Amazons vs. Gladiators


Book Description

In Battle Royale: Lethal Warriors, we have a matchup of historic magnitude. We took the deadliest warriors from two different time periods and matched them in a battle of weaponry, strength, and grit. Who will come out victorious, Amazons or gladiators? You'll have to read to find out. This series utilizes considerate text written at a higher maturity level with a lower reading level to engage struggling readers. Book includes a table of contents, glossary, index, author biography, sidebars, educational matter, and activities.




Super Bitches and Action Babes


Book Description

With actress Pam Grier's breakthrough in Coffy and Foxy Brown, women entered action, science fiction, war, westerns and martial arts films--genres that had previously been considered the domain of male protagonists. This ground-breaking cinema, however, was--and still is--viewed with ambivalence. While women were cast in new and exciting roles, they did not always arrive with their femininity intact, often functioning both as a sexualized spectacle and as a new female hero rather than female character. This volume contains an in-depth critical analysis and study of the female hero in popular film from 1970 to 2006. It examines five female archetypes: the dominatrix, the Amazon, the daughter, the mother and the rape-avenger. The entrance of the female hero into films written by, produced by and made for men is viewed through the lens of feminism and post-feminism arguments. Analyzed works include films with actors Michelle Yeoh and Meiko Kaji, the Alien films, the Lara Croft franchise, Charlie's Angels, and television productions such as Xena: Warrior Princess and Alias.




Epic Films


Book Description

"Epic" films, those concerned with monumental events and larger-than-life characters, cover the period from the Creation to the A.D. 1200s and have been churned out by Hollywood and overseas studios since the dawn of filmmaking. Cecil B. DeMille, a master of the genre, hit upon the perfect mixture of sex, splendor, and the sacred to lure audiences to his epic productions. The 355 film entries include casts and credits, plot synopsis, and narratives on the making of the films. There are 190 photographs in this editon.




Are You Not Entertained?


Book Description

Anglo-American culture is marked by a gladiatorial impulse: a deep cultural fascination in watching men fight each other. The gladiator is an archetypal character embodying this impulse and his brand of violent and eroticised masculinity has become a cultural shorthand that signals a transhistorical version of heroic masculinity. Frequently the gladiator or celebrity fighter - from the amphitheatres of Rome to the octagon of the Ultimate Fighting Championships - is used as a way of insisting that a desire to fight, and to watch men fighting, is simply a part of our human nature. This book traces a cultural interest in stories about gladiators through twentieth and twenty-first-century film, television and videogames.




Those About to Die


Book Description

The basis for the new Peacock television series: The classic, in-depth account of the ancient Romans’ obsession with the bloody and brutal gladiatorial games. “If you can imagine a superior American sports writer suddenly being transported back in time to cover the ancient Roman games, you will have some idea of the flavor and zest of [Those About to Die],” said the Los Angeles Times about Daniel P. Mannix’s century-by-century—and nearly moment-by-moment—narrative of the Roman Empire’s national institution. Putting the games in the context of Rome’s rise and dramatic fall, Mannix captures all the history, planning, and savage pageantry that went into creating the first spectator sports. The games began in 238 BC as nearly county fair–like entertainment, with trick riding, acrobats, trained animals, chariot racing, and athletic events. The contests then evolved into slave fights thanks to wealthy patricians Marcus and Decimus Brutus, who wanted to give their father an unforgettable funeral by reviving an old tradition. What the brothers wrought, Rome devoured, demanding even greater violence to satisfy the bloodlust of the crowd. Architectural wonders in themselves, massive arenas like Circus Maximus and the Colosseum were built, able to host sea battle reenactments on actual water. Successful gladiators found fame, fortune—and freedom. But as Rome began to fall in the fifth century, so did the games, devolving into nothing more than pointless massacres. In the end, millions of humans and animals were sacrificed in barbaric displays. What were once ceremonies given in honor of gods met an inglorious fate, yet they still captivate the imagination of people today.




The American Martial Arts Film


Book Description

"This history of American martial arts films, from major features to direct-to-video releases, begins with an overview of the martial arts in America, then moves on to discuss early trend-setting movies; the influence of Chinese kung fu film imports; martial arts on television; the explosive growth of the genre in the 80s; and recent releases, trends, and the direction of English-language martial arts movies. There is a selected filmography of 300 movies."--BOOK JACKET.




Gladiatrix


Book Description

THE TRUTH BEHIND THE SPECTACLE… THE STORY THAT STUNNED THE WORLD. These may be the only remains of a gladiator ever found. The evidence that they were female not only made history but changed it, giving a new understanding of the role of women in Roman society. Was it really possible for a woman to have embraced masculine virtues and acquired masculine skills—and to have been encouraged to revel in the blood-and-death spectacle of gladiatorial combat? Gladiatrix enters this startling new world for the first time. It also unearths the inspirations for these warrior women of Rome—the legend of the Amazons and the true story of Boudica, the Warrior Queen who almost brought the Roman Empire to its knees. And it recreates the startling life of a female outcast who lived and died like no other, to became history’s most remarkable sister-in-arms.




Gender, Identity and the Body in Greek and Roman Sculpture


Book Description

Gender and the Body in Greek and Roman Sculpture offers incisive analysis of selected works of ancient art through a critical use of cutting-edge theory from gender studies, body studies, art history and other related fields. The book raises important questions about ancient sculpture and the contrasting responses that the individual works can be shown to evoke. Rosemary Barrow gives close attention to both original context and modern experience, while directly addressing the question of continuity in gender and body issues from antiquity to the early modern period through a discussion of the sculpture of Bernini. Accessible and fully illustrated, her book features new translations of ancient sources and a glossary of Greek and Latin terms. It will be an invaluable resource and focus for debate for a wide range of readers interested in ancient art, gender and sexuality in antiquity, and art history and gender and body studies more broadly.




Classical Myth on Screen


Book Description

An examination of how screen texts embrace, refute, and reinvent the cultural heritage of antiquity, this volume looks at specific story-patterns and archetypes from Greco-Roman culture. The contributors offer a variety of perspectives, highlighting key cultural relay points at which a myth is received and reformulated for a particular audience.




Gladiators


Book Description

The games comprised gladiatorial fights, staged animal hunts (venationes) and the executions of convicted criminals and prisoners of war. Besides entertaining the crowd, the games delivered a powerful message of Roman power: as a reminder of the wars in which Rome had acquired its empire, the distant regions of its far-flung empire (from where they had obtained wild beasts for the venatio), and the inevitability of Roman justice for criminals and those foreigners who had dared to challenge the empire's authority. Though we might see these games as bloodthirsty, cruel and reprehensible condemning any alien culture out of hand for a sport that offends our sensibilities smacks of cultural chauvinism. Instead one should judge an ancient sport by the standards of its contemporary cultural context. This book offers a fascinating, and fair historical appraisal of gladiatorial combat, which will bring the games alive to the reader and help them see them through the eyes of the ancient Romans. It will answer questions about gladiatorial combat such as: What were its origins? Why did it disappear? Who were gladiators? How did they become gladiators? What was there training like? How did the Romans view gladiators? How were gladiator shows produced and advertised? What were the different styles of gladiatorial fighting? Did gladiator matches have referees? Did every match end in the death of at least one gladiator? Were gladiator games mere entertainment or did they play a larger role in Roman society? What was their political significance?