. Experience within the "unknowing mind" is an exercise in ignorance. Humanity continues to prove this condition on a daily basis. What are ideas inside minds, if not guesses from within ignorance to describe all which exists and all which should be done inside it? This is when we began deciding for ourselves, what is good and what is bad, what is correct and what is incorrect, what something is and what it is not. Now the world has become filled with many false assumptions, and also many superficial and hedonistic practices. The concept of "self" is the cause.




Maya Unveiled: Journey from Illusion to Reality


Book Description

Maya Unveiled: Journey from Illusion to Reality Embark on a mesmerizing odyssey through "Maya Unveiled," a transformative exploration that transcends the veils of illusion shaping our lives. Unveiling Deception: Awaken to the profound realization that our world is intricately woven with illusions. Peel back the layers obscuring reality and embrace a newfound awareness. Origins of Maya: Delve deep into the intricate veil of perception, tracing the roots of Maya from the rich tapestry of Hinduism to Jainism. Unravel the influential power of thoughts and beliefs that shape our understanding of the world. Challenge of Time: Dissect the illusions of time—past, present, and future. Learn to break free from the constraining grasp of time, discovering a timeless perspective on existence. Relationship Realities: Navigate the intricate web of relationships, exposing the illusions of love and connection. Discover the authenticity that lies beyond the masks we wear, forging genuine and meaningful connections. Redefining Success: Escape the traps of external validation and perfection. Redefine success in the face of Maya, discovering a path that resonates with your true essence and aligns with your authentic self. Discovering True Self: Unravel the ego's deceptive narratives and embark on a journey within. Explore the depths of your being to find the true self, untouched by the illusions of Maya. Spirituality and Maya: Explore the intricate interplay between Maya and spirituality. Navigate spiritual illusions and integrate timeless wisdom into your everyday life, fostering a harmonious connection between the material and spiritual realms. Awakening Process: Embark on the final leg of your transformative journey, unraveling the awakening process. Engage in practical techniques to dissolve the illusions of Maya, embracing the profound reality that lies beyond the veil. "Maya Unveiled" is more than a book; it's a guide to self-discovery, offering profound insights and practical wisdom to navigate the illusions that define our existence. Each exploration brings you closer to a reality untouched by illusion, inviting you to experience a transformative awakening. Are you prepared to unveil the truth hidden behind the Maya? Your journey to self-discovery and authenticity awaits!




Design, User Experience, and Usability: Designing Pleasurable Experiences


Book Description

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.




Busting Loose From the Money Game


Book Description

Real people, real transformations! "Absolutely amazing! It completely shifts your paradigm for life. One of the most wonderful things about it is that the results are immediate. My whole perception and relationship to money has undergone a major, substantial change." —Chris Attwood, writer and teacher, California "I've spent most of my life trying to figure out what's true and what's real. I have to say I now have a clear glimpse into what it really is." —Tom Hill, Colorado "Before Busting Loose from The Money Game, I was very unhappy and frustrated in my life. I was driven to find more ways to make money. I changed jobs, cities, countries, went back to school, read books. Financially, the stress was causing anxiety attacks and migraines so severe I stayed in bed. The joy I feel now is priceless. Money is there when I need it, in the amount that's needed, no matter what occurs (car repairs, unplanned trips, etc.). It's absolutely amazing!" —Suresh Thakoor, Texas "As a retired professor on a fixed and limited income, I always lived from a tight budget and felt compressed by it-especially at the end of the year. I don't use a budget anymore and have opened up new streams of income that were always closed to me in the past." —Howard Rovics, Connecticut "It opened a whole new dimension for me and shifted my perspective on life completely. I especially love how practical it is. The application is so simple, so effective . . . and fun!" —Doris Kahle, Hagen, Germany "I'd had a lot of success in the corporate arena, made a ridiculous amount of money and lost a ridiculous amount of money. But I was caught in a cycle of making it, losing it. I needed to break that cycle-for myself and my family-and this gave me the keys to do that. Busting Loose from The Money Game opened a window I had no clue even existed. This is very cutting-edge, a revolutionary approach to unwrapping yourself from limitations. If you're not satisfied with where you are financially and you're concerned about your future, get this book!" —Ben Coleman, Texas




Human Interface and the Management of Information. Information and Knowledge Design


Book Description

The two-volume set LNCS 9172 and 9173 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: information visualization; information presentation; knowledge management; haptic, tactile and multimodal interaction; service design and management; user studies.